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-rw-r--r--src/core/frontend/input.h29
-rw-r--r--src/core/hle/service/hid/controllers/npad.cpp5
-rw-r--r--src/core/hle/service/hid/controllers/npad.h10
3 files changed, 16 insertions, 28 deletions
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index 6770475cf..9da0d2829 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -119,25 +119,7 @@ using ButtonDevice = InputDevice<bool>;
119using AnalogDevice = InputDevice<std::tuple<float, float>>; 119using AnalogDevice = InputDevice<std::tuple<float, float>>;
120 120
121/** 121/**
122 * A motion device is an input device that returns a tuple of accelerometer state vector and 122 * A motion status is an object that returns a tuple of accelerometer state vector,
123 * gyroscope state vector.
124 *
125 * For both vectors:
126 * x+ is the same direction as LEFT on D-pad.
127 * y+ is normal to the touch screen, pointing outward.
128 * z+ is the same direction as UP on D-pad.
129 *
130 * For accelerometer state vector
131 * Units: g (gravitational acceleration)
132 *
133 * For gyroscope state vector:
134 * Orientation is determined by right-hand rule.
135 * Units: deg/sec
136 */
137using MotionDevice = InputDevice<std::tuple<Common::Vec3<float>, Common::Vec3<float>>>;
138
139/**
140 * A real motion device is an input device that returns a tuple of accelerometer state vector,
141 * gyroscope state vector, rotation state vector and orientation state matrix. 123 * gyroscope state vector, rotation state vector and orientation state matrix.
142 * 124 *
143 * For both vectors: 125 * For both vectors:
@@ -160,8 +142,13 @@ using MotionDevice = InputDevice<std::tuple<Common::Vec3<float>, Common::Vec3<fl
160 * y vector 142 * y vector
161 * z vector 143 * z vector
162 */ 144 */
163using RealMotionDevice = InputDevice<std::tuple<Common::Vec3<float>, Common::Vec3<float>, 145using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common::Vec3<float>,
164 Common::Vec3<float>, std::array<Common::Vec3f, 3>>>; 146 std::array<Common::Vec3f, 3>>;
147
148/**
149 * A motion device is an input device that returns a motion status object
150 */
151using MotionDevice = InputDevice<MotionStatus>;
165 152
166/** 153/**
167 * A touch device is an input device that returns a tuple of two floats and a bool. The floats are 154 * A touch device is an input device that returns a tuple of two floats and a bool. The floats are
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index 9701318b5..2e06372a4 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -251,7 +251,7 @@ void Controller_NPad::OnLoadInputDevices() {
251 sticks[i].begin(), Input::CreateDevice<Input::AnalogDevice>); 251 sticks[i].begin(), Input::CreateDevice<Input::AnalogDevice>);
252 std::transform(players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_BEGIN, 252 std::transform(players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
253 players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_END, 253 players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_END,
254 motions[i].begin(), Input::CreateDevice<Input::RealMotionDevice>); 254 motions[i].begin(), Input::CreateDevice<Input::MotionDevice>);
255 } 255 }
256} 256}
257 257
@@ -397,7 +397,8 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
397 std::tie(motion_devices[e].accel, motion_devices[e].gyro, 397 std::tie(motion_devices[e].accel, motion_devices[e].gyro,
398 motion_devices[e].rotation, motion_devices[e].orientation) = 398 motion_devices[e].rotation, motion_devices[e].orientation) =
399 device->GetStatus(); 399 device->GetStatus();
400 sixaxis_at_rest = sixaxis_at_rest && motion_devices[e].gyro.Length2() < 1.0f; 400 sixaxis_at_rest =
401 sixaxis_at_rest && motion_devices[e].gyro.Length2() < 0.00005f;
401 } 402 }
402 } 403 }
403 } 404 }
diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h
index 99d7e459a..7b07d2e8b 100644
--- a/src/core/hle/service/hid/controllers/npad.h
+++ b/src/core/hle/service/hid/controllers/npad.h
@@ -299,9 +299,9 @@ private:
299 299
300 struct MotionDevice { 300 struct MotionDevice {
301 Common::Vec3f accel; 301 Common::Vec3f accel;
302 Common::Vec3f gyro{}; 302 Common::Vec3f gyro;
303 Common::Vec3f rotation; 303 Common::Vec3f rotation;
304 std::array<Common::Vec3f, 3> orientation{}; 304 std::array<Common::Vec3f, 3> orientation;
305 }; 305 };
306 306
307 struct NPadEntry { 307 struct NPadEntry {
@@ -358,9 +358,9 @@ private:
358 using StickArray = std::array< 358 using StickArray = std::array<
359 std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>, 359 std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>,
360 10>; 360 10>;
361 using MotionArray = std::array<std::array<std::unique_ptr<Input::RealMotionDevice>, 361 using MotionArray = std::array<
362 Settings::NativeMotion::NUM_MOTION_HID>, 362 std::array<std::unique_ptr<Input::MotionDevice>, Settings::NativeMotion::NUM_MOTION_HID>,
363 10>; 363 10>;
364 ButtonArray buttons; 364 ButtonArray buttons;
365 StickArray sticks; 365 StickArray sticks;
366 MotionArray motions; 366 MotionArray motions;