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-rw-r--r--src/core/frontend/emu_window.h39
1 files changed, 30 insertions, 9 deletions
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index d0bcb4660..70a522556 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -13,6 +13,23 @@
13namespace Core::Frontend { 13namespace Core::Frontend {
14 14
15/** 15/**
16 * Represents a graphics context that can be used for background computation or drawing. If the
17 * graphics backend doesn't require the context, then the implementation of these methods can be
18 * stubs
19 */
20class GraphicsContext {
21public:
22 /// Makes the graphics context current for the caller thread
23 virtual void MakeCurrent() = 0;
24
25 /// Releases (dunno if this is the "right" word) the context from the caller thread
26 virtual void DoneCurrent() = 0;
27
28 /// Swap buffers to display the next frame
29 virtual void SwapBuffers() = 0;
30};
31
32/**
16 * Abstraction class used to provide an interface between emulation code and the frontend 33 * Abstraction class used to provide an interface between emulation code and the frontend
17 * (e.g. SDL, QGLWidget, GLFW, etc...). 34 * (e.g. SDL, QGLWidget, GLFW, etc...).
18 * 35 *
@@ -30,7 +47,7 @@ namespace Core::Frontend {
30 * - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please 47 * - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
31 * re-read the upper points again and think about it if you don't see this. 48 * re-read the upper points again and think about it if you don't see this.
32 */ 49 */
33class EmuWindow { 50class EmuWindow : public GraphicsContext {
34public: 51public:
35 /// Data structure to store emuwindow configuration 52 /// Data structure to store emuwindow configuration
36 struct WindowConfig { 53 struct WindowConfig {
@@ -40,17 +57,21 @@ public:
40 std::pair<unsigned, unsigned> min_client_area_size; 57 std::pair<unsigned, unsigned> min_client_area_size;
41 }; 58 };
42 59
43 /// Swap buffers to display the next frame
44 virtual void SwapBuffers() = 0;
45
46 /// Polls window events 60 /// Polls window events
47 virtual void PollEvents() = 0; 61 virtual void PollEvents() = 0;
48 62
49 /// Makes the graphics context current for the caller thread 63 /**
50 virtual void MakeCurrent() = 0; 64 * Returns a GraphicsContext that the frontend provides that is shared with the emu window. This
51 65 * context can be used from other threads for background graphics computation. If the frontend
52 /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread 66 * is using a graphics backend that doesn't need anything specific to run on a different thread,
53 virtual void DoneCurrent() = 0; 67 * then it can use a stubbed implemenation for GraphicsContext.
68 *
69 * If the return value is null, then the core should assume that the frontend cannot provide a
70 * Shared Context
71 */
72 virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const {
73 return nullptr;
74 }
54 75
55 /** 76 /**
56 * Signal that a touch pressed event has occurred (e.g. mouse click pressed) 77 * Signal that a touch pressed event has occurred (e.g. mouse click pressed)