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-rw-r--r--src/core/core.cpp6
-rw-r--r--src/core/frontend/framebuffer_layout.cpp2
-rw-r--r--src/core/hle/kernel/process.cpp2
-rw-r--r--src/core/hle/service/am/am.cpp8
-rw-r--r--src/core/hle/service/ns/ns.cpp3
-rw-r--r--src/core/hle/service/set/set.cpp10
-rw-r--r--src/core/hle/service/spl/module.cpp2
-rw-r--r--src/core/hle/service/vi/vi.cpp20
-rw-r--r--src/core/perf_stats.cpp5
-rw-r--r--src/core/settings.cpp84
-rw-r--r--src/core/settings.h124
-rw-r--r--src/core/telemetry_session.cpp27
12 files changed, 190 insertions, 103 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 1a243c515..69a1aa0a5 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -147,8 +147,8 @@ struct System::Impl {
147 147
148 device_memory = std::make_unique<Core::DeviceMemory>(system); 148 device_memory = std::make_unique<Core::DeviceMemory>(system);
149 149
150 is_multicore = Settings::values.use_multi_core; 150 is_multicore = Settings::values.use_multi_core.GetValue();
151 is_async_gpu = is_multicore || Settings::values.use_asynchronous_gpu_emulation; 151 is_async_gpu = is_multicore || Settings::values.use_asynchronous_gpu_emulation.GetValue();
152 152
153 kernel.SetMulticore(is_multicore); 153 kernel.SetMulticore(is_multicore);
154 cpu_manager.SetMulticore(is_multicore); 154 cpu_manager.SetMulticore(is_multicore);
@@ -162,7 +162,7 @@ struct System::Impl {
162 const auto current_time = std::chrono::duration_cast<std::chrono::seconds>( 162 const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
163 std::chrono::system_clock::now().time_since_epoch()); 163 std::chrono::system_clock::now().time_since_epoch());
164 Settings::values.custom_rtc_differential = 164 Settings::values.custom_rtc_differential =
165 Settings::values.custom_rtc.value_or(current_time) - current_time; 165 Settings::values.custom_rtc.GetValue().value_or(current_time) - current_time;
166 166
167 // Create a default fs if one doesn't already exist. 167 // Create a default fs if one doesn't already exist.
168 if (virtual_filesystem == nullptr) 168 if (virtual_filesystem == nullptr)
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index d0c43447c..c1fbc235b 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -29,7 +29,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
29 29
30 const float window_aspect_ratio = static_cast<float>(height) / width; 30 const float window_aspect_ratio = static_cast<float>(height) / width;
31 const float emulation_aspect_ratio = EmulationAspectRatio( 31 const float emulation_aspect_ratio = EmulationAspectRatio(
32 static_cast<AspectRatio>(Settings::values.aspect_ratio), window_aspect_ratio); 32 static_cast<AspectRatio>(Settings::values.aspect_ratio.GetValue()), window_aspect_ratio);
33 33
34 const Common::Rectangle<u32> screen_window_area{0, 0, width, height}; 34 const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
35 Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio); 35 Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
diff --git a/src/core/hle/kernel/process.cpp b/src/core/hle/kernel/process.cpp
index f9d7c024d..c6fcb56ad 100644
--- a/src/core/hle/kernel/process.cpp
+++ b/src/core/hle/kernel/process.cpp
@@ -123,7 +123,7 @@ std::shared_ptr<Process> Process::Create(Core::System& system, std::string name,
123 : kernel.CreateNewUserProcessID(); 123 : kernel.CreateNewUserProcessID();
124 process->capabilities.InitializeForMetadatalessProcess(); 124 process->capabilities.InitializeForMetadatalessProcess();
125 125
126 std::mt19937 rng(Settings::values.rng_seed.value_or(0)); 126 std::mt19937 rng(Settings::values.rng_seed.GetValue().value_or(0));
127 std::uniform_int_distribution<u64> distribution; 127 std::uniform_int_distribution<u64> distribution;
128 std::generate(process->random_entropy.begin(), process->random_entropy.end(), 128 std::generate(process->random_entropy.begin(), process->random_entropy.end(),
129 [&] { return distribution(rng); }); 129 [&] { return distribution(rng); });
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index c688d6d98..256449aa7 100644
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -749,14 +749,14 @@ void ICommonStateGetter::GetDefaultDisplayResolution(Kernel::HLERequestContext&
749 749
750 if (Settings::values.use_docked_mode) { 750 if (Settings::values.use_docked_mode) {
751 rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) * 751 rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) *
752 static_cast<u32>(Settings::values.resolution_factor)); 752 static_cast<u32>(Settings::values.resolution_factor.GetValue()));
753 rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) * 753 rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) *
754 static_cast<u32>(Settings::values.resolution_factor)); 754 static_cast<u32>(Settings::values.resolution_factor.GetValue()));
755 } else { 755 } else {
756 rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth) * 756 rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth) *
757 static_cast<u32>(Settings::values.resolution_factor)); 757 static_cast<u32>(Settings::values.resolution_factor.GetValue()));
758 rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight) * 758 rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight) *
759 static_cast<u32>(Settings::values.resolution_factor)); 759 static_cast<u32>(Settings::values.resolution_factor.GetValue()));
760 } 760 }
761} 761}
762 762
diff --git a/src/core/hle/service/ns/ns.cpp b/src/core/hle/service/ns/ns.cpp
index 7e5ceccdb..6cfa9666d 100644
--- a/src/core/hle/service/ns/ns.cpp
+++ b/src/core/hle/service/ns/ns.cpp
@@ -366,7 +366,8 @@ ResultVal<u8> IApplicationManagerInterface::GetApplicationDesiredLanguage(
366 LOG_DEBUG(Service_NS, "called with supported_languages={:08X}", supported_languages); 366 LOG_DEBUG(Service_NS, "called with supported_languages={:08X}", supported_languages);
367 367
368 // Get language code from settings 368 // Get language code from settings
369 const auto language_code = Set::GetLanguageCodeFromIndex(Settings::values.language_index); 369 const auto language_code =
370 Set::GetLanguageCodeFromIndex(Settings::values.language_index.GetValue());
370 371
371 // Convert to application language, get priority list 372 // Convert to application language, get priority list
372 const auto application_language = ConvertToApplicationLanguage(language_code); 373 const auto application_language = ConvertToApplicationLanguage(language_code);
diff --git a/src/core/hle/service/set/set.cpp b/src/core/hle/service/set/set.cpp
index e5cfd2101..34fe2fd82 100644
--- a/src/core/hle/service/set/set.cpp
+++ b/src/core/hle/service/set/set.cpp
@@ -91,7 +91,7 @@ void GetAvailableLanguageCodesImpl(Kernel::HLERequestContext& ctx, std::size_t m
91} 91}
92 92
93void GetKeyCodeMapImpl(Kernel::HLERequestContext& ctx) { 93void GetKeyCodeMapImpl(Kernel::HLERequestContext& ctx) {
94 const auto language_code = available_language_codes[Settings::values.language_index]; 94 const auto language_code = available_language_codes[Settings::values.language_index.GetValue()];
95 const auto key_code = 95 const auto key_code =
96 std::find_if(language_to_layout.cbegin(), language_to_layout.cend(), 96 std::find_if(language_to_layout.cbegin(), language_to_layout.cend(),
97 [=](const auto& element) { return element.first == language_code; }); 97 [=](const auto& element) { return element.first == language_code; });
@@ -99,7 +99,7 @@ void GetKeyCodeMapImpl(Kernel::HLERequestContext& ctx) {
99 if (key_code == language_to_layout.cend()) { 99 if (key_code == language_to_layout.cend()) {
100 LOG_ERROR(Service_SET, 100 LOG_ERROR(Service_SET,
101 "Could not find keyboard layout for language index {}, defaulting to English us", 101 "Could not find keyboard layout for language index {}, defaulting to English us",
102 Settings::values.language_index); 102 Settings::values.language_index.GetValue());
103 } else { 103 } else {
104 layout = key_code->second; 104 layout = key_code->second;
105 } 105 }
@@ -163,11 +163,11 @@ void SET::GetQuestFlag(Kernel::HLERequestContext& ctx) {
163} 163}
164 164
165void SET::GetLanguageCode(Kernel::HLERequestContext& ctx) { 165void SET::GetLanguageCode(Kernel::HLERequestContext& ctx) {
166 LOG_DEBUG(Service_SET, "called {}", Settings::values.language_index); 166 LOG_DEBUG(Service_SET, "called {}", Settings::values.language_index.GetValue());
167 167
168 IPC::ResponseBuilder rb{ctx, 4}; 168 IPC::ResponseBuilder rb{ctx, 4};
169 rb.Push(RESULT_SUCCESS); 169 rb.Push(RESULT_SUCCESS);
170 rb.PushEnum(available_language_codes[Settings::values.language_index]); 170 rb.PushEnum(available_language_codes[Settings::values.language_index.GetValue()]);
171} 171}
172 172
173void SET::GetRegionCode(Kernel::HLERequestContext& ctx) { 173void SET::GetRegionCode(Kernel::HLERequestContext& ctx) {
@@ -175,7 +175,7 @@ void SET::GetRegionCode(Kernel::HLERequestContext& ctx) {
175 175
176 IPC::ResponseBuilder rb{ctx, 3}; 176 IPC::ResponseBuilder rb{ctx, 3};
177 rb.Push(RESULT_SUCCESS); 177 rb.Push(RESULT_SUCCESS);
178 rb.Push(Settings::values.region_index); 178 rb.Push(Settings::values.region_index.GetValue());
179} 179}
180 180
181void SET::GetKeyCodeMap(Kernel::HLERequestContext& ctx) { 181void SET::GetKeyCodeMap(Kernel::HLERequestContext& ctx) {
diff --git a/src/core/hle/service/spl/module.cpp b/src/core/hle/service/spl/module.cpp
index e724d4ab8..865ed3b91 100644
--- a/src/core/hle/service/spl/module.cpp
+++ b/src/core/hle/service/spl/module.cpp
@@ -19,7 +19,7 @@ namespace Service::SPL {
19 19
20Module::Interface::Interface(std::shared_ptr<Module> module, const char* name) 20Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
21 : ServiceFramework(name), module(std::move(module)), 21 : ServiceFramework(name), module(std::move(module)),
22 rng(Settings::values.rng_seed.value_or(std::time(nullptr))) {} 22 rng(Settings::values.rng_seed.GetValue().value_or(std::time(nullptr))) {}
23 23
24Module::Interface::~Interface() = default; 24Module::Interface::~Interface() = default;
25 25
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index 157092074..552a5e4ef 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -519,9 +519,9 @@ private:
519 IGBPConnectRequestParcel request{ctx.ReadBuffer()}; 519 IGBPConnectRequestParcel request{ctx.ReadBuffer()};
520 IGBPConnectResponseParcel response{ 520 IGBPConnectResponseParcel response{
521 static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedWidth) * 521 static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedWidth) *
522 Settings::values.resolution_factor), 522 Settings::values.resolution_factor.GetValue()),
523 static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedHeight) * 523 static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedHeight) *
524 Settings::values.resolution_factor)}; 524 Settings::values.resolution_factor.GetValue())};
525 ctx.WriteBuffer(response.Serialize()); 525 ctx.WriteBuffer(response.Serialize());
526 break; 526 break;
527 } 527 }
@@ -748,14 +748,14 @@ private:
748 748
749 if (Settings::values.use_docked_mode) { 749 if (Settings::values.use_docked_mode) {
750 rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) * 750 rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) *
751 static_cast<u32>(Settings::values.resolution_factor)); 751 static_cast<u32>(Settings::values.resolution_factor.GetValue()));
752 rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) * 752 rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) *
753 static_cast<u32>(Settings::values.resolution_factor)); 753 static_cast<u32>(Settings::values.resolution_factor.GetValue()));
754 } else { 754 } else {
755 rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth) * 755 rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth) *
756 static_cast<u32>(Settings::values.resolution_factor)); 756 static_cast<u32>(Settings::values.resolution_factor.GetValue()));
757 rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight) * 757 rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight) *
758 static_cast<u32>(Settings::values.resolution_factor)); 758 static_cast<u32>(Settings::values.resolution_factor.GetValue()));
759 } 759 }
760 760
761 rb.PushRaw<float>(60.0f); // This wouldn't seem to be correct for 30 fps games. 761 rb.PushRaw<float>(60.0f); // This wouldn't seem to be correct for 30 fps games.
@@ -1029,9 +1029,9 @@ private:
1029 // between docked and undocked dimensions. We take the liberty of applying 1029 // between docked and undocked dimensions. We take the liberty of applying
1030 // the resolution scaling factor here. 1030 // the resolution scaling factor here.
1031 rb.Push(static_cast<u64>(DisplayResolution::UndockedWidth) * 1031 rb.Push(static_cast<u64>(DisplayResolution::UndockedWidth) *
1032 static_cast<u32>(Settings::values.resolution_factor)); 1032 static_cast<u32>(Settings::values.resolution_factor.GetValue()));
1033 rb.Push(static_cast<u64>(DisplayResolution::UndockedHeight) * 1033 rb.Push(static_cast<u64>(DisplayResolution::UndockedHeight) *
1034 static_cast<u32>(Settings::values.resolution_factor)); 1034 static_cast<u32>(Settings::values.resolution_factor.GetValue()));
1035 } 1035 }
1036 1036
1037 void SetLayerScalingMode(Kernel::HLERequestContext& ctx) { 1037 void SetLayerScalingMode(Kernel::HLERequestContext& ctx) {
@@ -1064,8 +1064,8 @@ private:
1064 LOG_WARNING(Service_VI, "(STUBBED) called"); 1064 LOG_WARNING(Service_VI, "(STUBBED) called");
1065 1065
1066 DisplayInfo display_info; 1066 DisplayInfo display_info;
1067 display_info.width *= static_cast<u64>(Settings::values.resolution_factor); 1067 display_info.width *= static_cast<u64>(Settings::values.resolution_factor.GetValue());
1068 display_info.height *= static_cast<u64>(Settings::values.resolution_factor); 1068 display_info.height *= static_cast<u64>(Settings::values.resolution_factor.GetValue());
1069 ctx.WriteBuffer(&display_info, sizeof(DisplayInfo)); 1069 ctx.WriteBuffer(&display_info, sizeof(DisplayInfo));
1070 IPC::ResponseBuilder rb{ctx, 4}; 1070 IPC::ResponseBuilder rb{ctx, 4};
1071 rb.Push(RESULT_SUCCESS); 1071 rb.Push(RESULT_SUCCESS);
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index 9f3a6b811..29339ead7 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -119,13 +119,14 @@ double PerfStats::GetLastFrameTimeScale() {
119} 119}
120 120
121void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) { 121void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
122 if (!Settings::values.use_frame_limit || Settings::values.use_multi_core) { 122 if (!Settings::values.use_frame_limit.GetValue() ||
123 Settings::values.use_multi_core.GetValue()) {
123 return; 124 return;
124 } 125 }
125 126
126 auto now = Clock::now(); 127 auto now = Clock::now();
127 128
128 const double sleep_scale = Settings::values.frame_limit / 100.0; 129 const double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0;
129 130
130 // Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current 131 // Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
131 // speed percent or it will clamp too much and prevent this from properly limiting to that 132 // speed percent or it will clamp too much and prevent this from properly limiting to that
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 56df5e925..d3886c4ec 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -62,6 +62,7 @@ const std::array<const char*, NumMouseButtons> mapping = {{
62} 62}
63 63
64Values values = {}; 64Values values = {};
65bool configuring_global = true;
65 66
66std::string GetTimeZoneString() { 67std::string GetTimeZoneString() {
67 static constexpr std::array<const char*, 46> timezones{{ 68 static constexpr std::array<const char*, 46> timezones{{
@@ -73,9 +74,9 @@ std::string GetTimeZoneString() {
73 "UCT", "Universal", "UTC", "W-SU", "WET", "Zulu", 74 "UCT", "Universal", "UTC", "W-SU", "WET", "Zulu",
74 }}; 75 }};
75 76
76 ASSERT(Settings::values.time_zone_index < timezones.size()); 77 ASSERT(Settings::values.time_zone_index.GetValue() < timezones.size());
77 78
78 return timezones[Settings::values.time_zone_index]; 79 return timezones[Settings::values.time_zone_index.GetValue()];
79} 80}
80 81
81void Apply() { 82void Apply() {
@@ -97,25 +98,25 @@ void LogSetting(const std::string& name, const T& value) {
97 98
98void LogSettings() { 99void LogSettings() {
99 LOG_INFO(Config, "yuzu Configuration:"); 100 LOG_INFO(Config, "yuzu Configuration:");
100 LogSetting("System_UseDockedMode", Settings::values.use_docked_mode); 101 LogSetting("Controls_UseDockedMode", Settings::values.use_docked_mode);
101 LogSetting("System_RngSeed", Settings::values.rng_seed.value_or(0)); 102 LogSetting("System_RngSeed", Settings::values.rng_seed.GetValue().value_or(0));
102 LogSetting("System_CurrentUser", Settings::values.current_user); 103 LogSetting("System_CurrentUser", Settings::values.current_user);
103 LogSetting("System_LanguageIndex", Settings::values.language_index); 104 LogSetting("System_LanguageIndex", Settings::values.language_index.GetValue());
104 LogSetting("System_RegionIndex", Settings::values.region_index); 105 LogSetting("System_RegionIndex", Settings::values.region_index.GetValue());
105 LogSetting("System_TimeZoneIndex", Settings::values.time_zone_index); 106 LogSetting("System_TimeZoneIndex", Settings::values.time_zone_index.GetValue());
106 LogSetting("Core_UseMultiCore", Settings::values.use_multi_core); 107 LogSetting("Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
107 LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); 108 LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor.GetValue());
108 LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit); 109 LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue());
109 LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); 110 LogSetting("Renderer_FrameLimit", Settings::values.frame_limit.GetValue());
110 LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache); 111 LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache.GetValue());
111 LogSetting("Renderer_GPUAccuracyLevel", Settings::values.gpu_accuracy); 112 LogSetting("Renderer_GPUAccuracyLevel", Settings::values.gpu_accuracy.GetValue());
112 LogSetting("Renderer_UseAsynchronousGpuEmulation", 113 LogSetting("Renderer_UseAsynchronousGpuEmulation",
113 Settings::values.use_asynchronous_gpu_emulation); 114 Settings::values.use_asynchronous_gpu_emulation.GetValue());
114 LogSetting("Renderer_UseVsync", Settings::values.use_vsync); 115 LogSetting("Renderer_UseVsync", Settings::values.use_vsync.GetValue());
115 LogSetting("Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders); 116 LogSetting("Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders.GetValue());
116 LogSetting("Renderer_AnisotropicFilteringLevel", Settings::values.max_anisotropy); 117 LogSetting("Renderer_AnisotropicFilteringLevel", Settings::values.max_anisotropy.GetValue());
117 LogSetting("Audio_OutputEngine", Settings::values.sink_id); 118 LogSetting("Audio_OutputEngine", Settings::values.sink_id);
118 LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching); 119 LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching.GetValue());
119 LogSetting("Audio_OutputDevice", Settings::values.audio_device_id); 120 LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
120 LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd); 121 LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd);
121 LogSetting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)); 122 LogSetting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
@@ -131,15 +132,56 @@ float Volume() {
131 if (values.audio_muted) { 132 if (values.audio_muted) {
132 return 0.0f; 133 return 0.0f;
133 } 134 }
134 return values.volume; 135 return values.volume.GetValue();
135} 136}
136 137
137bool IsGPULevelExtreme() { 138bool IsGPULevelExtreme() {
138 return values.gpu_accuracy == GPUAccuracy::Extreme; 139 return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
139} 140}
140 141
141bool IsGPULevelHigh() { 142bool IsGPULevelHigh() {
142 return values.gpu_accuracy == GPUAccuracy::Extreme || values.gpu_accuracy == GPUAccuracy::High; 143 return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
144 values.gpu_accuracy.GetValue() == GPUAccuracy::High;
145}
146
147void RestoreGlobalState() {
148 // If a game is running, DO NOT restore the global settings state
149 if (Core::System::GetInstance().IsPoweredOn()) {
150 return;
151 }
152
153 // Audio
154 values.enable_audio_stretching.SetGlobal(true);
155 values.volume.SetGlobal(true);
156
157 // Core
158 values.use_multi_core.SetGlobal(true);
159
160 // Renderer
161 values.renderer_backend.SetGlobal(true);
162 values.vulkan_device.SetGlobal(true);
163 values.aspect_ratio.SetGlobal(true);
164 values.max_anisotropy.SetGlobal(true);
165 values.use_frame_limit.SetGlobal(true);
166 values.frame_limit.SetGlobal(true);
167 values.use_disk_shader_cache.SetGlobal(true);
168 values.gpu_accuracy.SetGlobal(true);
169 values.use_asynchronous_gpu_emulation.SetGlobal(true);
170 values.use_vsync.SetGlobal(true);
171 values.use_assembly_shaders.SetGlobal(true);
172 values.use_fast_gpu_time.SetGlobal(true);
173 values.force_30fps_mode.SetGlobal(true);
174 values.bg_red.SetGlobal(true);
175 values.bg_green.SetGlobal(true);
176 values.bg_blue.SetGlobal(true);
177
178 // System
179 values.language_index.SetGlobal(true);
180 values.region_index.SetGlobal(true);
181 values.time_zone_index.SetGlobal(true);
182 values.rng_seed.SetGlobal(true);
183 values.custom_rtc.SetGlobal(true);
184 values.sound_index.SetGlobal(true);
143} 185}
144 186
145} // namespace Settings 187} // namespace Settings
diff --git a/src/core/settings.h b/src/core/settings.h
index a598ccbc1..850ca4072 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -382,20 +382,85 @@ enum class GPUAccuracy : u32 {
382 Extreme = 2, 382 Extreme = 2,
383}; 383};
384 384
385extern bool configuring_global;
386
387template <typename Type>
388class Setting final {
389public:
390 Setting() = default;
391 explicit Setting(Type val) : global{val} {}
392 ~Setting() = default;
393 void SetGlobal(bool to_global) {
394 use_global = to_global;
395 }
396 bool UsingGlobal() const {
397 return use_global;
398 }
399 Type GetValue(bool need_global = false) const {
400 if (use_global || need_global) {
401 return global;
402 }
403 return local;
404 }
405 void SetValue(const Type& value) {
406 if (use_global) {
407 global = value;
408 } else {
409 local = value;
410 }
411 }
412
413private:
414 bool use_global = true;
415 Type global{};
416 Type local{};
417};
418
385struct Values { 419struct Values {
420 // Audio
421 std::string audio_device_id;
422 std::string sink_id;
423 bool audio_muted;
424 Setting<bool> enable_audio_stretching;
425 Setting<float> volume;
426
427 // Core
428 Setting<bool> use_multi_core;
429
430 // Renderer
431 Setting<RendererBackend> renderer_backend;
432 bool renderer_debug;
433 Setting<int> vulkan_device;
434
435 Setting<u16> resolution_factor = Setting(static_cast<u16>(1));
436 Setting<int> aspect_ratio;
437 Setting<int> max_anisotropy;
438 Setting<bool> use_frame_limit;
439 Setting<u16> frame_limit;
440 Setting<bool> use_disk_shader_cache;
441 Setting<GPUAccuracy> gpu_accuracy;
442 Setting<bool> use_asynchronous_gpu_emulation;
443 Setting<bool> use_vsync;
444 Setting<bool> use_assembly_shaders;
445 Setting<bool> force_30fps_mode;
446 Setting<bool> use_fast_gpu_time;
447
448 Setting<float> bg_red;
449 Setting<float> bg_green;
450 Setting<float> bg_blue;
451
386 // System 452 // System
387 bool use_docked_mode; 453 Setting<std::optional<u32>> rng_seed;
388 std::optional<u32> rng_seed;
389 // Measured in seconds since epoch 454 // Measured in seconds since epoch
390 std::optional<std::chrono::seconds> custom_rtc; 455 Setting<std::optional<std::chrono::seconds>> custom_rtc;
391 // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` 456 // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
392 std::chrono::seconds custom_rtc_differential; 457 std::chrono::seconds custom_rtc_differential;
393 458
394 s32 current_user; 459 s32 current_user;
395 s32 language_index; 460 Setting<s32> language_index;
396 s32 region_index; 461 Setting<s32> region_index;
397 s32 time_zone_index; 462 Setting<s32> time_zone_index;
398 s32 sound_index; 463 Setting<s32> sound_index;
399 464
400 // Controls 465 // Controls
401 std::array<PlayerInput, 10> players; 466 std::array<PlayerInput, 10> players;
@@ -419,8 +484,7 @@ struct Values {
419 u16 udp_input_port; 484 u16 udp_input_port;
420 u8 udp_pad_index; 485 u8 udp_pad_index;
421 486
422 // Core 487 bool use_docked_mode;
423 bool use_multi_core;
424 488
425 // Data Storage 489 // Data Storage
426 bool use_virtual_sd; 490 bool use_virtual_sd;
@@ -432,39 +496,6 @@ struct Values {
432 NANDUserSize nand_user_size; 496 NANDUserSize nand_user_size;
433 SDMCSize sdmc_size; 497 SDMCSize sdmc_size;
434 498
435 // Renderer
436 RendererBackend renderer_backend;
437 bool renderer_debug;
438 int vulkan_device;
439
440 u16 resolution_factor{1};
441 int aspect_ratio;
442 int max_anisotropy;
443 bool use_frame_limit;
444 u16 frame_limit;
445 bool use_disk_shader_cache;
446 GPUAccuracy gpu_accuracy;
447 bool use_asynchronous_gpu_emulation;
448 bool use_vsync;
449 bool use_assembly_shaders;
450 bool force_30fps_mode;
451 bool use_fast_gpu_time;
452
453 float bg_red;
454 float bg_green;
455 float bg_blue;
456
457 std::string log_filter;
458
459 bool use_dev_keys;
460
461 // Audio
462 bool audio_muted;
463 std::string sink_id;
464 bool enable_audio_stretching;
465 std::string audio_device_id;
466 float volume;
467
468 // Debugging 499 // Debugging
469 bool record_frame_times; 500 bool record_frame_times;
470 bool use_gdbstub; 501 bool use_gdbstub;
@@ -477,7 +508,11 @@ struct Values {
477 bool disable_cpu_opt; 508 bool disable_cpu_opt;
478 bool disable_macro_jit; 509 bool disable_macro_jit;
479 510
480 // BCAT 511 // Misceallaneous
512 std::string log_filter;
513 bool use_dev_keys;
514
515 // Services
481 std::string bcat_backend; 516 std::string bcat_backend;
482 bool bcat_boxcat_local; 517 bool bcat_boxcat_local;
483 518
@@ -501,4 +536,7 @@ std::string GetTimeZoneString();
501void Apply(); 536void Apply();
502void LogSettings(); 537void LogSettings();
503 538
539// Restore the global state of all applicable settings in the Values struct
540void RestoreGlobalState();
541
504} // namespace Settings 542} // namespace Settings
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index c781b3cfc..78915e6db 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -189,19 +189,24 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
189 // Log user configuration information 189 // Log user configuration information
190 constexpr auto field_type = Telemetry::FieldType::UserConfig; 190 constexpr auto field_type = Telemetry::FieldType::UserConfig;
191 AddField(field_type, "Audio_SinkId", Settings::values.sink_id); 191 AddField(field_type, "Audio_SinkId", Settings::values.sink_id);
192 AddField(field_type, "Audio_EnableAudioStretching", Settings::values.enable_audio_stretching); 192 AddField(field_type, "Audio_EnableAudioStretching",
193 AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core); 193 Settings::values.enable_audio_stretching.GetValue());
194 AddField(field_type, "Renderer_Backend", TranslateRenderer(Settings::values.renderer_backend)); 194 AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
195 AddField(field_type, "Renderer_ResolutionFactor", Settings::values.resolution_factor); 195 AddField(field_type, "Renderer_Backend",
196 AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit); 196 TranslateRenderer(Settings::values.renderer_backend.GetValue()));
197 AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit); 197 AddField(field_type, "Renderer_ResolutionFactor",
198 AddField(field_type, "Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache); 198 Settings::values.resolution_factor.GetValue());
199 AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue());
200 AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit.GetValue());
201 AddField(field_type, "Renderer_UseDiskShaderCache",
202 Settings::values.use_disk_shader_cache.GetValue());
199 AddField(field_type, "Renderer_GPUAccuracyLevel", 203 AddField(field_type, "Renderer_GPUAccuracyLevel",
200 TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy)); 204 TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy.GetValue()));
201 AddField(field_type, "Renderer_UseAsynchronousGpuEmulation", 205 AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
202 Settings::values.use_asynchronous_gpu_emulation); 206 Settings::values.use_asynchronous_gpu_emulation.GetValue());
203 AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync); 207 AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
204 AddField(field_type, "Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders); 208 AddField(field_type, "Renderer_UseAssemblyShaders",
209 Settings::values.use_assembly_shaders.GetValue());
205 AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode); 210 AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode);
206} 211}
207 212