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Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r--src/core/hle/kernel/thread.cpp42
1 files changed, 25 insertions, 17 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 601e0eb20..16865ccc4 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -83,8 +83,8 @@ static void ChangeReadyState(Thread* t, bool ready) {
83 } 83 }
84} 84}
85 85
86/// Check if a thread is blocking on a the specified object 86/// Check if a thread is waiting on a the specified wait object
87static bool CheckWaitType(const Thread* thread, Object* wait_object) { 87static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) {
88 for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) { 88 for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) {
89 if (*itr == wait_object) 89 if (*itr == wait_object)
90 return (thread->IsWaiting()); 90 return (thread->IsWaiting());
@@ -92,9 +92,9 @@ static bool CheckWaitType(const Thread* thread, Object* wait_object) {
92 return false; 92 return false;
93} 93}
94 94
95/// Check if a thread is blocking on a the specified object and an address 95/// Check if the specified thread is waiting on the specified address to be arbitrated
96static bool CheckWaitType(const Thread* thread, Object* wait_object, VAddr wait_address) { 96static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
97 return CheckWaitType(thread, wait_object) && (wait_address == thread->wait_address); 97 return thread->IsWaiting() && thread->wait_objects.empty() && wait_address == thread->wait_address;
98} 98}
99 99
100/// Stops the current thread 100/// Stops the current thread
@@ -121,17 +121,17 @@ static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
121} 121}
122 122
123/// Arbitrate the highest priority thread that is waiting 123/// Arbitrate the highest priority thread that is waiting
124Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address) { 124Thread* ArbitrateHighestPriorityThread(u32 address) {
125 Thread* highest_priority_thread = nullptr; 125 Thread* highest_priority_thread = nullptr;
126 s32 priority = THREADPRIO_LOWEST; 126 s32 priority = THREADPRIO_LOWEST;
127 127
128 // Iterate through threads, find highest priority thread that is waiting to be arbitrated... 128 // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
129 for (auto& thread : thread_list) { 129 for (auto& thread : thread_list) {
130 if (!CheckWaitType(thread.get(), arbiter, address)) 130 if (!CheckWait_AddressArbiter(thread.get(), address))
131 continue; 131 continue;
132 132
133 if (thread == nullptr) 133 if (thread == nullptr)
134 continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up. 134 continue;
135 135
136 if(thread->current_priority <= priority) { 136 if(thread->current_priority <= priority) {
137 highest_priority_thread = thread.get(); 137 highest_priority_thread = thread.get();
@@ -141,19 +141,19 @@ Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address) {
141 141
142 // If a thread was arbitrated, resume it 142 // If a thread was arbitrated, resume it
143 if (nullptr != highest_priority_thread) { 143 if (nullptr != highest_priority_thread) {
144 highest_priority_thread->ReleaseFromWait(arbiter); 144 highest_priority_thread->ResumeFromWait();
145 } 145 }
146 146
147 return highest_priority_thread; 147 return highest_priority_thread;
148} 148}
149 149
150/// Arbitrate all threads currently waiting 150/// Arbitrate all threads currently waiting
151void ArbitrateAllThreads(WaitObject* arbiter, u32 address) { 151void ArbitrateAllThreads(u32 address) {
152 152
153 // Iterate through threads, find highest priority thread that is waiting to be arbitrated... 153 // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
154 for (auto& thread : thread_list) { 154 for (auto& thread : thread_list) {
155 if (CheckWaitType(thread.get(), arbiter, address)) 155 if (CheckWait_AddressArbiter(thread.get(), address))
156 thread->ReleaseFromWait(arbiter); 156 thread->ResumeFromWait();
157 } 157 }
158} 158}
159 159
@@ -202,21 +202,28 @@ static Thread* NextThread() {
202 return next; 202 return next;
203} 203}
204 204
205void WaitCurrentThread() { 205void WaitCurrentThread_Sleep() {
206 Thread* thread = GetCurrentThread(); 206 Thread* thread = GetCurrentThread();
207 thread->wait_all = false;
208 thread->wait_address = 0;
209 thread->wait_objects.clear();
207 ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); 210 ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
208} 211}
209 212
210void WaitCurrentThread_WaitSynchronization(WaitObject* wait_object, bool wait_all) { 213void WaitCurrentThread_WaitSynchronization(WaitObject* wait_object, bool wait_all) {
211 Thread* thread = GetCurrentThread(); 214 Thread* thread = GetCurrentThread();
212 thread->wait_all = wait_all; 215 thread->wait_all = wait_all;
216 thread->wait_address = 0;
213 thread->wait_objects.push_back(wait_object); 217 thread->wait_objects.push_back(wait_object);
214 ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); 218 ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
215} 219}
216 220
217void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address) { 221void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
218 WaitCurrentThread_WaitSynchronization(wait_object); 222 Thread* thread = GetCurrentThread();
219 GetCurrentThread()->wait_address = wait_address; 223 thread->wait_all = false;
224 thread->wait_address = wait_address;
225 thread->wait_objects.clear();
226 ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
220} 227}
221 228
222/// Event type for the thread wake up event 229/// Event type for the thread wake up event
@@ -248,7 +255,7 @@ void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds) {
248 CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, thread->GetHandle()); 255 CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, thread->GetHandle());
249} 256}
250 257
251void Thread::ReleaseFromWait(WaitObject* wait_object) { 258void Thread::ReleaseWaitObject(WaitObject* wait_object) {
252 if (wait_objects.empty()) { 259 if (wait_objects.empty()) {
253 LOG_CRITICAL(Kernel, "thread is not waiting on any objects!"); 260 LOG_CRITICAL(Kernel, "thread is not waiting on any objects!");
254 return; 261 return;
@@ -298,6 +305,7 @@ void Thread::ResumeFromWait() {
298 305
299 wait_objects.clear(); 306 wait_objects.clear();
300 wait_all = false; 307 wait_all = false;
308 wait_address = 0;
301 309
302 if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) { 310 if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
303 ChangeReadyState(this, true); 311 ChangeReadyState(this, true);