diff options
Diffstat (limited to 'src/core/hw/gpu.cpp')
| -rw-r--r-- | src/core/hw/gpu.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index 0ff6c6cde..e346e0ad6 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp | |||
| @@ -10,6 +10,7 @@ | |||
| 10 | 10 | ||
| 11 | #include "core/hle/hle.h" | 11 | #include "core/hle/hle.h" |
| 12 | #include "core/hle/service/gsp_gpu.h" | 12 | #include "core/hle/service/gsp_gpu.h" |
| 13 | #include "core/hle/service/dsp_dsp.h" | ||
| 13 | 14 | ||
| 14 | #include "core/hw/gpu.h" | 15 | #include "core/hw/gpu.h" |
| 15 | 16 | ||
| @@ -214,13 +215,18 @@ void Update() { | |||
| 214 | // - If frameskip == 0 (disabled), always swap buffers | 215 | // - If frameskip == 0 (disabled), always swap buffers |
| 215 | // - If frameskip == 1, swap buffers every other frame (starting from the first frame) | 216 | // - If frameskip == 1, swap buffers every other frame (starting from the first frame) |
| 216 | // - If frameskip > 1, swap buffers every frameskip^n frames (starting from the second frame) | 217 | // - If frameskip > 1, swap buffers every frameskip^n frames (starting from the second frame) |
| 217 | |||
| 218 | if ((((Settings::values.frame_skip != 1) ^ last_skip_frame) && last_skip_frame != g_skip_frame) || | 218 | if ((((Settings::values.frame_skip != 1) ^ last_skip_frame) && last_skip_frame != g_skip_frame) || |
| 219 | Settings::values.frame_skip == 0) { | 219 | Settings::values.frame_skip == 0) { |
| 220 | VideoCore::g_renderer->SwapBuffers(); | 220 | VideoCore::g_renderer->SwapBuffers(); |
| 221 | } | 221 | } |
| 222 | 222 | ||
| 223 | // Signal to GSP that GPU interrupt has occurred | ||
| 223 | GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1); | 224 | GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1); |
| 225 | |||
| 226 | // TODO(bunnei): Fake a DSP interrupt on each frame. This does not belong here, but | ||
| 227 | // until we can emulate DSP interrupts, this is probably the only reasonable place to do | ||
| 228 | // this. Certain games expect this to be periodically signaled. | ||
| 229 | DSP_DSP::SignalInterrupt(); | ||
| 224 | } | 230 | } |
| 225 | } | 231 | } |
| 226 | } | 232 | } |