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-rw-r--r--src/core/hle/hle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/hle.cpp b/src/core/hle/hle.cpp
index 5a2edeb4a..97d73781f 100644
--- a/src/core/hle/hle.cpp
+++ b/src/core/hle/hle.cpp
@@ -45,7 +45,7 @@ void CallSVC(u32 opcode) {
45} 45}
46 46
47void Reschedule(const char *reason) { 47void Reschedule(const char *reason) {
48 _dbg_assert_msg_(Kernel, reason != 0 && strlen(reason) < 256, "Reschedule: Invalid or too long reason."); 48 DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, "Reschedule: Invalid or too long reason.");
49 49
50 // TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE 50 // TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE
51 // routines. This simulates that time by artificially advancing the number of CPU "ticks". 51 // routines. This simulates that time by artificially advancing the number of CPU "ticks".