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Diffstat (limited to 'src/core/tools/freezer.h')
| -rw-r--r-- | src/core/tools/freezer.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/src/core/tools/freezer.h b/src/core/tools/freezer.h new file mode 100644 index 000000000..b58de5472 --- /dev/null +++ b/src/core/tools/freezer.h | |||
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| 1 | // Copyright 2019 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <atomic> | ||
| 8 | #include <mutex> | ||
| 9 | #include <optional> | ||
| 10 | #include <vector> | ||
| 11 | #include "common/common_types.h" | ||
| 12 | |||
| 13 | namespace Core::Timing { | ||
| 14 | class CoreTiming; | ||
| 15 | struct EventType; | ||
| 16 | } // namespace Core::Timing | ||
| 17 | |||
| 18 | namespace Tools { | ||
| 19 | |||
| 20 | /** | ||
| 21 | * This class allows the user to prevent an application from writing new values to certain memory | ||
| 22 | * locations. This has a variety of uses when attempting to reverse a game. | ||
| 23 | * | ||
| 24 | * One example could be a cheat to prevent Mario from taking damage in SMO. One could freeze the | ||
| 25 | * memory address that the game uses to store Mario's health so when he takes damage (and the game | ||
| 26 | * tries to write the new health value to memory), the value won't change. | ||
| 27 | */ | ||
| 28 | class Freezer { | ||
| 29 | public: | ||
| 30 | struct Entry { | ||
| 31 | VAddr address; | ||
| 32 | u32 width; | ||
| 33 | u64 value; | ||
| 34 | }; | ||
| 35 | |||
| 36 | explicit Freezer(Core::Timing::CoreTiming& core_timing); | ||
| 37 | ~Freezer(); | ||
| 38 | |||
| 39 | // Enables or disables the entire memory freezer. | ||
| 40 | void SetActive(bool active); | ||
| 41 | |||
| 42 | // Returns whether or not the freezer is active. | ||
| 43 | bool IsActive() const; | ||
| 44 | |||
| 45 | // Removes all entries from the freezer. | ||
| 46 | void Clear(); | ||
| 47 | |||
| 48 | // Freezes a value to its current memory address. The value the memory is kept at will be the | ||
| 49 | // value that is read during this function. Width can be 1, 2, 4, or 8 (in bytes). | ||
| 50 | u64 Freeze(VAddr address, u32 width); | ||
| 51 | |||
| 52 | // Unfreezes the memory value at address. If the address isn't frozen, this is a no-op. | ||
| 53 | void Unfreeze(VAddr address); | ||
| 54 | |||
| 55 | // Returns whether or not the address is frozen. | ||
| 56 | bool IsFrozen(VAddr address) const; | ||
| 57 | |||
| 58 | // Sets the value that address should be frozen to. This doesn't change the width set by using | ||
| 59 | // Freeze(). If the value isn't frozen, this will not freeze it and is thus a no-op. | ||
| 60 | void SetFrozenValue(VAddr address, u64 value); | ||
| 61 | |||
| 62 | // Returns the entry corresponding to the address if the address is frozen, otherwise | ||
| 63 | // std::nullopt. | ||
| 64 | std::optional<Entry> GetEntry(VAddr address) const; | ||
| 65 | |||
| 66 | // Returns all the entries in the freezer, an empty vector means nothing is frozen. | ||
| 67 | std::vector<Entry> GetEntries() const; | ||
| 68 | |||
| 69 | private: | ||
| 70 | void FrameCallback(u64 userdata, s64 cycles_late); | ||
| 71 | void FillEntryReads(); | ||
| 72 | |||
| 73 | std::atomic_bool active{false}; | ||
| 74 | |||
| 75 | mutable std::mutex entries_mutex; | ||
| 76 | std::vector<Entry> entries; | ||
| 77 | |||
| 78 | Core::Timing::EventType* event; | ||
| 79 | Core::Timing::CoreTiming& core_timing; | ||
| 80 | }; | ||
| 81 | |||
| 82 | } // namespace Tools | ||