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-rw-r--r--src/core/hle/kernel/kernel.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index bf5b47a61..4d8e388b6 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -136,25 +136,26 @@ public:
136 * Add a thread to wait on this object 136 * Add a thread to wait on this object
137 * @param thread Pointer to thread to add 137 * @param thread Pointer to thread to add
138 */ 138 */
139 void AddWaitingThread(Thread* thread); 139 void AddWaitingThread(SharedPtr<Thread> thread);
140 140
141 /** 141 /**
142 * Removes a thread from waiting on this object (e.g. if it was resumed already) 142 * Removes a thread from waiting on this object (e.g. if it was resumed already)
143 * @param thread Pointer to thread to remove 143 * @param thread Pointer to thread to remove
144 */ 144 */
145 void RemoveWaitingThread(Thread* thead); 145 void RemoveWaitingThread(Thread* thread);
146 146
147 /** 147 /**
148 * Wake up the next thread waiting on this object 148 * Wake up the next thread waiting on this object
149 * @return Pointer to the thread that was resumed, nullptr if no threads are waiting 149 * @return Pointer to the thread that was resumed, nullptr if no threads are waiting
150 */ 150 */
151 Thread* WakeupNextThread(); 151 SharedPtr<Thread> WakeupNextThread();
152 152
153 /// Wake up all threads waiting on this object 153 /// Wake up all threads waiting on this object
154 void WakeupAllWaitingThreads(); 154 void WakeupAllWaitingThreads();
155 155
156private: 156private:
157 std::vector<Thread*> waiting_threads; ///< Threads waiting for this object to become available 157 /// Threads waiting for this object to become available
158 std::vector<SharedPtr<Thread>> waiting_threads;
158}; 159};
159 160
160/** 161/**
@@ -275,7 +276,6 @@ private:
275}; 276};
276 277
277extern HandleTable g_handle_table; 278extern HandleTable g_handle_table;
278extern SharedPtr<Thread> g_main_thread;
279 279
280/// The ID code of the currently running game 280/// The ID code of the currently running game
281/// TODO(Subv): This variable should not be here, 281/// TODO(Subv): This variable should not be here,