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Diffstat (limited to 'src/input_common/drivers/sdl_driver.cpp')
-rw-r--r--src/input_common/drivers/sdl_driver.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 88cacd615..53ebae2d6 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -63,7 +63,7 @@ public:
63 } 63 }
64 64
65 bool UpdateMotion(SDL_ControllerSensorEvent event) { 65 bool UpdateMotion(SDL_ControllerSensorEvent event) {
66 constexpr float gravity_constant = 9.80665f; 66 constexpr static float gravity_constant = 9.80665f;
67 std::scoped_lock lock{mutex}; 67 std::scoped_lock lock{mutex};
68 const u64 time_difference = event.timestamp - last_motion_update; 68 const u64 time_difference = event.timestamp - last_motion_update;
69 last_motion_update = event.timestamp; 69 last_motion_update = event.timestamp;
@@ -109,7 +109,7 @@ public:
109 } 109 }
110 110
111 bool RumblePlay(const Common::Input::VibrationStatus vibration) { 111 bool RumblePlay(const Common::Input::VibrationStatus vibration) {
112 constexpr u32 rumble_max_duration_ms = 1000; 112 constexpr static u32 rumble_max_duration_ms = 1000;
113 if (sdl_controller) { 113 if (sdl_controller) {
114 return SDL_GameControllerRumble( 114 return SDL_GameControllerRumble(
115 sdl_controller.get(), static_cast<u16>(vibration.low_amplitude), 115 sdl_controller.get(), static_cast<u16>(vibration.low_amplitude),
@@ -616,7 +616,7 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
616 const auto joystick = 616 const auto joystick =
617 GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port)); 617 GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port));
618 618
619 constexpr Common::Input::VibrationStatus test_vibration{ 619 constexpr static Common::Input::VibrationStatus test_vibration{
620 .low_amplitude = 1, 620 .low_amplitude = 1,
621 .low_frequency = 160.0f, 621 .low_frequency = 160.0f,
622 .high_amplitude = 1, 622 .high_amplitude = 1,
@@ -624,7 +624,7 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
624 .type = Common::Input::VibrationAmplificationType::Exponential, 624 .type = Common::Input::VibrationAmplificationType::Exponential,
625 }; 625 };
626 626
627 constexpr Common::Input::VibrationStatus zero_vibration{ 627 constexpr static Common::Input::VibrationStatus zero_vibration{
628 .low_amplitude = 0, 628 .low_amplitude = 0,
629 .low_frequency = 160.0f, 629 .low_frequency = 160.0f,
630 .high_amplitude = 0, 630 .high_amplitude = 0,