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-rw-r--r--src/core/settings.cpp205
1 files changed, 127 insertions, 78 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index c1282cb80..aadbc3932 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -2,6 +2,8 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <string_view>
6
5#include "common/file_util.h" 7#include "common/file_util.h"
6#include "core/core.h" 8#include "core/core.h"
7#include "core/gdbstub/gdbstub.h" 9#include "core/gdbstub/gdbstub.h"
@@ -11,58 +13,24 @@
11 13
12namespace Settings { 14namespace Settings {
13 15
14namespace NativeButton { 16Values values = {};
15const std::array<const char*, NumButtons> mapping = {{ 17static bool configuring_global = true;
16 "button_a",
17 "button_b",
18 "button_x",
19 "button_y",
20 "button_lstick",
21 "button_rstick",
22 "button_l",
23 "button_r",
24 "button_zl",
25 "button_zr",
26 "button_plus",
27 "button_minus",
28 "button_dleft",
29 "button_dup",
30 "button_dright",
31 "button_ddown",
32 "button_lstick_left",
33 "button_lstick_up",
34 "button_lstick_right",
35 "button_lstick_down",
36 "button_rstick_left",
37 "button_rstick_up",
38 "button_rstick_right",
39 "button_rstick_down",
40 "button_sl",
41 "button_sr",
42 "button_home",
43 "button_screenshot",
44}};
45}
46 18
47namespace NativeAnalog { 19std::string GetTimeZoneString() {
48const std::array<const char*, NumAnalogs> mapping = {{ 20 static constexpr std::array timezones{
49 "lstick", 21 "auto", "default", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire",
50 "rstick", 22 "EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0",
51}}; 23 "Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan",
52} 24 "Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT",
25 "Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey",
26 "UCT", "Universal", "UTC", "W-SU", "WET", "Zulu",
27 };
53 28
54namespace NativeMouseButton { 29 const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
55const std::array<const char*, NumMouseButtons> mapping = {{ 30 ASSERT(time_zone_index < timezones.size());
56 "left", 31 return timezones[time_zone_index];
57 "right",
58 "middle",
59 "forward",
60 "back",
61}};
62} 32}
63 33
64Values values = {};
65
66void Apply() { 34void Apply() {
67 GDBStub::SetServerPort(values.gdbstub_port); 35 GDBStub::SetServerPort(values.gdbstub_port);
68 GDBStub::ToggleServer(values.use_gdbstub); 36 GDBStub::ToggleServer(values.use_gdbstub);
@@ -75,38 +43,119 @@ void Apply() {
75 Service::HID::ReloadInputDevices(); 43 Service::HID::ReloadInputDevices();
76} 44}
77 45
78template <typename T>
79void LogSetting(const std::string& name, const T& value) {
80 LOG_INFO(Config, "{}: {}", name, value);
81}
82
83void LogSettings() { 46void LogSettings() {
47 const auto log_setting = [](std::string_view name, const auto& value) {
48 LOG_INFO(Config, "{}: {}", name, value);
49 };
50
84 LOG_INFO(Config, "yuzu Configuration:"); 51 LOG_INFO(Config, "yuzu Configuration:");
85 LogSetting("System_UseDockedMode", Settings::values.use_docked_mode); 52 log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
86 LogSetting("System_RngSeed", Settings::values.rng_seed.value_or(0)); 53 log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
87 LogSetting("System_CurrentUser", Settings::values.current_user); 54 log_setting("System_CurrentUser", values.current_user);
88 LogSetting("System_LanguageIndex", Settings::values.language_index); 55 log_setting("System_LanguageIndex", values.language_index.GetValue());
89 LogSetting("System_RegionIndex", Settings::values.region_index); 56 log_setting("System_RegionIndex", values.region_index.GetValue());
90 LogSetting("Core_UseMultiCore", Settings::values.use_multi_core); 57 log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
91 LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); 58 log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
92 LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit); 59 log_setting("CPU_Accuracy", values.cpu_accuracy);
93 LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); 60 log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
94 LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache); 61 log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
95 LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation); 62 log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
96 LogSetting("Renderer_UseAsynchronousGpuEmulation", 63 log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
97 Settings::values.use_asynchronous_gpu_emulation); 64 log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
98 LogSetting("Renderer_UseVsync", Settings::values.use_vsync); 65 log_setting("Renderer_UseAsynchronousGpuEmulation",
99 LogSetting("Audio_OutputEngine", Settings::values.sink_id); 66 values.use_asynchronous_gpu_emulation.GetValue());
100 LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching); 67 log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
101 LogSetting("Audio_OutputDevice", Settings::values.audio_device_id); 68 log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
102 LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd); 69 log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
103 LogSetting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)); 70 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
104 LogSetting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)); 71 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
105 LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub); 72 log_setting("Audio_OutputEngine", values.sink_id);
106 LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port); 73 log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
107 LogSetting("Debugging_ProgramArgs", Settings::values.program_args); 74 log_setting("Audio_OutputDevice", values.audio_device_id);
108 LogSetting("Services_BCATBackend", Settings::values.bcat_backend); 75 log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
109 LogSetting("Services_BCATBoxcatLocal", Settings::values.bcat_boxcat_local); 76 log_setting("DataStorage_NandDir", Common::FS::GetUserPath(Common::FS::UserPath::NANDDir));
77 log_setting("DataStorage_SdmcDir", Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir));
78 log_setting("Debugging_UseGdbstub", values.use_gdbstub);
79 log_setting("Debugging_GdbstubPort", values.gdbstub_port);
80 log_setting("Debugging_ProgramArgs", values.program_args);
81 log_setting("Services_BCATBackend", values.bcat_backend);
82 log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local);
83}
84
85bool IsConfiguringGlobal() {
86 return configuring_global;
87}
88
89void SetConfiguringGlobal(bool is_global) {
90 configuring_global = is_global;
91}
92
93bool IsGPULevelExtreme() {
94 return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
95}
96
97bool IsGPULevelHigh() {
98 return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
99 values.gpu_accuracy.GetValue() == GPUAccuracy::High;
100}
101
102float Volume() {
103 if (values.audio_muted) {
104 return 0.0f;
105 }
106 return values.volume.GetValue();
107}
108
109void RestoreGlobalState() {
110 // If a game is running, DO NOT restore the global settings state
111 if (Core::System::GetInstance().IsPoweredOn()) {
112 return;
113 }
114
115 // Audio
116 values.enable_audio_stretching.SetGlobal(true);
117 values.volume.SetGlobal(true);
118
119 // Core
120 values.use_multi_core.SetGlobal(true);
121
122 // Renderer
123 values.renderer_backend.SetGlobal(true);
124 values.vulkan_device.SetGlobal(true);
125 values.aspect_ratio.SetGlobal(true);
126 values.max_anisotropy.SetGlobal(true);
127 values.use_frame_limit.SetGlobal(true);
128 values.frame_limit.SetGlobal(true);
129 values.use_disk_shader_cache.SetGlobal(true);
130 values.gpu_accuracy.SetGlobal(true);
131 values.use_asynchronous_gpu_emulation.SetGlobal(true);
132 values.use_nvdec_emulation.SetGlobal(true);
133 values.use_vsync.SetGlobal(true);
134 values.use_assembly_shaders.SetGlobal(true);
135 values.use_asynchronous_shaders.SetGlobal(true);
136 values.use_fast_gpu_time.SetGlobal(true);
137 values.bg_red.SetGlobal(true);
138 values.bg_green.SetGlobal(true);
139 values.bg_blue.SetGlobal(true);
140
141 // System
142 values.language_index.SetGlobal(true);
143 values.region_index.SetGlobal(true);
144 values.time_zone_index.SetGlobal(true);
145 values.rng_seed.SetGlobal(true);
146 values.custom_rtc.SetGlobal(true);
147 values.sound_index.SetGlobal(true);
148
149 // Controls
150 values.players.SetGlobal(true);
151 values.use_docked_mode.SetGlobal(true);
152 values.vibration_enabled.SetGlobal(true);
153 values.motion_enabled.SetGlobal(true);
154}
155
156void Sanitize() {
157 values.use_asynchronous_gpu_emulation.SetValue(
158 values.use_asynchronous_gpu_emulation.GetValue() || values.use_multi_core.GetValue());
110} 159}
111 160
112} // namespace Settings 161} // namespace Settings