diff options
Diffstat (limited to '')
| -rw-r--r-- | src/input_common/drivers/sdl_driver.cpp | 32 |
1 files changed, 24 insertions, 8 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 9a0439bb5..9f26392b1 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp | |||
| @@ -150,6 +150,8 @@ public: | |||
| 150 | if (sdl_controller) { | 150 | if (sdl_controller) { |
| 151 | const auto type = SDL_GameControllerGetType(sdl_controller.get()); | 151 | const auto type = SDL_GameControllerGetType(sdl_controller.get()); |
| 152 | return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) || | 152 | return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) || |
| 153 | (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT) || | ||
| 154 | (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) || | ||
| 153 | (type == SDL_CONTROLLER_TYPE_PS5); | 155 | (type == SDL_CONTROLLER_TYPE_PS5); |
| 154 | } | 156 | } |
| 155 | return false; | 157 | return false; |
| @@ -228,9 +230,8 @@ public: | |||
| 228 | return false; | 230 | return false; |
| 229 | } | 231 | } |
| 230 | 232 | ||
| 231 | Common::Input::BatteryLevel GetBatteryLevel() { | 233 | Common::Input::BatteryLevel GetBatteryLevel(SDL_JoystickPowerLevel battery_level) { |
| 232 | const auto level = SDL_JoystickCurrentPowerLevel(sdl_joystick.get()); | 234 | switch (battery_level) { |
| 233 | switch (level) { | ||
| 234 | case SDL_JOYSTICK_POWER_EMPTY: | 235 | case SDL_JOYSTICK_POWER_EMPTY: |
| 235 | return Common::Input::BatteryLevel::Empty; | 236 | return Common::Input::BatteryLevel::Empty; |
| 236 | case SDL_JOYSTICK_POWER_LOW: | 237 | case SDL_JOYSTICK_POWER_LOW: |
| @@ -378,7 +379,6 @@ void SDLDriver::InitJoystick(int joystick_index) { | |||
| 378 | if (joystick_map.find(guid) == joystick_map.end()) { | 379 | if (joystick_map.find(guid) == joystick_map.end()) { |
| 379 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller); | 380 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller); |
| 380 | PreSetController(joystick->GetPadIdentifier()); | 381 | PreSetController(joystick->GetPadIdentifier()); |
| 381 | SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel()); | ||
| 382 | joystick->EnableMotion(); | 382 | joystick->EnableMotion(); |
| 383 | joystick_map[guid].emplace_back(std::move(joystick)); | 383 | joystick_map[guid].emplace_back(std::move(joystick)); |
| 384 | return; | 384 | return; |
| @@ -398,7 +398,6 @@ void SDLDriver::InitJoystick(int joystick_index) { | |||
| 398 | const int port = static_cast<int>(joystick_guid_list.size()); | 398 | const int port = static_cast<int>(joystick_guid_list.size()); |
| 399 | auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller); | 399 | auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller); |
| 400 | PreSetController(joystick->GetPadIdentifier()); | 400 | PreSetController(joystick->GetPadIdentifier()); |
| 401 | SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel()); | ||
| 402 | joystick->EnableMotion(); | 401 | joystick->EnableMotion(); |
| 403 | joystick_guid_list.emplace_back(std::move(joystick)); | 402 | joystick_guid_list.emplace_back(std::move(joystick)); |
| 404 | } | 403 | } |
| @@ -438,8 +437,6 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) { | |||
| 438 | if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) { | 437 | if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) { |
| 439 | const PadIdentifier identifier = joystick->GetPadIdentifier(); | 438 | const PadIdentifier identifier = joystick->GetPadIdentifier(); |
| 440 | SetButton(identifier, event.jbutton.button, true); | 439 | SetButton(identifier, event.jbutton.button, true); |
| 441 | // Battery doesn't trigger an event so just update every button press | ||
| 442 | SetBattery(identifier, joystick->GetBatteryLevel()); | ||
| 443 | } | 440 | } |
| 444 | break; | 441 | break; |
| 445 | } | 442 | } |
| @@ -466,6 +463,13 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) { | |||
| 466 | } | 463 | } |
| 467 | break; | 464 | break; |
| 468 | } | 465 | } |
| 466 | case SDL_JOYBATTERYUPDATED: { | ||
| 467 | if (auto joystick = GetSDLJoystickBySDLID(event.jbattery.which)) { | ||
| 468 | const PadIdentifier identifier = joystick->GetPadIdentifier(); | ||
| 469 | SetBattery(identifier, joystick->GetBatteryLevel(event.jbattery.level)); | ||
| 470 | } | ||
| 471 | break; | ||
| 472 | } | ||
| 469 | case SDL_JOYDEVICEREMOVED: | 473 | case SDL_JOYDEVICEREMOVED: |
| 470 | LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which); | 474 | LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which); |
| 471 | CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which)); | 475 | CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which)); |
| @@ -483,6 +487,10 @@ void SDLDriver::CloseJoysticks() { | |||
| 483 | } | 487 | } |
| 484 | 488 | ||
| 485 | SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) { | 489 | SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) { |
| 490 | // Set our application name. Currently passed to DBus by SDL and visible to the user through | ||
| 491 | // their desktop environment. | ||
| 492 | SDL_SetHint(SDL_HINT_APP_NAME, "yuzu"); | ||
| 493 | |||
| 486 | if (!Settings::values.enable_raw_input) { | 494 | if (!Settings::values.enable_raw_input) { |
| 487 | // Disable raw input. When enabled this setting causes SDL to die when a web applet opens | 495 | // Disable raw input. When enabled this setting causes SDL to die when a web applet opens |
| 488 | SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0"); | 496 | SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0"); |
| @@ -501,6 +509,9 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en | |||
| 501 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0"); | 509 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0"); |
| 502 | } else { | 510 | } else { |
| 503 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); | 511 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); |
| 512 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED, "0"); | ||
| 513 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, "0"); | ||
| 514 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, "1"); | ||
| 504 | } | 515 | } |
| 505 | 516 | ||
| 506 | // Disable hidapi drivers for pro controllers when the custom joycon driver is enabled | 517 | // Disable hidapi drivers for pro controllers when the custom joycon driver is enabled |
| @@ -508,8 +519,11 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en | |||
| 508 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0"); | 519 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0"); |
| 509 | } else { | 520 | } else { |
| 510 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1"); | 521 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1"); |
| 522 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0"); | ||
| 511 | } | 523 | } |
| 512 | 524 | ||
| 525 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, "1"); | ||
| 526 | |||
| 513 | // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native | 527 | // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native |
| 514 | // driver on Linux. | 528 | // driver on Linux. |
| 515 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0"); | 529 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0"); |
| @@ -789,7 +803,9 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p | |||
| 789 | // This list also excludes Screenshot since there's not really a mapping for that | 803 | // This list also excludes Screenshot since there's not really a mapping for that |
| 790 | ButtonBindings switch_to_sdl_button; | 804 | ButtonBindings switch_to_sdl_button; |
| 791 | 805 | ||
| 792 | if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) { | 806 | if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO || |
| 807 | SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT || | ||
| 808 | SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) { | ||
| 793 | switch_to_sdl_button = GetNintendoButtonBinding(joystick); | 809 | switch_to_sdl_button = GetNintendoButtonBinding(joystick); |
| 794 | } else { | 810 | } else { |
| 795 | switch_to_sdl_button = GetDefaultButtonBinding(); | 811 | switch_to_sdl_button = GetDefaultButtonBinding(); |