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1// Copyright 2020 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included
4
5#pragma once
6
7#include "common/common_types.h"
8#include "common/quaternion.h"
9#include "common/vector_math.h"
10
11namespace Core::HID {
12
13class MotionInput {
14public:
15 explicit MotionInput();
16
17 MotionInput(const MotionInput&) = default;
18 MotionInput& operator=(const MotionInput&) = default;
19
20 MotionInput(MotionInput&&) = default;
21 MotionInput& operator=(MotionInput&&) = default;
22
23 void SetPID(f32 new_kp, f32 new_ki, f32 new_kd);
24 void SetAcceleration(const Common::Vec3f& acceleration);
25 void SetGyroscope(const Common::Vec3f& gyroscope);
26 void SetQuaternion(const Common::Quaternion<f32>& quaternion);
27 void SetGyroDrift(const Common::Vec3f& drift);
28 void SetGyroThreshold(f32 threshold);
29
30 void EnableReset(bool reset);
31 void ResetRotations();
32
33 void UpdateRotation(u64 elapsed_time);
34 void UpdateOrientation(u64 elapsed_time);
35
36 [[nodiscard]] std::array<Common::Vec3f, 3> GetOrientation() const;
37 [[nodiscard]] Common::Vec3f GetAcceleration() const;
38 [[nodiscard]] Common::Vec3f GetGyroscope() const;
39 [[nodiscard]] Common::Vec3f GetRotations() const;
40 [[nodiscard]] Common::Quaternion<f32> GetQuaternion() const;
41
42 [[nodiscard]] bool IsMoving(f32 sensitivity) const;
43 [[nodiscard]] bool IsCalibrated(f32 sensitivity) const;
44
45private:
46 void ResetOrientation();
47 void SetOrientationFromAccelerometer();
48
49 // PID constants
50 f32 kp;
51 f32 ki;
52 f32 kd;
53
54 // PID errors
55 Common::Vec3f real_error;
56 Common::Vec3f integral_error;
57 Common::Vec3f derivative_error;
58
59 Common::Quaternion<f32> quat{{0.0f, 0.0f, -1.0f}, 0.0f};
60 Common::Vec3f rotations;
61 Common::Vec3f accel;
62 Common::Vec3f gyro;
63 Common::Vec3f gyro_drift;
64
65 f32 gyro_threshold = 0.0f;
66 u32 reset_counter = 0;
67 bool reset_enabled = true;
68 bool only_accelerometer = true;
69};
70
71} // namespace Core::HID