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-rw-r--r--src/frontend_common/config.cpp34
1 files changed, 28 insertions, 6 deletions
diff --git a/src/frontend_common/config.cpp b/src/frontend_common/config.cpp
index 9eb4799a6..46277e288 100644
--- a/src/frontend_common/config.cpp
+++ b/src/frontend_common/config.cpp
@@ -5,6 +5,7 @@
5#include <array> 5#include <array>
6#include "common/fs/fs.h" 6#include "common/fs/fs.h"
7#include "common/fs/path_util.h" 7#include "common/fs/path_util.h"
8#include "common/logging/log.h"
8#include "common/settings.h" 9#include "common/settings.h"
9#include "common/settings_common.h" 10#include "common/settings_common.h"
10#include "common/settings_enums.h" 11#include "common/settings_enums.h"
@@ -58,6 +59,19 @@ void Config::Initialize(const std::optional<std::string> config_path) {
58} 59}
59 60
60void Config::WriteToIni() const { 61void Config::WriteToIni() const {
62 std::string config_type;
63 switch (type) {
64 case ConfigType::GlobalConfig:
65 config_type = "Global";
66 break;
67 case ConfigType::PerGameConfig:
68 config_type = "Game Specific";
69 break;
70 case ConfigType::InputProfile:
71 config_type = "Input Profile";
72 break;
73 }
74 LOG_INFO(Config, "Writing {} configuration to: {}", config_type, config_loc);
61 FILE* fp = nullptr; 75 FILE* fp = nullptr;
62#ifdef _WIN32 76#ifdef _WIN32
63 fp = _wfopen(Common::UTF8ToUTF16W(config_loc).data(), L"wb"); 77 fp = _wfopen(Common::UTF8ToUTF16W(config_loc).data(), L"wb");
@@ -117,10 +131,10 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
117 player_prefix.append("player_").append(ToString(player_index)).append("_"); 131 player_prefix.append("player_").append(ToString(player_index)).append("_");
118 } 132 }
119 133
134 const auto profile_name = ReadStringSetting(std::string(player_prefix).append("profile_name"));
135
120 auto& player = Settings::values.players.GetValue()[player_index]; 136 auto& player = Settings::values.players.GetValue()[player_index];
121 if (IsCustomConfig()) { 137 if (IsCustomConfig()) {
122 const auto profile_name =
123 ReadStringSetting(std::string(player_prefix).append("profile_name"));
124 if (profile_name.empty()) { 138 if (profile_name.empty()) {
125 // Use the global input config 139 // Use the global input config
126 player = Settings::values.players.GetValue(true)[player_index]; 140 player = Settings::values.players.GetValue(true)[player_index];
@@ -139,6 +153,10 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
139 player.controller_type = controller; 153 player.controller_type = controller;
140 } 154 }
141 } else { 155 } else {
156 if (global) {
157 auto& player_global = Settings::values.players.GetValue(true)[player_index];
158 player_global.profile_name = profile_name;
159 }
142 std::string connected_key = player_prefix; 160 std::string connected_key = player_prefix;
143 player.connected = ReadBooleanSetting(connected_key.append("connected"), 161 player.connected = ReadBooleanSetting(connected_key.append("connected"),
144 std::make_optional(player_index == 0)); 162 std::make_optional(player_index == 0));
@@ -412,6 +430,11 @@ void Config::SavePlayerValues(const std::size_t player_index) {
412 std::make_optional(static_cast<u8>(Settings::ControllerType::ProController))); 430 std::make_optional(static_cast<u8>(Settings::ControllerType::ProController)));
413 431
414 if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) { 432 if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) {
433 if (global) {
434 const auto& player_global = Settings::values.players.GetValue(true)[player_index];
435 WriteStringSetting(std::string(player_prefix).append("profile_name"),
436 player_global.profile_name, std::make_optional(std::string("")));
437 }
415 WriteBooleanSetting(std::string(player_prefix).append("connected"), player.connected, 438 WriteBooleanSetting(std::string(player_prefix).append("connected"), player.connected,
416 std::make_optional(player_index == 0)); 439 std::make_optional(player_index == 0));
417 WriteIntegerSetting(std::string(player_prefix).append("vibration_enabled"), 440 WriteIntegerSetting(std::string(player_prefix).append("vibration_enabled"),
@@ -468,12 +491,15 @@ void Config::SaveMotionTouchValues() {
468 491
469void Config::SaveValues() { 492void Config::SaveValues() {
470 if (global) { 493 if (global) {
494 LOG_DEBUG(Config, "Saving global generic configuration values");
471 SaveDataStorageValues(); 495 SaveDataStorageValues();
472 SaveDebuggingValues(); 496 SaveDebuggingValues();
473 SaveDisabledAddOnValues(); 497 SaveDisabledAddOnValues();
474 SaveNetworkValues(); 498 SaveNetworkValues();
475 SaveWebServiceValues(); 499 SaveWebServiceValues();
476 SaveMiscellaneousValues(); 500 SaveMiscellaneousValues();
501 } else {
502 LOG_DEBUG(Config, "Saving only generic configuration values");
477 } 503 }
478 SaveControlValues(); 504 SaveControlValues();
479 SaveCoreValues(); 505 SaveCoreValues();
@@ -814,10 +840,6 @@ void Config::Reload() {
814 SaveValues(); 840 SaveValues();
815} 841}
816 842
817void Config::Save() {
818 SaveValues();
819}
820
821void Config::ClearControlPlayerValues() const { 843void Config::ClearControlPlayerValues() const {
822 // If key is an empty string, all keys in the current group() are removed. 844 // If key is an empty string, all keys in the current group() are removed.
823 const char* section = Settings::TranslateCategory(Settings::Category::Controls); 845 const char* section = Settings::TranslateCategory(Settings::Category::Controls);