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-rw-r--r--src/core/frontend/emu_window.cpp8
-rw-r--r--src/core/frontend/input.h7
-rw-r--r--src/core/hle/service/hid/controllers/touchscreen.cpp114
-rw-r--r--src/core/hle/service/hid/controllers/touchscreen.h16
4 files changed, 84 insertions, 61 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index 8c1193894..589842917 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -30,12 +30,14 @@ private:
30 class Device : public Input::TouchDevice { 30 class Device : public Input::TouchDevice {
31 public: 31 public:
32 explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {} 32 explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
33 std::tuple<float, float, bool> GetStatus() const override { 33 Input::TouchStatus GetStatus() const override {
34 Input::TouchStatus touch_status = {};
34 if (auto state = touch_state.lock()) { 35 if (auto state = touch_state.lock()) {
35 std::lock_guard guard{state->mutex}; 36 std::lock_guard guard{state->mutex};
36 return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); 37 touch_status[0] =
38 std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
37 } 39 }
38 return std::make_tuple(0.0f, 0.0f, false); 40 return touch_status;
39 } 41 }
40 42
41 private: 43 private:
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index de51a754e..f014dfea3 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -163,10 +163,11 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common
163using MotionDevice = InputDevice<MotionStatus>; 163using MotionDevice = InputDevice<MotionStatus>;
164 164
165/** 165/**
166 * A touch status is an object that returns a tuple of two floats and a bool. The floats are 166 * A touch status is an object that returns an array of 16 tuple elements of two floats and a bool.
167 * x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed. 167 * The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is
168 * pressed.
168 */ 169 */
169using TouchStatus = std::tuple<float, float, bool>; 170using TouchStatus = std::array<std::tuple<float, float, bool>, 16>;
170 171
171/** 172/**
172 * A touch device is an input device that returns a touch status object 173 * A touch device is an input device that returns a touch status object
diff --git a/src/core/hle/service/hid/controllers/touchscreen.cpp b/src/core/hle/service/hid/controllers/touchscreen.cpp
index 13f75b48a..dc0d2c712 100644
--- a/src/core/hle/service/hid/controllers/touchscreen.cpp
+++ b/src/core/hle/service/hid/controllers/touchscreen.cpp
@@ -2,6 +2,7 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <algorithm>
5#include <cstring> 6#include <cstring>
6#include "common/common_types.h" 7#include "common/common_types.h"
7#include "core/core_timing.h" 8#include "core/core_timing.h"
@@ -16,7 +17,13 @@ constexpr std::size_t SHARED_MEMORY_OFFSET = 0x400;
16Controller_Touchscreen::Controller_Touchscreen(Core::System& system) : ControllerBase(system) {} 17Controller_Touchscreen::Controller_Touchscreen(Core::System& system) : ControllerBase(system) {}
17Controller_Touchscreen::~Controller_Touchscreen() = default; 18Controller_Touchscreen::~Controller_Touchscreen() = default;
18 19
19void Controller_Touchscreen::OnInit() {} 20void Controller_Touchscreen::OnInit() {
21 for (size_t id = 0; id < MAX_FINGERS; id++) {
22 mouse_finger_id[id] = MAX_FINGERS;
23 keyboard_finger_id[id] = MAX_FINGERS;
24 udp_finger_id[id] = MAX_FINGERS;
25 }
26}
20 27
21void Controller_Touchscreen::OnRelease() {} 28void Controller_Touchscreen::OnRelease() {}
22 29
@@ -40,32 +47,35 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
40 cur_entry.sampling_number = last_entry.sampling_number + 1; 47 cur_entry.sampling_number = last_entry.sampling_number + 1;
41 cur_entry.sampling_number2 = cur_entry.sampling_number; 48 cur_entry.sampling_number2 = cur_entry.sampling_number;
42 49
43 updateTouchInputEvent(touch_mouse_device->GetStatus(), mouse_finger_id); 50 const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus();
44 updateTouchInputEvent(touch_btn_device->GetStatus(), keyboard_finger_id); 51 const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus();
45 updateTouchInputEvent(touch_udp_device->GetStatus(), udp_finger_id); 52 const Input::TouchStatus& udp_status = touch_udp_device->GetStatus();
46 53 for (size_t id = 0; id < mouse_status.size(); id++) {
47 std::array<Finger, 16> sorted_fingers; 54 mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]);
48 size_t active_fingers = 0; 55 keyboard_finger_id[id] = UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]);
49 for (Finger finger : fingers) { 56 udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]);
50 if (finger.pressed) {
51 sorted_fingers[active_fingers++] = finger;
52 }
53 } 57 }
54 58
59 std::array<Finger, 16> active_fingers;
60 const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(),
61 [](const auto& finger) { return finger.pressed; });
62 const auto active_fingers_count =
63 static_cast<size_t>(std::distance(active_fingers.begin(), end_iter));
64
55 const u64 tick = core_timing.GetCPUTicks(); 65 const u64 tick = core_timing.GetCPUTicks();
56 cur_entry.entry_count = static_cast<s32_le>(active_fingers); 66 cur_entry.entry_count = static_cast<s32_le>(active_fingers_count);
57 for (size_t id = 0; id < MAX_FINGERS; id++) { 67 for (size_t id = 0; id < MAX_FINGERS; id++) {
58 auto& touch_entry = cur_entry.states[id]; 68 auto& touch_entry = cur_entry.states[id];
59 if (id < active_fingers) { 69 if (id < active_fingers_count) {
60 touch_entry.x = static_cast<u16>(sorted_fingers[id].x * Layout::ScreenUndocked::Width); 70 touch_entry.x = static_cast<u16>(active_fingers[id].x * Layout::ScreenUndocked::Width);
61 touch_entry.y = static_cast<u16>(sorted_fingers[id].y * Layout::ScreenUndocked::Height); 71 touch_entry.y = static_cast<u16>(active_fingers[id].y * Layout::ScreenUndocked::Height);
62 touch_entry.diameter_x = Settings::values.touchscreen.diameter_x; 72 touch_entry.diameter_x = Settings::values.touchscreen.diameter_x;
63 touch_entry.diameter_y = Settings::values.touchscreen.diameter_y; 73 touch_entry.diameter_y = Settings::values.touchscreen.diameter_y;
64 touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle; 74 touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle;
65 touch_entry.delta_time = tick - sorted_fingers[id].last_touch; 75 touch_entry.delta_time = tick - active_fingers[id].last_touch;
66 sorted_fingers[id].last_touch = tick; 76 active_fingers[id].last_touch = tick;
67 touch_entry.finger = sorted_fingers[id].id; 77 touch_entry.finger = active_fingers[id].id;
68 touch_entry.attribute.raw = sorted_fingers[id].attribute.raw; 78 touch_entry.attribute.raw = active_fingers[id].attribute.raw;
69 } else { 79 } else {
70 // Clear touch entry 80 // Clear touch entry
71 touch_entry.attribute.raw = 0; 81 touch_entry.attribute.raw = 0;
@@ -91,44 +101,50 @@ void Controller_Touchscreen::OnLoadInputDevices() {
91 } 101 }
92} 102}
93 103
94void Controller_Touchscreen::updateTouchInputEvent( 104std::optional<size_t> Controller_Touchscreen::GetUnusedFingerID() const {
95 const std::tuple<float, float, bool>& touch_input, size_t& finger_id) { 105 size_t first_free_id = 0;
96 bool pressed = false; 106 while (first_free_id < MAX_FINGERS) {
97 float x, y; 107 if (!fingers[first_free_id].pressed) {
98 std::tie(x, y, pressed) = touch_input; 108 return first_free_id;
109 } else {
110 first_free_id++;
111 }
112 }
113 return std::nullopt;
114}
115
116size_t Controller_Touchscreen::UpdateTouchInputEvent(
117 const std::tuple<float, float, bool>& touch_input, size_t finger_id) {
118 const auto& [x, y, pressed] = touch_input;
99 if (pressed) { 119 if (pressed) {
100 if (finger_id == -1) { 120 Attributes attribute = {};
101 int first_free_id = 0; 121 if (finger_id == MAX_FINGERS) {
102 int found = false; 122 const auto first_free_id = GetUnusedFingerID();
103 while (!found && first_free_id < MAX_FINGERS) { 123 if (!first_free_id) {
104 if (!fingers[first_free_id].pressed) { 124 // Invalid finger id do nothing
105 found = true; 125 return MAX_FINGERS;
106 } else {
107 first_free_id++;
108 }
109 } 126 }
110 if (found) { 127 finger_id = first_free_id.value();
111 finger_id = first_free_id; 128 fingers[finger_id].pressed = true;
112 fingers[finger_id].x = x; 129 fingers[finger_id].id = static_cast<u32_le>(finger_id);
113 fingers[finger_id].y = y; 130 attribute.start_touch.Assign(1);
114 fingers[finger_id].pressed = true;
115 fingers[finger_id].id = static_cast<u32_le>(finger_id);
116 fingers[finger_id].attribute.start_touch.Assign(1);
117 }
118 } else {
119 fingers[finger_id].x = x;
120 fingers[finger_id].y = y;
121 fingers[finger_id].attribute.raw = 0;
122 } 131 }
123 } else if (finger_id != -1) { 132 fingers[finger_id].x = x;
133 fingers[finger_id].y = y;
134 fingers[finger_id].attribute = attribute;
135 return finger_id;
136 }
137
138 if (finger_id != MAX_FINGERS) {
124 if (!fingers[finger_id].attribute.end_touch) { 139 if (!fingers[finger_id].attribute.end_touch) {
125 fingers[finger_id].attribute.end_touch.Assign(1); 140 fingers[finger_id].attribute.end_touch.Assign(1);
126 fingers[finger_id].attribute.start_touch.Assign(0); 141 fingers[finger_id].attribute.start_touch.Assign(0);
127 } else { 142 return finger_id;
128 fingers[finger_id].pressed = false;
129 finger_id = -1;
130 } 143 }
144 fingers[finger_id].pressed = false;
131 } 145 }
146
147 return MAX_FINGERS;
132} 148}
133 149
134} // namespace Service::HID 150} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/touchscreen.h b/src/core/hle/service/hid/controllers/touchscreen.h
index 03f399344..e39ab89ee 100644
--- a/src/core/hle/service/hid/controllers/touchscreen.h
+++ b/src/core/hle/service/hid/controllers/touchscreen.h
@@ -30,13 +30,17 @@ public:
30 void OnLoadInputDevices() override; 30 void OnLoadInputDevices() override;
31 31
32private: 32private:
33 static constexpr size_t MAX_FINGERS = 16;
34
35 // Returns an unused finger id, if there is no fingers available std::nullopt will be returned
36 std::optional<size_t> GetUnusedFingerID() const;
37
33 // If the touch is new it tries to assing a new finger id, if there is no fingers avaliable no 38 // If the touch is new it tries to assing a new finger id, if there is no fingers avaliable no
34 // changes will be made. Updates the coordinates if the finger id it's already set. If the touch 39 // changes will be made. Updates the coordinates if the finger id it's already set. If the touch
35 // ends delays the output by one frame to set the end_touch flag before finally freeing the 40 // ends delays the output by one frame to set the end_touch flag before finally freeing the
36 // finger id 41 // finger id
37 void updateTouchInputEvent(const std::tuple<float, float, bool>& touch_input, 42 size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input,
38 size_t& finger_id); 43 size_t finger_id);
39 static const size_t MAX_FINGERS = 16;
40 44
41 struct Attributes { 45 struct Attributes {
42 union { 46 union {
@@ -88,9 +92,9 @@ private:
88 std::unique_ptr<Input::TouchDevice> touch_mouse_device; 92 std::unique_ptr<Input::TouchDevice> touch_mouse_device;
89 std::unique_ptr<Input::TouchDevice> touch_udp_device; 93 std::unique_ptr<Input::TouchDevice> touch_udp_device;
90 std::unique_ptr<Input::TouchDevice> touch_btn_device; 94 std::unique_ptr<Input::TouchDevice> touch_btn_device;
91 size_t mouse_finger_id{-1}; 95 std::array<size_t, MAX_FINGERS> mouse_finger_id;
92 size_t keyboard_finger_id{-1}; 96 std::array<size_t, MAX_FINGERS> keyboard_finger_id;
93 size_t udp_finger_id{-1}; 97 std::array<size_t, MAX_FINGERS> udp_finger_id;
94 std::array<Finger, MAX_FINGERS> fingers; 98 std::array<Finger, MAX_FINGERS> fingers;
95}; 99};
96} // namespace Service::HID 100} // namespace Service::HID