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-rw-r--r--src/core/memory.cpp24
1 files changed, 13 insertions, 11 deletions
diff --git a/src/core/memory.cpp b/src/core/memory.cpp
index 4b3bb7b31..1133bcbaf 100644
--- a/src/core/memory.cpp
+++ b/src/core/memory.cpp
@@ -326,43 +326,45 @@ void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached)
326} 326}
327 327
328void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) { 328void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
329 auto& system_instance = Core::System::GetInstance();
330
329 // Since pages are unmapped on shutdown after video core is shutdown, the renderer may be 331 // Since pages are unmapped on shutdown after video core is shutdown, the renderer may be
330 // null here 332 // null here
331 if (VideoCore::g_renderer == nullptr) { 333 if (!system_instance.IsPoweredOn()) {
332 return; 334 return;
333 } 335 }
334 336
335 VAddr end = start + size; 337 VAddr end = start + size;
336 338
337 auto CheckRegion = [&](VAddr region_start, VAddr region_end) { 339 const auto CheckRegion = [&](VAddr region_start, VAddr region_end) {
338 if (start >= region_end || end <= region_start) { 340 if (start >= region_end || end <= region_start) {
339 // No overlap with region 341 // No overlap with region
340 return; 342 return;
341 } 343 }
342 344
343 VAddr overlap_start = std::max(start, region_start); 345 const VAddr overlap_start = std::max(start, region_start);
344 VAddr overlap_end = std::min(end, region_end); 346 const VAddr overlap_end = std::min(end, region_end);
345 347
346 std::vector<Tegra::GPUVAddr> gpu_addresses = 348 const std::vector<Tegra::GPUVAddr> gpu_addresses =
347 Core::System::GetInstance().GPU().memory_manager->CpuToGpuAddress(overlap_start); 349 system_instance.GPU().memory_manager->CpuToGpuAddress(overlap_start);
348 350
349 if (gpu_addresses.empty()) { 351 if (gpu_addresses.empty()) {
350 return; 352 return;
351 } 353 }
352 354
353 u64 overlap_size = overlap_end - overlap_start; 355 const u64 overlap_size = overlap_end - overlap_start;
354 356
355 for (const auto& gpu_address : gpu_addresses) { 357 for (const auto& gpu_address : gpu_addresses) {
356 auto* rasterizer = VideoCore::g_renderer->Rasterizer(); 358 auto& rasterizer = system_instance.Renderer().Rasterizer();
357 switch (mode) { 359 switch (mode) {
358 case FlushMode::Flush: 360 case FlushMode::Flush:
359 rasterizer->FlushRegion(gpu_address, overlap_size); 361 rasterizer.FlushRegion(gpu_address, overlap_size);
360 break; 362 break;
361 case FlushMode::Invalidate: 363 case FlushMode::Invalidate:
362 rasterizer->InvalidateRegion(gpu_address, overlap_size); 364 rasterizer.InvalidateRegion(gpu_address, overlap_size);
363 break; 365 break;
364 case FlushMode::FlushAndInvalidate: 366 case FlushMode::FlushAndInvalidate:
365 rasterizer->FlushAndInvalidateRegion(gpu_address, overlap_size); 367 rasterizer.FlushAndInvalidateRegion(gpu_address, overlap_size);
366 break; 368 break;
367 } 369 }
368 } 370 }