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-rw-r--r--src/core/announce_multiplayer_session.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/core/announce_multiplayer_session.cpp b/src/core/announce_multiplayer_session.cpp
index f8aa9bb0b..db9eaeac8 100644
--- a/src/core/announce_multiplayer_session.cpp
+++ b/src/core/announce_multiplayer_session.cpp
@@ -89,10 +89,10 @@ AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
89void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) { 89void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
90 Network::RoomInformation room_information = room->GetRoomInformation(); 90 Network::RoomInformation room_information = room->GetRoomInformation();
91 std::vector<AnnounceMultiplayerRoom::Member> memberlist = room->GetRoomMemberList(); 91 std::vector<AnnounceMultiplayerRoom::Member> memberlist = room->GetRoomMemberList();
92 backend->SetRoomInformation( 92 backend->SetRoomInformation(room_information.name, room_information.description,
93 room_information.name, room_information.description, room_information.port, 93 room_information.port, room_information.member_slots,
94 room_information.member_slots, Network::network_version, room->HasPassword(), 94 Network::network_version, room->HasPassword(),
95 room_information.preferred_game, room_information.preferred_game_id); 95 room_information.preferred_game);
96 backend->ClearPlayers(); 96 backend->ClearPlayers();
97 for (const auto& member : memberlist) { 97 for (const auto& member : memberlist) {
98 backend->AddPlayer(member); 98 backend->AddPlayer(member);