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-rw-r--r--src/core/perf_stats.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index 93d23de21..7d95816fe 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -40,7 +40,7 @@ void PerfStats::EndGameFrame() {
40 game_frames += 1; 40 game_frames += 1;
41} 41}
42 42
43PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) { 43PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
44 std::lock_guard<std::mutex> lock(object_mutex); 44 std::lock_guard<std::mutex> lock(object_mutex);
45 45
46 const auto now = Clock::now(); 46 const auto now = Clock::now();
@@ -49,7 +49,7 @@ PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_
49 49
50 const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval; 50 const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
51 51
52 Results results{}; 52 PerfStatsResults results{};
53 results.system_fps = static_cast<double>(system_frames) / interval; 53 results.system_fps = static_cast<double>(system_frames) / interval;
54 results.game_fps = static_cast<double>(game_frames) / interval; 54 results.game_fps = static_cast<double>(game_frames) / interval;
55 results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() / 55 results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /