diff options
Diffstat (limited to 'src/core/hle/hle.cpp')
| -rw-r--r-- | src/core/hle/hle.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/hle.cpp b/src/core/hle/hle.cpp index 5a2edeb4a..97d73781f 100644 --- a/src/core/hle/hle.cpp +++ b/src/core/hle/hle.cpp | |||
| @@ -45,7 +45,7 @@ void CallSVC(u32 opcode) { | |||
| 45 | } | 45 | } |
| 46 | 46 | ||
| 47 | void Reschedule(const char *reason) { | 47 | void Reschedule(const char *reason) { |
| 48 | _dbg_assert_msg_(Kernel, reason != 0 && strlen(reason) < 256, "Reschedule: Invalid or too long reason."); | 48 | DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, "Reschedule: Invalid or too long reason."); |
| 49 | 49 | ||
| 50 | // TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE | 50 | // TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE |
| 51 | // routines. This simulates that time by artificially advancing the number of CPU "ticks". | 51 | // routines. This simulates that time by artificially advancing the number of CPU "ticks". |