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-rw-r--r--src/core/core.cpp4
-rw-r--r--src/core/frontend/emu_window.h2
2 files changed, 4 insertions, 2 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 6cc4a0812..26a580cb7 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -169,6 +169,9 @@ struct System::Impl {
169 169
170 interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system); 170 interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
171 gpu_core = VideoCore::CreateGPU(emu_window, system); 171 gpu_core = VideoCore::CreateGPU(emu_window, system);
172 if (!gpu_core) {
173 return ResultStatus::ErrorVideoCore;
174 }
172 gpu_core->Renderer().Rasterizer().SetupDirtyFlags(); 175 gpu_core->Renderer().Rasterizer().SetupDirtyFlags();
173 176
174 is_powered_on = true; 177 is_powered_on = true;
@@ -181,7 +184,6 @@ struct System::Impl {
181 184
182 ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, 185 ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
183 const std::string& filepath) { 186 const std::string& filepath) {
184
185 app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath)); 187 app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
186 if (!app_loader) { 188 if (!app_loader) {
187 LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath); 189 LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index bb283d844..72294d4d8 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -30,7 +30,7 @@ public:
30 30
31 class Scoped { 31 class Scoped {
32 public: 32 public:
33 Scoped(GraphicsContext& context_) : context(context_) { 33 explicit Scoped(GraphicsContext& context_) : context(context_) {
34 context.MakeCurrent(); 34 context.MakeCurrent();
35 } 35 }
36 ~Scoped() { 36 ~Scoped() {