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-rw-r--r--src/core/hle/kernel/scheduler.cpp29
1 files changed, 0 insertions, 29 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index e6dcb9639..53281cc6c 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -35,24 +35,11 @@ void GlobalScheduler::RemoveThread(const Thread* thread) {
35 thread_list.end()); 35 thread_list.end());
36} 36}
37 37
38/*
39 * UnloadThread selects a core and forces it to unload its current thread's context
40 */
41void GlobalScheduler::UnloadThread(s32 core) { 38void GlobalScheduler::UnloadThread(s32 core) {
42 Scheduler& sched = system.Scheduler(core); 39 Scheduler& sched = system.Scheduler(core);
43 sched.UnloadThread(); 40 sched.UnloadThread();
44} 41}
45 42
46/*
47 * SelectThread takes care of selecting the new scheduled thread.
48 * It does it in 3 steps:
49 * - First a thread is selected from the top of the priority queue. If no thread
50 * is obtained then we move to step two, else we are done.
51 * - Second we try to get a suggested thread that's not assigned to any core or
52 * that is not the top thread in that core.
53 * - Third is no suggested thread is found, we do a second pass and pick a running
54 * thread in another core and swap it with its current thread.
55 */
56void GlobalScheduler::SelectThread(u32 core) { 43void GlobalScheduler::SelectThread(u32 core) {
57 const auto update_thread = [](Thread* thread, Scheduler& sched) { 44 const auto update_thread = [](Thread* thread, Scheduler& sched) {
58 if (thread != sched.selected_thread) { 45 if (thread != sched.selected_thread) {
@@ -114,10 +101,6 @@ void GlobalScheduler::SelectThread(u32 core) {
114 update_thread(current_thread, sched); 101 update_thread(current_thread, sched);
115} 102}
116 103
117/*
118 * YieldThread takes a thread and moves it to the back of the it's priority list
119 * This operation can be redundant and no scheduling is changed if marked as so.
120 */
121bool GlobalScheduler::YieldThread(Thread* yielding_thread) { 104bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
122 // Note: caller should use critical section, etc. 105 // Note: caller should use critical section, etc.
123 const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID()); 106 const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
@@ -132,12 +115,6 @@ bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
132 return AskForReselectionOrMarkRedundant(yielding_thread, winner); 115 return AskForReselectionOrMarkRedundant(yielding_thread, winner);
133} 116}
134 117
135/*
136 * YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
137 * Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
138 * a better priority than the next thread in the core.
139 * This operation can be redundant and no scheduling is changed if marked as so.
140 */
141bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) { 118bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
142 // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section, 119 // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
143 // etc. 120 // etc.
@@ -189,12 +166,6 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
189 return AskForReselectionOrMarkRedundant(yielding_thread, winner); 166 return AskForReselectionOrMarkRedundant(yielding_thread, winner);
190} 167}
191 168
192/*
193 * YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
194 * and into the suggested queue. If no thread can be squeduled afterwards in that core,
195 * a suggested thread is obtained instead.
196 * This operation can be redundant and no scheduling is changed if marked as so.
197 */
198bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) { 169bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) {
199 // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section, 170 // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
200 // etc. 171 // etc.