diff options
Diffstat (limited to 'src/core/settings.cpp')
| -rw-r--r-- | src/core/settings.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 28d3f9099..e14c02045 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp | |||
| @@ -63,6 +63,7 @@ void LogSettings() { | |||
| 63 | log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); | 63 | log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); |
| 64 | log_setting("Renderer_UseAsynchronousGpuEmulation", | 64 | log_setting("Renderer_UseAsynchronousGpuEmulation", |
| 65 | values.use_asynchronous_gpu_emulation.GetValue()); | 65 | values.use_asynchronous_gpu_emulation.GetValue()); |
| 66 | log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); | ||
| 66 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); | 67 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); |
| 67 | log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); | 68 | log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); |
| 68 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); | 69 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); |
| @@ -119,6 +120,7 @@ void RestoreGlobalState() { | |||
| 119 | values.use_disk_shader_cache.SetGlobal(true); | 120 | values.use_disk_shader_cache.SetGlobal(true); |
| 120 | values.gpu_accuracy.SetGlobal(true); | 121 | values.gpu_accuracy.SetGlobal(true); |
| 121 | values.use_asynchronous_gpu_emulation.SetGlobal(true); | 122 | values.use_asynchronous_gpu_emulation.SetGlobal(true); |
| 123 | values.use_nvdec_emulation.SetGlobal(true); | ||
| 122 | values.use_vsync.SetGlobal(true); | 124 | values.use_vsync.SetGlobal(true); |
| 123 | values.use_assembly_shaders.SetGlobal(true); | 125 | values.use_assembly_shaders.SetGlobal(true); |
| 124 | values.use_asynchronous_shaders.SetGlobal(true); | 126 | values.use_asynchronous_shaders.SetGlobal(true); |