diff options
Diffstat (limited to 'src/core/hle/hle.cpp')
| -rw-r--r-- | src/core/hle/hle.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/hle/hle.cpp b/src/core/hle/hle.cpp index 5c5373517..480a73e80 100644 --- a/src/core/hle/hle.cpp +++ b/src/core/hle/hle.cpp | |||
| @@ -15,13 +15,13 @@ | |||
| 15 | namespace { | 15 | namespace { |
| 16 | 16 | ||
| 17 | bool reschedule; ///< If true, immediately reschedules the CPU to a new thread | 17 | bool reschedule; ///< If true, immediately reschedules the CPU to a new thread |
| 18 | |||
| 19 | } | 18 | } |
| 20 | 19 | ||
| 21 | namespace HLE { | 20 | namespace HLE { |
| 22 | 21 | ||
| 23 | void Reschedule(const char *reason) { | 22 | void Reschedule(const char* reason) { |
| 24 | DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, "Reschedule: Invalid or too long reason."); | 23 | DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, |
| 24 | "Reschedule: Invalid or too long reason."); | ||
| 25 | 25 | ||
| 26 | // TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE | 26 | // TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE |
| 27 | // routines. This simulates that time by artificially advancing the number of CPU "ticks". | 27 | // routines. This simulates that time by artificially advancing the number of CPU "ticks". |