diff options
Diffstat (limited to 'src/input_common/drivers/sdl_driver.cpp')
| -rw-r--r-- | src/input_common/drivers/sdl_driver.cpp | 23 |
1 files changed, 18 insertions, 5 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 9835d99d2..d975eb815 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp | |||
| @@ -334,6 +334,15 @@ void SDLDriver::InitJoystick(int joystick_index) { | |||
| 334 | 334 | ||
| 335 | const auto guid = GetGUID(sdl_joystick); | 335 | const auto guid = GetGUID(sdl_joystick); |
| 336 | 336 | ||
| 337 | if (Settings::values.enable_joycon_driver) { | ||
| 338 | if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e && | ||
| 339 | (guid.uuid[8] == 0x06 || guid.uuid[8] == 0x07)) { | ||
| 340 | LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index); | ||
| 341 | SDL_JoystickClose(sdl_joystick); | ||
| 342 | return; | ||
| 343 | } | ||
| 344 | } | ||
| 345 | |||
| 337 | std::scoped_lock lock{joystick_map_mutex}; | 346 | std::scoped_lock lock{joystick_map_mutex}; |
| 338 | if (joystick_map.find(guid) == joystick_map.end()) { | 347 | if (joystick_map.find(guid) == joystick_map.end()) { |
| 339 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller); | 348 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller); |
| @@ -456,9 +465,13 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en | |||
| 456 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); | 465 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); |
| 457 | SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); | 466 | SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); |
| 458 | 467 | ||
| 459 | // Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and | 468 | // Disable hidapi drivers for switch controllers when the custom joycon driver is enabled |
| 460 | // not a generic one | 469 | if (Settings::values.enable_joycon_driver) { |
| 461 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); | 470 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0"); |
| 471 | } else { | ||
| 472 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); | ||
| 473 | } | ||
| 474 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1"); | ||
| 462 | 475 | ||
| 463 | // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native | 476 | // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native |
| 464 | // driver on Linux. | 477 | // driver on Linux. |
| @@ -548,7 +561,7 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const { | |||
| 548 | return devices; | 561 | return devices; |
| 549 | } | 562 | } |
| 550 | 563 | ||
| 551 | Common::Input::VibrationError SDLDriver::SetVibration( | 564 | Common::Input::DriverResult SDLDriver::SetVibration( |
| 552 | const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) { | 565 | const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) { |
| 553 | const auto joystick = | 566 | const auto joystick = |
| 554 | GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port)); | 567 | GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port)); |
| @@ -582,7 +595,7 @@ Common::Input::VibrationError SDLDriver::SetVibration( | |||
| 582 | .vibration = new_vibration, | 595 | .vibration = new_vibration, |
| 583 | }); | 596 | }); |
| 584 | 597 | ||
| 585 | return Common::Input::VibrationError::None; | 598 | return Common::Input::DriverResult::Success; |
| 586 | } | 599 | } |
| 587 | 600 | ||
| 588 | bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) { | 601 | bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) { |