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-rw-r--r--src/core/hle/kernel/thread.cpp340
1 files changed, 127 insertions, 213 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index ef63c5f41..03244f013 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -25,23 +25,22 @@ namespace Kernel {
25ResultVal<bool> Thread::WaitSynchronization() { 25ResultVal<bool> Thread::WaitSynchronization() {
26 const bool wait = status != THREADSTATUS_DORMANT; 26 const bool wait = status != THREADSTATUS_DORMANT;
27 if (wait) { 27 if (wait) {
28 Handle thread = GetCurrentThreadHandle(); 28 Thread* thread = GetCurrentThread();
29 if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) { 29 if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
30 waiting_threads.push_back(thread); 30 waiting_threads.push_back(thread);
31 } 31 }
32 WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle()); 32 WaitCurrentThread(WAITTYPE_THREADEND, this);
33 } 33 }
34 34
35 return MakeResult<bool>(wait); 35 return MakeResult<bool>(wait);
36} 36}
37 37
38// Lists all thread ids that aren't deleted/etc. 38// Lists all thread ids that aren't deleted/etc.
39static std::vector<Handle> thread_queue; 39static std::vector<Thread*> thread_queue; // TODO(yuriks): Owned
40 40
41// Lists only ready thread ids. 41// Lists only ready thread ids.
42static Common::ThreadQueueList<Handle, THREADPRIO_LOWEST+1> thread_ready_queue; 42static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> thread_ready_queue;
43 43
44static Handle current_thread_handle;
45static Thread* current_thread; 44static Thread* current_thread;
46 45
47static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup 46static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
@@ -51,29 +50,8 @@ Thread* GetCurrentThread() {
51 return current_thread; 50 return current_thread;
52} 51}
53 52
54/// Gets the current thread handle
55Handle GetCurrentThreadHandle() {
56 return GetCurrentThread()->GetHandle();
57}
58
59/// Sets the current thread
60inline void SetCurrentThread(Thread* t) {
61 current_thread = t;
62 current_thread_handle = t->GetHandle();
63}
64
65/// Saves the current CPU context
66void SaveContext(Core::ThreadContext& ctx) {
67 Core::g_app_core->SaveContext(ctx);
68}
69
70/// Loads a CPU context
71void LoadContext(Core::ThreadContext& ctx) {
72 Core::g_app_core->LoadContext(ctx);
73}
74
75/// Resets a thread 53/// Resets a thread
76void ResetThread(Thread* t, u32 arg, s32 lowest_priority) { 54static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
77 memset(&t->context, 0, sizeof(Core::ThreadContext)); 55 memset(&t->context, 0, sizeof(Core::ThreadContext));
78 56
79 t->context.cpu_registers[0] = arg; 57 t->context.cpu_registers[0] = arg;
@@ -90,22 +68,21 @@ void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
90 t->current_priority = t->initial_priority; 68 t->current_priority = t->initial_priority;
91 } 69 }
92 t->wait_type = WAITTYPE_NONE; 70 t->wait_type = WAITTYPE_NONE;
93 t->wait_handle = 0; 71 t->wait_object = nullptr;
94 t->wait_address = 0; 72 t->wait_address = 0;
95} 73}
96 74
97/// Change a thread to "ready" state 75/// Change a thread to "ready" state
98void ChangeReadyState(Thread* t, bool ready) { 76static void ChangeReadyState(Thread* t, bool ready) {
99 Handle handle = t->GetHandle();
100 if (t->IsReady()) { 77 if (t->IsReady()) {
101 if (!ready) { 78 if (!ready) {
102 thread_ready_queue.remove(t->current_priority, handle); 79 thread_ready_queue.remove(t->current_priority, t);
103 } 80 }
104 } else if (ready) { 81 } else if (ready) {
105 if (t->IsRunning()) { 82 if (t->IsRunning()) {
106 thread_ready_queue.push_front(t->current_priority, handle); 83 thread_ready_queue.push_front(t->current_priority, t);
107 } else { 84 } else {
108 thread_ready_queue.push_back(t->current_priority, handle); 85 thread_ready_queue.push_back(t->current_priority, t);
109 } 86 }
110 t->status = THREADSTATUS_READY; 87 t->status = THREADSTATUS_READY;
111 } 88 }
@@ -117,43 +94,36 @@ static bool CheckWaitType(const Thread* thread, WaitType type) {
117} 94}
118 95
119/// Check if a thread is blocking on a specified wait type with a specified handle 96/// Check if a thread is blocking on a specified wait type with a specified handle
120static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle) { 97static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
121 return CheckWaitType(thread, type) && (wait_handle == thread->wait_handle); 98 return CheckWaitType(thread, type) && wait_object == thread->wait_object;
122} 99}
123 100
124/// Check if a thread is blocking on a specified wait type with a specified handle and address 101/// Check if a thread is blocking on a specified wait type with a specified handle and address
125static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle, VAddr wait_address) { 102static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object, VAddr wait_address) {
126 return CheckWaitType(thread, type, wait_handle) && (wait_address == thread->wait_address); 103 return CheckWaitType(thread, type, wait_object) && (wait_address == thread->wait_address);
127} 104}
128 105
129/// Stops the current thread 106/// Stops the current thread
130ResultCode StopThread(Handle handle, const char* reason) { 107void Thread::Stop(const char* reason) {
131 Thread* thread = g_handle_table.Get<Thread>(handle);
132 if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
133
134 // Release all the mutexes that this thread holds 108 // Release all the mutexes that this thread holds
135 ReleaseThreadMutexes(handle); 109 ReleaseThreadMutexes(GetHandle());
136
137 ChangeReadyState(thread, false);
138 thread->status = THREADSTATUS_DORMANT;
139 for (Handle waiting_handle : thread->waiting_threads) {
140 Thread* waiting_thread = g_handle_table.Get<Thread>(waiting_handle);
141 110
142 if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, handle)) 111 ChangeReadyState(this, false);
143 ResumeThreadFromWait(waiting_handle); 112 status = THREADSTATUS_DORMANT;
113 for (Thread* waiting_thread : waiting_threads) {
114 if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, this))
115 waiting_thread->ResumeFromWait();
144 } 116 }
145 thread->waiting_threads.clear(); 117 waiting_threads.clear();
146 118
147 // Stopped threads are never waiting. 119 // Stopped threads are never waiting.
148 thread->wait_type = WAITTYPE_NONE; 120 wait_type = WAITTYPE_NONE;
149 thread->wait_handle = 0; 121 wait_object = nullptr;
150 thread->wait_address = 0; 122 wait_address = 0;
151
152 return RESULT_SUCCESS;
153} 123}
154 124
155/// Changes a threads state 125/// Changes a threads state
156void ChangeThreadState(Thread* t, ThreadStatus new_status) { 126static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
157 if (!t || t->status == new_status) { 127 if (!t || t->status == new_status) {
158 return; 128 return;
159 } 129 }
@@ -168,14 +138,12 @@ void ChangeThreadState(Thread* t, ThreadStatus new_status) {
168} 138}
169 139
170/// Arbitrate the highest priority thread that is waiting 140/// Arbitrate the highest priority thread that is waiting
171Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) { 141Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
172 Handle highest_priority_thread = 0; 142 Thread* highest_priority_thread = nullptr;
173 s32 priority = THREADPRIO_LOWEST; 143 s32 priority = THREADPRIO_LOWEST;
174 144
175 // Iterate through threads, find highest priority thread that is waiting to be arbitrated... 145 // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
176 for (Handle handle : thread_queue) { 146 for (Thread* thread : thread_queue) {
177 Thread* thread = g_handle_table.Get<Thread>(handle);
178
179 if (!CheckWaitType(thread, WAITTYPE_ARB, arbiter, address)) 147 if (!CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
180 continue; 148 continue;
181 149
@@ -183,31 +151,31 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
183 continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up. 151 continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
184 152
185 if(thread->current_priority <= priority) { 153 if(thread->current_priority <= priority) {
186 highest_priority_thread = handle; 154 highest_priority_thread = thread;
187 priority = thread->current_priority; 155 priority = thread->current_priority;
188 } 156 }
189 } 157 }
158
190 // If a thread was arbitrated, resume it 159 // If a thread was arbitrated, resume it
191 if (0 != highest_priority_thread) 160 if (nullptr != highest_priority_thread) {
192 ResumeThreadFromWait(highest_priority_thread); 161 highest_priority_thread->ResumeFromWait();
162 }
193 163
194 return highest_priority_thread; 164 return highest_priority_thread;
195} 165}
196 166
197/// Arbitrate all threads currently waiting 167/// Arbitrate all threads currently waiting
198void ArbitrateAllThreads(u32 arbiter, u32 address) { 168void ArbitrateAllThreads(Object* arbiter, u32 address) {
199 169
200 // Iterate through threads, find highest priority thread that is waiting to be arbitrated... 170 // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
201 for (Handle handle : thread_queue) { 171 for (Thread* thread : thread_queue) {
202 Thread* thread = g_handle_table.Get<Thread>(handle);
203
204 if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address)) 172 if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
205 ResumeThreadFromWait(handle); 173 thread->ResumeFromWait();
206 } 174 }
207} 175}
208 176
209/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields) 177/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
210void CallThread(Thread* t) { 178static void CallThread(Thread* t) {
211 // Stop waiting 179 // Stop waiting
212 if (t->wait_type != WAITTYPE_NONE) { 180 if (t->wait_type != WAITTYPE_NONE) {
213 t->wait_type = WAITTYPE_NONE; 181 t->wait_type = WAITTYPE_NONE;
@@ -216,12 +184,12 @@ void CallThread(Thread* t) {
216} 184}
217 185
218/// Switches CPU context to that of the specified thread 186/// Switches CPU context to that of the specified thread
219void SwitchContext(Thread* t) { 187static void SwitchContext(Thread* t) {
220 Thread* cur = GetCurrentThread(); 188 Thread* cur = GetCurrentThread();
221 189
222 // Save context for current thread 190 // Save context for current thread
223 if (cur) { 191 if (cur) {
224 SaveContext(cur->context); 192 Core::g_app_core->SaveContext(cur->context);
225 193
226 if (cur->IsRunning()) { 194 if (cur->IsRunning()) {
227 ChangeReadyState(cur, true); 195 ChangeReadyState(cur, true);
@@ -229,19 +197,19 @@ void SwitchContext(Thread* t) {
229 } 197 }
230 // Load context of new thread 198 // Load context of new thread
231 if (t) { 199 if (t) {
232 SetCurrentThread(t); 200 current_thread = t;
233 ChangeReadyState(t, false); 201 ChangeReadyState(t, false);
234 t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY; 202 t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
235 t->wait_type = WAITTYPE_NONE; 203 t->wait_type = WAITTYPE_NONE;
236 LoadContext(t->context); 204 Core::g_app_core->LoadContext(t->context);
237 } else { 205 } else {
238 SetCurrentThread(nullptr); 206 current_thread = nullptr;
239 } 207 }
240} 208}
241 209
242/// Gets the next thread that is ready to be run by priority 210/// Gets the next thread that is ready to be run by priority
243Thread* NextThread() { 211static Thread* NextThread() {
244 Handle next; 212 Thread* next;
245 Thread* cur = GetCurrentThread(); 213 Thread* cur = GetCurrentThread();
246 214
247 if (cur && cur->IsRunning()) { 215 if (cur && cur->IsRunning()) {
@@ -252,18 +220,18 @@ Thread* NextThread() {
252 if (next == 0) { 220 if (next == 0) {
253 return nullptr; 221 return nullptr;
254 } 222 }
255 return Kernel::g_handle_table.Get<Thread>(next); 223 return next;
256} 224}
257 225
258void WaitCurrentThread(WaitType wait_type, Handle wait_handle) { 226void WaitCurrentThread(WaitType wait_type, Object* wait_object) {
259 Thread* thread = GetCurrentThread(); 227 Thread* thread = GetCurrentThread();
260 thread->wait_type = wait_type; 228 thread->wait_type = wait_type;
261 thread->wait_handle = wait_handle; 229 thread->wait_object = wait_object;
262 ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); 230 ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
263} 231}
264 232
265void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_address) { 233void WaitCurrentThread(WaitType wait_type, Object* wait_object, VAddr wait_address) {
266 WaitCurrentThread(wait_type, wait_handle); 234 WaitCurrentThread(wait_type, wait_object);
267 GetCurrentThread()->wait_address = wait_address; 235 GetCurrentThread()->wait_address = wait_address;
268} 236}
269 237
@@ -279,67 +247,84 @@ static void ThreadWakeupCallback(u64 parameter, int cycles_late) {
279 return; 247 return;
280 } 248 }
281 249
282 Kernel::ResumeThreadFromWait(handle); 250 thread->ResumeFromWait();
283} 251}
284 252
285 253
286void WakeThreadAfterDelay(Handle handle, s64 nanoseconds) { 254void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds) {
287 // Don't schedule a wakeup if the thread wants to wait forever 255 // Don't schedule a wakeup if the thread wants to wait forever
288 if (nanoseconds == -1) 256 if (nanoseconds == -1)
289 return; 257 return;
290 258 _dbg_assert_(Kernel, thread != nullptr);
291 Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
292 if (thread == nullptr) {
293 LOG_ERROR(Kernel, "Thread doesn't exist %u", handle);
294 return;
295 }
296 259
297 u64 microseconds = nanoseconds / 1000; 260 u64 microseconds = nanoseconds / 1000;
298 CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, handle); 261 CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, thread->GetHandle());
299} 262}
300 263
301/// Resumes a thread from waiting by marking it as "ready" 264/// Resumes a thread from waiting by marking it as "ready"
302void ResumeThreadFromWait(Handle handle) { 265void Thread::ResumeFromWait() {
303 Thread* thread = Kernel::g_handle_table.Get<Thread>(handle); 266 status &= ~THREADSTATUS_WAIT;
304 if (thread) { 267 wait_object = nullptr;
305 thread->status &= ~THREADSTATUS_WAIT; 268 wait_type = WAITTYPE_NONE;
306 thread->wait_handle = 0; 269 if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
307 thread->wait_type = WAITTYPE_NONE; 270 ChangeReadyState(this, true);
308 if (!(thread->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
309 ChangeReadyState(thread, true);
310 }
311 } 271 }
312} 272}
313 273
314/// Prints the thread queue for debugging purposes 274/// Prints the thread queue for debugging purposes
315void DebugThreadQueue() { 275static void DebugThreadQueue() {
316 Thread* thread = GetCurrentThread(); 276 Thread* thread = GetCurrentThread();
317 if (!thread) { 277 if (!thread) {
318 return; 278 return;
319 } 279 }
320 LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThreadHandle()); 280 LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThread()->GetHandle());
321 for (u32 i = 0; i < thread_queue.size(); i++) { 281 for (Thread* t : thread_queue) {
322 Handle handle = thread_queue[i]; 282 s32 priority = thread_ready_queue.contains(t);
323 s32 priority = thread_ready_queue.contains(handle);
324 if (priority != -1) { 283 if (priority != -1) {
325 LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, handle); 284 LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, t->GetHandle());
326 } 285 }
327 } 286 }
328} 287}
329 288
330/// Creates a new thread 289ResultVal<Thread*> Thread::Create(const char* name, u32 entry_point, s32 priority, u32 arg,
331Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority, 290 s32 processor_id, u32 stack_top, int stack_size) {
332 s32 processor_id, u32 stack_top, int stack_size) { 291 _dbg_assert_(Kernel, name != nullptr);
292
293 if ((u32)stack_size < 0x200) {
294 LOG_ERROR(Kernel, "(name=%s): invalid stack_size=0x%08X", name, stack_size);
295 // TODO: Verify error
296 return ResultCode(ErrorDescription::InvalidSize, ErrorModule::Kernel,
297 ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
298 }
299
300 if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
301 s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
302 LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
303 name, priority, new_priority);
304 // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
305 // validity of this
306 priority = new_priority;
307 }
333 308
334 _assert_msg_(KERNEL, (priority >= THREADPRIO_HIGHEST && priority <= THREADPRIO_LOWEST), 309 if (!Memory::GetPointer(entry_point)) {
335 "priority=%d, outside of allowable range!", priority) 310 LOG_ERROR(Kernel_SVC, "(name=%s): invalid entry %08x", name, entry_point);
311 // TODO: Verify error
312 return ResultCode(ErrorDescription::InvalidAddress, ErrorModule::Kernel,
313 ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
314 }
336 315
337 Thread* thread = new Thread; 316 Thread* thread = new Thread;
338 317
339 // TOOD(yuriks): Fix error reporting 318 // TODO(yuriks): Thread requires a handle to be inserted into the various scheduling queues for
340 handle = Kernel::g_handle_table.Create(thread).ValueOr(INVALID_HANDLE); 319 // the time being. Create a handle here, it will be copied to the handle field in
320 // the object and use by the rest of the code. This should be removed when other
321 // code doesn't rely on the handle anymore.
322 ResultVal<Handle> handle = Kernel::g_handle_table.Create(thread);
323 // TODO(yuriks): Plug memory leak
324 if (handle.Failed())
325 return handle.Code();
341 326
342 thread_queue.push_back(handle); 327 thread_queue.push_back(thread);
343 thread_ready_queue.prepare(priority); 328 thread_ready_queue.prepare(priority);
344 329
345 thread->thread_id = next_thread_id++; 330 thread->thread_id = next_thread_id++;
@@ -350,69 +335,18 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
350 thread->initial_priority = thread->current_priority = priority; 335 thread->initial_priority = thread->current_priority = priority;
351 thread->processor_id = processor_id; 336 thread->processor_id = processor_id;
352 thread->wait_type = WAITTYPE_NONE; 337 thread->wait_type = WAITTYPE_NONE;
353 thread->wait_handle = 0; 338 thread->wait_object = nullptr;
354 thread->wait_address = 0; 339 thread->wait_address = 0;
355 thread->name = name; 340 thread->name = name;
356 341
357 return thread;
358}
359
360/// Creates a new thread - wrapper for external user
361Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
362 u32 stack_top, int stack_size) {
363
364 if (name == nullptr) {
365 LOG_ERROR(Kernel_SVC, "nullptr name");
366 return -1;
367 }
368 if ((u32)stack_size < 0x200) {
369 LOG_ERROR(Kernel_SVC, "(name=%s): invalid stack_size=0x%08X", name,
370 stack_size);
371 return -1;
372 }
373 if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
374 s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
375 LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
376 name, priority, new_priority);
377 // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
378 // validity of this
379 priority = new_priority;
380 }
381 if (!Memory::GetPointer(entry_point)) {
382 LOG_ERROR(Kernel_SVC, "(name=%s): invalid entry %08x", name, entry_point);
383 return -1;
384 }
385 Handle handle;
386 Thread* thread = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
387 stack_size);
388
389 ResetThread(thread, arg, 0); 342 ResetThread(thread, arg, 0);
390 CallThread(thread); 343 CallThread(thread);
391 344
392 return handle; 345 return MakeResult<Thread*>(thread);
393}
394
395/// Get the priority of the thread specified by handle
396ResultVal<u32> GetThreadPriority(const Handle handle) {
397 Thread* thread = g_handle_table.Get<Thread>(handle);
398 if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
399
400 return MakeResult<u32>(thread->current_priority);
401} 346}
402 347
403/// Set the priority of the thread specified by handle 348/// Set the priority of the thread specified by handle
404ResultCode SetThreadPriority(Handle handle, s32 priority) { 349void Thread::SetPriority(s32 priority) {
405 Thread* thread = nullptr;
406 if (!handle) {
407 thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior?
408 } else {
409 thread = g_handle_table.Get<Thread>(handle);
410 if (thread == nullptr) {
411 return InvalidHandle(ErrorModule::Kernel);
412 }
413 }
414 _assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!");
415
416 // If priority is invalid, clamp to valid range 350 // If priority is invalid, clamp to valid range
417 if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) { 351 if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
418 s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST); 352 s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
@@ -423,38 +357,39 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) {
423 } 357 }
424 358
425 // Change thread priority 359 // Change thread priority
426 s32 old = thread->current_priority; 360 s32 old = current_priority;
427 thread_ready_queue.remove(old, handle); 361 thread_ready_queue.remove(old, this);
428 thread->current_priority = priority; 362 current_priority = priority;
429 thread_ready_queue.prepare(thread->current_priority); 363 thread_ready_queue.prepare(current_priority);
430 364
431 // Change thread status to "ready" and push to ready queue 365 // Change thread status to "ready" and push to ready queue
432 if (thread->IsRunning()) { 366 if (IsRunning()) {
433 thread->status = (thread->status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY; 367 status = (status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
434 } 368 }
435 if (thread->IsReady()) { 369 if (IsReady()) {
436 thread_ready_queue.push_back(thread->current_priority, handle); 370 thread_ready_queue.push_back(current_priority, this);
437 } 371 }
438
439 return RESULT_SUCCESS;
440} 372}
441 373
442Handle SetupIdleThread() { 374Handle SetupIdleThread() {
443 Handle handle; 375 // We need to pass a few valid values to get around parameter checking in Thread::Create.
444 Thread* thread = CreateThread(handle, "idle", 0, THREADPRIO_LOWEST, THREADPROCESSORID_0, 0, 0); 376 auto thread_res = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0,
377 THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE);
378 _dbg_assert_(Kernel, thread_res.Succeeded());
379 Thread* thread = *thread_res;
380
445 thread->idle = true; 381 thread->idle = true;
446 CallThread(thread); 382 CallThread(thread);
447 return handle; 383 return thread->GetHandle();
448} 384}
449 385
450Handle SetupMainThread(s32 priority, int stack_size) { 386Thread* SetupMainThread(s32 priority, int stack_size) {
451 Handle handle;
452
453 // Initialize new "main" thread 387 // Initialize new "main" thread
454 Thread* thread = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority, 388 ResultVal<Thread*> thread_res = Thread::Create("main", Core::g_app_core->GetPC(), priority, 0,
455 THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size); 389 THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
456 390 // TODO(yuriks): Propagate error
457 ResetThread(thread, 0, 0); 391 _dbg_assert_(Kernel, thread_res.Succeeded());
392 Thread* thread = *thread_res;
458 393
459 // If running another thread already, set it to "ready" state 394 // If running another thread already, set it to "ready" state
460 Thread* cur = GetCurrentThread(); 395 Thread* cur = GetCurrentThread();
@@ -463,11 +398,11 @@ Handle SetupMainThread(s32 priority, int stack_size) {
463 } 398 }
464 399
465 // Run new "main" thread 400 // Run new "main" thread
466 SetCurrentThread(thread); 401 current_thread = thread;
467 thread->status = THREADSTATUS_RUNNING; 402 thread->status = THREADSTATUS_RUNNING;
468 LoadContext(thread->context); 403 Core::g_app_core->LoadContext(thread->context);
469 404
470 return handle; 405 return thread;
471} 406}
472 407
473 408
@@ -483,34 +418,13 @@ void Reschedule() {
483 } else { 418 } else {
484 LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle()); 419 LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
485 420
486 for (Handle handle : thread_queue) { 421 for (Thread* thread : thread_queue) {
487 Thread* thread = g_handle_table.Get<Thread>(handle);
488 LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X", 422 LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X",
489 thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_handle); 423 thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_object->GetHandle());
490 } 424 }
491 } 425 }
492} 426}
493 427
494bool IsIdleThread(Handle handle) {
495 Thread* thread = g_handle_table.Get<Thread>(handle);
496 if (!thread) {
497 LOG_ERROR(Kernel, "Thread not found %u", handle);
498 return false;
499 }
500 return thread->IsIdle();
501}
502
503ResultCode GetThreadId(u32* thread_id, Handle handle) {
504 Thread* thread = g_handle_table.Get<Thread>(handle);
505 if (thread == nullptr)
506 return ResultCode(ErrorDescription::InvalidHandle, ErrorModule::OS,
507 ErrorSummary::WrongArgument, ErrorLevel::Permanent);
508
509 *thread_id = thread->thread_id;
510
511 return RESULT_SUCCESS;
512}
513
514//////////////////////////////////////////////////////////////////////////////////////////////////// 428////////////////////////////////////////////////////////////////////////////////////////////////////
515 429
516void ThreadingInit() { 430void ThreadingInit() {