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-rw-r--r--src/core/core_cpu.cpp6
-rw-r--r--src/core/frontend/emu_window.cpp6
-rw-r--r--src/core/hle/kernel/kernel.cpp2
-rw-r--r--src/core/hle/kernel/svc.cpp2
-rw-r--r--src/core/hle/service/nfp/nfp.cpp2
-rw-r--r--src/core/perf_stats.cpp10
6 files changed, 14 insertions, 14 deletions
diff --git a/src/core/core_cpu.cpp b/src/core/core_cpu.cpp
index 1eefed6d0..e75741db0 100644
--- a/src/core/core_cpu.cpp
+++ b/src/core/core_cpu.cpp
@@ -22,7 +22,7 @@
22namespace Core { 22namespace Core {
23 23
24void CpuBarrier::NotifyEnd() { 24void CpuBarrier::NotifyEnd() {
25 std::unique_lock<std::mutex> lock(mutex); 25 std::unique_lock lock{mutex};
26 end = true; 26 end = true;
27 condition.notify_all(); 27 condition.notify_all();
28} 28}
@@ -34,7 +34,7 @@ bool CpuBarrier::Rendezvous() {
34 } 34 }
35 35
36 if (!end) { 36 if (!end) {
37 std::unique_lock<std::mutex> lock(mutex); 37 std::unique_lock lock{mutex};
38 38
39 --cores_waiting; 39 --cores_waiting;
40 if (!cores_waiting) { 40 if (!cores_waiting) {
@@ -131,7 +131,7 @@ void Cpu::Reschedule() {
131 131
132 reschedule_pending = false; 132 reschedule_pending = false;
133 // Lock the global kernel mutex when we manipulate the HLE state 133 // Lock the global kernel mutex when we manipulate the HLE state
134 std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock); 134 std::lock_guard lock{HLE::g_hle_lock};
135 scheduler->Reschedule(); 135 scheduler->Reschedule();
136} 136}
137 137
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index e29afd630..1320bbe77 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -30,7 +30,7 @@ private:
30 explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {} 30 explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
31 std::tuple<float, float, bool> GetStatus() const override { 31 std::tuple<float, float, bool> GetStatus() const override {
32 if (auto state = touch_state.lock()) { 32 if (auto state = touch_state.lock()) {
33 std::lock_guard<std::mutex> guard(state->mutex); 33 std::lock_guard guard{state->mutex};
34 return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); 34 return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
35 } 35 }
36 return std::make_tuple(0.0f, 0.0f, false); 36 return std::make_tuple(0.0f, 0.0f, false);
@@ -81,7 +81,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
81 if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) 81 if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
82 return; 82 return;
83 83
84 std::lock_guard<std::mutex> guard(touch_state->mutex); 84 std::lock_guard guard{touch_state->mutex};
85 touch_state->touch_x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) / 85 touch_state->touch_x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
86 (framebuffer_layout.screen.right - framebuffer_layout.screen.left); 86 (framebuffer_layout.screen.right - framebuffer_layout.screen.left);
87 touch_state->touch_y = static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) / 87 touch_state->touch_y = static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
@@ -91,7 +91,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
91} 91}
92 92
93void EmuWindow::TouchReleased() { 93void EmuWindow::TouchReleased() {
94 std::lock_guard<std::mutex> guard(touch_state->mutex); 94 std::lock_guard guard{touch_state->mutex};
95 touch_state->touch_pressed = false; 95 touch_state->touch_pressed = false;
96 touch_state->touch_x = 0; 96 touch_state->touch_x = 0;
97 touch_state->touch_y = 0; 97 touch_state->touch_y = 0;
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 3b73be67b..6baeb3494 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -34,7 +34,7 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
34 const auto& system = Core::System::GetInstance(); 34 const auto& system = Core::System::GetInstance();
35 35
36 // Lock the global kernel mutex when we enter the kernel HLE. 36 // Lock the global kernel mutex when we enter the kernel HLE.
37 std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock); 37 std::lock_guard lock{HLE::g_hle_lock};
38 38
39 SharedPtr<Thread> thread = 39 SharedPtr<Thread> thread =
40 system.Kernel().RetrieveThreadFromWakeupCallbackHandleTable(proper_handle); 40 system.Kernel().RetrieveThreadFromWakeupCallbackHandleTable(proper_handle);
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index c408d4e22..76a8b0191 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -2138,7 +2138,7 @@ void CallSVC(u32 immediate) {
2138 MICROPROFILE_SCOPE(Kernel_SVC); 2138 MICROPROFILE_SCOPE(Kernel_SVC);
2139 2139
2140 // Lock the global kernel mutex when we enter the kernel HLE. 2140 // Lock the global kernel mutex when we enter the kernel HLE.
2141 std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock); 2141 std::lock_guard lock{HLE::g_hle_lock};
2142 2142
2143 const FunctionDef* info = GetSVCInfo(immediate); 2143 const FunctionDef* info = GetSVCInfo(immediate);
2144 if (info) { 2144 if (info) {
diff --git a/src/core/hle/service/nfp/nfp.cpp b/src/core/hle/service/nfp/nfp.cpp
index 1c4482e47..c6babdd4d 100644
--- a/src/core/hle/service/nfp/nfp.cpp
+++ b/src/core/hle/service/nfp/nfp.cpp
@@ -335,7 +335,7 @@ void Module::Interface::CreateUserInterface(Kernel::HLERequestContext& ctx) {
335} 335}
336 336
337bool Module::Interface::LoadAmiibo(const std::vector<u8>& buffer) { 337bool Module::Interface::LoadAmiibo(const std::vector<u8>& buffer) {
338 std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock); 338 std::lock_guard lock{HLE::g_hle_lock};
339 if (buffer.size() < sizeof(AmiiboFile)) { 339 if (buffer.size() < sizeof(AmiiboFile)) {
340 return false; 340 return false;
341 } 341 }
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index c716a462b..4afd6c8a3 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -18,13 +18,13 @@ using std::chrono::microseconds;
18namespace Core { 18namespace Core {
19 19
20void PerfStats::BeginSystemFrame() { 20void PerfStats::BeginSystemFrame() {
21 std::lock_guard<std::mutex> lock(object_mutex); 21 std::lock_guard lock{object_mutex};
22 22
23 frame_begin = Clock::now(); 23 frame_begin = Clock::now();
24} 24}
25 25
26void PerfStats::EndSystemFrame() { 26void PerfStats::EndSystemFrame() {
27 std::lock_guard<std::mutex> lock(object_mutex); 27 std::lock_guard lock{object_mutex};
28 28
29 auto frame_end = Clock::now(); 29 auto frame_end = Clock::now();
30 accumulated_frametime += frame_end - frame_begin; 30 accumulated_frametime += frame_end - frame_begin;
@@ -35,13 +35,13 @@ void PerfStats::EndSystemFrame() {
35} 35}
36 36
37void PerfStats::EndGameFrame() { 37void PerfStats::EndGameFrame() {
38 std::lock_guard<std::mutex> lock(object_mutex); 38 std::lock_guard lock{object_mutex};
39 39
40 game_frames += 1; 40 game_frames += 1;
41} 41}
42 42
43PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) { 43PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
44 std::lock_guard<std::mutex> lock(object_mutex); 44 std::lock_guard lock{object_mutex};
45 45
46 const auto now = Clock::now(); 46 const auto now = Clock::now();
47 // Walltime elapsed since stats were reset 47 // Walltime elapsed since stats were reset
@@ -67,7 +67,7 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
67} 67}
68 68
69double PerfStats::GetLastFrameTimeScale() { 69double PerfStats::GetLastFrameTimeScale() {
70 std::lock_guard<std::mutex> lock(object_mutex); 70 std::lock_guard lock{object_mutex};
71 71
72 constexpr double FRAME_LENGTH = 1.0 / 60; 72 constexpr double FRAME_LENGTH = 1.0 / 60;
73 return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH; 73 return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;