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Diffstat (limited to 'src/core/hid/emulated_controller.cpp')
| -rw-r--r-- | src/core/hid/emulated_controller.cpp | 1139 |
1 files changed, 1139 insertions, 0 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp new file mode 100644 index 000000000..93372445b --- /dev/null +++ b/src/core/hid/emulated_controller.cpp | |||
| @@ -0,0 +1,1139 @@ | |||
| 1 | // Copyright 2021 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included | ||
| 4 | |||
| 5 | #include "core/hid/emulated_controller.h" | ||
| 6 | #include "core/hid/input_converter.h" | ||
| 7 | |||
| 8 | namespace Core::HID { | ||
| 9 | constexpr s32 HID_JOYSTICK_MAX = 0x7fff; | ||
| 10 | constexpr s32 HID_TRIGGER_MAX = 0x7fff; | ||
| 11 | |||
| 12 | EmulatedController::EmulatedController(NpadIdType npad_id_type_) : npad_id_type(npad_id_type_) {} | ||
| 13 | |||
| 14 | EmulatedController::~EmulatedController() = default; | ||
| 15 | |||
| 16 | NpadStyleIndex EmulatedController::MapSettingsTypeToNPad(Settings::ControllerType type) { | ||
| 17 | switch (type) { | ||
| 18 | case Settings::ControllerType::ProController: | ||
| 19 | return NpadStyleIndex::ProController; | ||
| 20 | case Settings::ControllerType::DualJoyconDetached: | ||
| 21 | return NpadStyleIndex::JoyconDual; | ||
| 22 | case Settings::ControllerType::LeftJoycon: | ||
| 23 | return NpadStyleIndex::JoyconLeft; | ||
| 24 | case Settings::ControllerType::RightJoycon: | ||
| 25 | return NpadStyleIndex::JoyconRight; | ||
| 26 | case Settings::ControllerType::Handheld: | ||
| 27 | return NpadStyleIndex::Handheld; | ||
| 28 | case Settings::ControllerType::GameCube: | ||
| 29 | return NpadStyleIndex::GameCube; | ||
| 30 | case Settings::ControllerType::Pokeball: | ||
| 31 | return NpadStyleIndex::Pokeball; | ||
| 32 | case Settings::ControllerType::NES: | ||
| 33 | return NpadStyleIndex::NES; | ||
| 34 | case Settings::ControllerType::SNES: | ||
| 35 | return NpadStyleIndex::SNES; | ||
| 36 | case Settings::ControllerType::N64: | ||
| 37 | return NpadStyleIndex::N64; | ||
| 38 | case Settings::ControllerType::SegaGenesis: | ||
| 39 | return NpadStyleIndex::SegaGenesis; | ||
| 40 | default: | ||
| 41 | return NpadStyleIndex::ProController; | ||
| 42 | } | ||
| 43 | } | ||
| 44 | |||
| 45 | Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleIndex type) { | ||
| 46 | switch (type) { | ||
| 47 | case NpadStyleIndex::ProController: | ||
| 48 | return Settings::ControllerType::ProController; | ||
| 49 | case NpadStyleIndex::JoyconDual: | ||
| 50 | return Settings::ControllerType::DualJoyconDetached; | ||
| 51 | case NpadStyleIndex::JoyconLeft: | ||
| 52 | return Settings::ControllerType::LeftJoycon; | ||
| 53 | case NpadStyleIndex::JoyconRight: | ||
| 54 | return Settings::ControllerType::RightJoycon; | ||
| 55 | case NpadStyleIndex::Handheld: | ||
| 56 | return Settings::ControllerType::Handheld; | ||
| 57 | case NpadStyleIndex::GameCube: | ||
| 58 | return Settings::ControllerType::GameCube; | ||
| 59 | case NpadStyleIndex::Pokeball: | ||
| 60 | return Settings::ControllerType::Pokeball; | ||
| 61 | case NpadStyleIndex::NES: | ||
| 62 | return Settings::ControllerType::NES; | ||
| 63 | case NpadStyleIndex::SNES: | ||
| 64 | return Settings::ControllerType::SNES; | ||
| 65 | case NpadStyleIndex::N64: | ||
| 66 | return Settings::ControllerType::N64; | ||
| 67 | case NpadStyleIndex::SegaGenesis: | ||
| 68 | return Settings::ControllerType::SegaGenesis; | ||
| 69 | default: | ||
| 70 | return Settings::ControllerType::ProController; | ||
| 71 | } | ||
| 72 | } | ||
| 73 | |||
| 74 | void EmulatedController::ReloadFromSettings() { | ||
| 75 | const auto player_index = NpadIdTypeToIndex(npad_id_type); | ||
| 76 | const auto& player = Settings::values.players.GetValue()[player_index]; | ||
| 77 | |||
| 78 | for (std::size_t index = 0; index < player.buttons.size(); ++index) { | ||
| 79 | button_params[index] = Common::ParamPackage(player.buttons[index]); | ||
| 80 | } | ||
| 81 | for (std::size_t index = 0; index < player.analogs.size(); ++index) { | ||
| 82 | stick_params[index] = Common::ParamPackage(player.analogs[index]); | ||
| 83 | } | ||
| 84 | for (std::size_t index = 0; index < player.motions.size(); ++index) { | ||
| 85 | motion_params[index] = Common::ParamPackage(player.motions[index]); | ||
| 86 | } | ||
| 87 | |||
| 88 | controller.colors_state.left = { | ||
| 89 | .body = player.body_color_left, | ||
| 90 | .button = player.button_color_left, | ||
| 91 | }; | ||
| 92 | |||
| 93 | controller.colors_state.right = { | ||
| 94 | .body = player.body_color_right, | ||
| 95 | .button = player.button_color_right, | ||
| 96 | }; | ||
| 97 | |||
| 98 | controller.colors_state.fullkey = controller.colors_state.left; | ||
| 99 | |||
| 100 | // Other or debug controller should always be a pro controller | ||
| 101 | if (npad_id_type != NpadIdType::Other) { | ||
| 102 | SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type)); | ||
| 103 | } else { | ||
| 104 | SetNpadStyleIndex(NpadStyleIndex::ProController); | ||
| 105 | } | ||
| 106 | |||
| 107 | if (player.connected) { | ||
| 108 | Connect(); | ||
| 109 | } else { | ||
| 110 | Disconnect(); | ||
| 111 | } | ||
| 112 | |||
| 113 | ReloadInput(); | ||
| 114 | } | ||
| 115 | |||
| 116 | void EmulatedController::LoadDevices() { | ||
| 117 | // TODO(german77): Use more buttons to detect the correct device | ||
| 118 | const auto left_joycon = button_params[Settings::NativeButton::DRight]; | ||
| 119 | const auto right_joycon = button_params[Settings::NativeButton::A]; | ||
| 120 | |||
| 121 | // Triggers for GC controllers | ||
| 122 | trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL]; | ||
| 123 | trigger_params[RightIndex] = button_params[Settings::NativeButton::ZR]; | ||
| 124 | |||
| 125 | battery_params[LeftIndex] = left_joycon; | ||
| 126 | battery_params[RightIndex] = right_joycon; | ||
| 127 | battery_params[LeftIndex].Set("battery", true); | ||
| 128 | battery_params[RightIndex].Set("battery", true); | ||
| 129 | |||
| 130 | output_params[LeftIndex] = left_joycon; | ||
| 131 | output_params[RightIndex] = right_joycon; | ||
| 132 | output_params[LeftIndex].Set("output", true); | ||
| 133 | output_params[RightIndex].Set("output", true); | ||
| 134 | |||
| 135 | LoadTASParams(); | ||
| 136 | |||
| 137 | std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN, | ||
| 138 | button_params.begin() + Settings::NativeButton::BUTTON_NS_END, | ||
| 139 | button_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>); | ||
| 140 | std::transform(stick_params.begin() + Settings::NativeAnalog::STICK_HID_BEGIN, | ||
| 141 | stick_params.begin() + Settings::NativeAnalog::STICK_HID_END, | ||
| 142 | stick_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>); | ||
| 143 | std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN, | ||
| 144 | motion_params.begin() + Settings::NativeMotion::MOTION_HID_END, | ||
| 145 | motion_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>); | ||
| 146 | std::transform(trigger_params.begin(), trigger_params.end(), trigger_devices.begin(), | ||
| 147 | Common::Input::CreateDevice<Common::Input::InputDevice>); | ||
| 148 | std::transform(battery_params.begin(), battery_params.begin(), battery_devices.end(), | ||
| 149 | Common::Input::CreateDevice<Common::Input::InputDevice>); | ||
| 150 | std::transform(output_params.begin(), output_params.end(), output_devices.begin(), | ||
| 151 | Common::Input::CreateDevice<Common::Input::OutputDevice>); | ||
| 152 | |||
| 153 | // Initialize TAS devices | ||
| 154 | std::transform(tas_button_params.begin(), tas_button_params.end(), tas_button_devices.begin(), | ||
| 155 | Common::Input::CreateDevice<Common::Input::InputDevice>); | ||
| 156 | std::transform(tas_stick_params.begin(), tas_stick_params.end(), tas_stick_devices.begin(), | ||
| 157 | Common::Input::CreateDevice<Common::Input::InputDevice>); | ||
| 158 | } | ||
| 159 | |||
| 160 | void EmulatedController::LoadTASParams() { | ||
| 161 | const auto player_index = NpadIdTypeToIndex(npad_id_type); | ||
| 162 | Common::ParamPackage common_params{}; | ||
| 163 | common_params.Set("engine", "tas"); | ||
| 164 | common_params.Set("port", static_cast<int>(player_index)); | ||
| 165 | for (auto& param : tas_button_params) { | ||
| 166 | param = common_params; | ||
| 167 | } | ||
| 168 | for (auto& param : tas_stick_params) { | ||
| 169 | param = common_params; | ||
| 170 | } | ||
| 171 | |||
| 172 | // TODO(german77): Replace this with an input profile or something better | ||
| 173 | tas_button_params[Settings::NativeButton::A].Set("button", 0); | ||
| 174 | tas_button_params[Settings::NativeButton::B].Set("button", 1); | ||
| 175 | tas_button_params[Settings::NativeButton::X].Set("button", 2); | ||
| 176 | tas_button_params[Settings::NativeButton::Y].Set("button", 3); | ||
| 177 | tas_button_params[Settings::NativeButton::LStick].Set("button", 4); | ||
| 178 | tas_button_params[Settings::NativeButton::RStick].Set("button", 5); | ||
| 179 | tas_button_params[Settings::NativeButton::L].Set("button", 6); | ||
| 180 | tas_button_params[Settings::NativeButton::R].Set("button", 7); | ||
| 181 | tas_button_params[Settings::NativeButton::ZL].Set("button", 8); | ||
| 182 | tas_button_params[Settings::NativeButton::ZR].Set("button", 9); | ||
| 183 | tas_button_params[Settings::NativeButton::Plus].Set("button", 10); | ||
| 184 | tas_button_params[Settings::NativeButton::Minus].Set("button", 11); | ||
| 185 | tas_button_params[Settings::NativeButton::DLeft].Set("button", 12); | ||
| 186 | tas_button_params[Settings::NativeButton::DUp].Set("button", 13); | ||
| 187 | tas_button_params[Settings::NativeButton::DRight].Set("button", 14); | ||
| 188 | tas_button_params[Settings::NativeButton::DDown].Set("button", 15); | ||
| 189 | tas_button_params[Settings::NativeButton::SL].Set("button", 16); | ||
| 190 | tas_button_params[Settings::NativeButton::SR].Set("button", 17); | ||
| 191 | tas_button_params[Settings::NativeButton::Home].Set("button", 18); | ||
| 192 | tas_button_params[Settings::NativeButton::Screenshot].Set("button", 19); | ||
| 193 | |||
| 194 | tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0); | ||
| 195 | tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); | ||
| 196 | tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2); | ||
| 197 | tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3); | ||
| 198 | } | ||
| 199 | |||
| 200 | void EmulatedController::ReloadInput() { | ||
| 201 | // If you load any device here add the equivalent to the UnloadInput() function | ||
| 202 | LoadDevices(); | ||
| 203 | for (std::size_t index = 0; index < button_devices.size(); ++index) { | ||
| 204 | if (!button_devices[index]) { | ||
| 205 | continue; | ||
| 206 | } | ||
| 207 | const auto uuid = Common::UUID{button_params[index].Get("guid", "")}; | ||
| 208 | button_devices[index]->SetCallback({ | ||
| 209 | .on_change = | ||
| 210 | [this, index, uuid](const Common::Input::CallbackStatus& callback) { | ||
| 211 | SetButton(callback, index, uuid); | ||
| 212 | }, | ||
| 213 | }); | ||
| 214 | button_devices[index]->ForceUpdate(); | ||
| 215 | } | ||
| 216 | |||
| 217 | for (std::size_t index = 0; index < stick_devices.size(); ++index) { | ||
| 218 | if (!stick_devices[index]) { | ||
| 219 | continue; | ||
| 220 | } | ||
| 221 | const auto uuid = Common::UUID{stick_params[index].Get("guid", "")}; | ||
| 222 | stick_devices[index]->SetCallback({ | ||
| 223 | .on_change = | ||
| 224 | [this, index, uuid](const Common::Input::CallbackStatus& callback) { | ||
| 225 | SetStick(callback, index, uuid); | ||
| 226 | }, | ||
| 227 | }); | ||
| 228 | stick_devices[index]->ForceUpdate(); | ||
| 229 | } | ||
| 230 | |||
| 231 | for (std::size_t index = 0; index < trigger_devices.size(); ++index) { | ||
| 232 | if (!trigger_devices[index]) { | ||
| 233 | continue; | ||
| 234 | } | ||
| 235 | const auto uuid = Common::UUID{trigger_params[index].Get("guid", "")}; | ||
| 236 | trigger_devices[index]->SetCallback({ | ||
| 237 | .on_change = | ||
| 238 | [this, index, uuid](const Common::Input::CallbackStatus& callback) { | ||
| 239 | SetTrigger(callback, index, uuid); | ||
| 240 | }, | ||
| 241 | }); | ||
| 242 | trigger_devices[index]->ForceUpdate(); | ||
| 243 | } | ||
| 244 | |||
| 245 | for (std::size_t index = 0; index < battery_devices.size(); ++index) { | ||
| 246 | if (!battery_devices[index]) { | ||
| 247 | continue; | ||
| 248 | } | ||
| 249 | battery_devices[index]->SetCallback({ | ||
| 250 | .on_change = | ||
| 251 | [this, index](const Common::Input::CallbackStatus& callback) { | ||
| 252 | SetBattery(callback, index); | ||
| 253 | }, | ||
| 254 | }); | ||
| 255 | battery_devices[index]->ForceUpdate(); | ||
| 256 | } | ||
| 257 | |||
| 258 | for (std::size_t index = 0; index < motion_devices.size(); ++index) { | ||
| 259 | if (!motion_devices[index]) { | ||
| 260 | continue; | ||
| 261 | } | ||
| 262 | motion_devices[index]->SetCallback({ | ||
| 263 | .on_change = | ||
| 264 | [this, index](const Common::Input::CallbackStatus& callback) { | ||
| 265 | SetMotion(callback, index); | ||
| 266 | }, | ||
| 267 | }); | ||
| 268 | motion_devices[index]->ForceUpdate(); | ||
| 269 | } | ||
| 270 | |||
| 271 | // Use a common UUID for TAS | ||
| 272 | const auto tas_uuid = Common::UUID{0x0, 0x7A5}; | ||
| 273 | |||
| 274 | // Register TAS devices. No need to force update | ||
| 275 | for (std::size_t index = 0; index < tas_button_devices.size(); ++index) { | ||
| 276 | if (!tas_button_devices[index]) { | ||
| 277 | continue; | ||
| 278 | } | ||
| 279 | tas_button_devices[index]->SetCallback({ | ||
| 280 | .on_change = | ||
| 281 | [this, index, tas_uuid](const Common::Input::CallbackStatus& callback) { | ||
| 282 | SetButton(callback, index, tas_uuid); | ||
| 283 | }, | ||
| 284 | }); | ||
| 285 | } | ||
| 286 | |||
| 287 | for (std::size_t index = 0; index < tas_stick_devices.size(); ++index) { | ||
| 288 | if (!tas_stick_devices[index]) { | ||
| 289 | continue; | ||
| 290 | } | ||
| 291 | tas_stick_devices[index]->SetCallback({ | ||
| 292 | .on_change = | ||
| 293 | [this, index, tas_uuid](const Common::Input::CallbackStatus& callback) { | ||
| 294 | SetStick(callback, index, tas_uuid); | ||
| 295 | }, | ||
| 296 | }); | ||
| 297 | } | ||
| 298 | } | ||
| 299 | |||
| 300 | void EmulatedController::UnloadInput() { | ||
| 301 | for (auto& button : button_devices) { | ||
| 302 | button.reset(); | ||
| 303 | } | ||
| 304 | for (auto& stick : stick_devices) { | ||
| 305 | stick.reset(); | ||
| 306 | } | ||
| 307 | for (auto& motion : motion_devices) { | ||
| 308 | motion.reset(); | ||
| 309 | } | ||
| 310 | for (auto& trigger : trigger_devices) { | ||
| 311 | trigger.reset(); | ||
| 312 | } | ||
| 313 | for (auto& battery : battery_devices) { | ||
| 314 | battery.reset(); | ||
| 315 | } | ||
| 316 | for (auto& output : output_devices) { | ||
| 317 | output.reset(); | ||
| 318 | } | ||
| 319 | for (auto& button : tas_button_devices) { | ||
| 320 | button.reset(); | ||
| 321 | } | ||
| 322 | for (auto& stick : tas_stick_devices) { | ||
| 323 | stick.reset(); | ||
| 324 | } | ||
| 325 | } | ||
| 326 | |||
| 327 | void EmulatedController::EnableConfiguration() { | ||
| 328 | is_configuring = true; | ||
| 329 | tmp_is_connected = is_connected; | ||
| 330 | tmp_npad_type = npad_type; | ||
| 331 | } | ||
| 332 | |||
| 333 | void EmulatedController::DisableConfiguration() { | ||
| 334 | is_configuring = false; | ||
| 335 | |||
| 336 | // Apply temporary npad type to the real controller | ||
| 337 | if (tmp_npad_type != npad_type) { | ||
| 338 | if (is_connected) { | ||
| 339 | Disconnect(); | ||
| 340 | } | ||
| 341 | SetNpadStyleIndex(tmp_npad_type); | ||
| 342 | } | ||
| 343 | |||
| 344 | // Apply temporary connected status to the real controller | ||
| 345 | if (tmp_is_connected != is_connected) { | ||
| 346 | if (tmp_is_connected) { | ||
| 347 | Connect(); | ||
| 348 | return; | ||
| 349 | } | ||
| 350 | Disconnect(); | ||
| 351 | } | ||
| 352 | } | ||
| 353 | |||
| 354 | bool EmulatedController::IsConfiguring() const { | ||
| 355 | return is_configuring; | ||
| 356 | } | ||
| 357 | |||
| 358 | void EmulatedController::SaveCurrentConfig() { | ||
| 359 | const auto player_index = NpadIdTypeToIndex(npad_id_type); | ||
| 360 | auto& player = Settings::values.players.GetValue()[player_index]; | ||
| 361 | player.connected = is_connected; | ||
| 362 | player.controller_type = MapNPadToSettingsType(npad_type); | ||
| 363 | for (std::size_t index = 0; index < player.buttons.size(); ++index) { | ||
| 364 | player.buttons[index] = button_params[index].Serialize(); | ||
| 365 | } | ||
| 366 | for (std::size_t index = 0; index < player.analogs.size(); ++index) { | ||
| 367 | player.analogs[index] = stick_params[index].Serialize(); | ||
| 368 | } | ||
| 369 | for (std::size_t index = 0; index < player.motions.size(); ++index) { | ||
| 370 | player.motions[index] = motion_params[index].Serialize(); | ||
| 371 | } | ||
| 372 | } | ||
| 373 | |||
| 374 | void EmulatedController::RestoreConfig() { | ||
| 375 | if (!is_configuring) { | ||
| 376 | return; | ||
| 377 | } | ||
| 378 | ReloadFromSettings(); | ||
| 379 | } | ||
| 380 | |||
| 381 | std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices( | ||
| 382 | EmulatedDeviceIndex device_index) const { | ||
| 383 | std::vector<Common::ParamPackage> devices; | ||
| 384 | for (const auto& param : button_params) { | ||
| 385 | if (!param.Has("engine")) { | ||
| 386 | continue; | ||
| 387 | } | ||
| 388 | const auto devices_it = std::find_if( | ||
| 389 | devices.begin(), devices.end(), [param](const Common::ParamPackage param_) { | ||
| 390 | return param.Get("engine", "") == param_.Get("engine", "") && | ||
| 391 | param.Get("guid", "") == param_.Get("guid", "") && | ||
| 392 | param.Get("port", 0) == param_.Get("port", 0); | ||
| 393 | }); | ||
| 394 | if (devices_it != devices.end()) { | ||
| 395 | continue; | ||
| 396 | } | ||
| 397 | Common::ParamPackage device{}; | ||
| 398 | device.Set("engine", param.Get("engine", "")); | ||
| 399 | device.Set("guid", param.Get("guid", "")); | ||
| 400 | device.Set("port", param.Get("port", 0)); | ||
| 401 | devices.push_back(device); | ||
| 402 | } | ||
| 403 | |||
| 404 | for (const auto& param : stick_params) { | ||
| 405 | if (!param.Has("engine")) { | ||
| 406 | continue; | ||
| 407 | } | ||
| 408 | if (param.Get("engine", "") == "analog_from_button") { | ||
| 409 | continue; | ||
| 410 | } | ||
| 411 | const auto devices_it = std::find_if( | ||
| 412 | devices.begin(), devices.end(), [param](const Common::ParamPackage param_) { | ||
| 413 | return param.Get("engine", "") == param_.Get("engine", "") && | ||
| 414 | param.Get("guid", "") == param_.Get("guid", "") && | ||
| 415 | param.Get("port", 0) == param_.Get("port", 0); | ||
| 416 | }); | ||
| 417 | if (devices_it != devices.end()) { | ||
| 418 | continue; | ||
| 419 | } | ||
| 420 | Common::ParamPackage device{}; | ||
| 421 | device.Set("engine", param.Get("engine", "")); | ||
| 422 | device.Set("guid", param.Get("guid", "")); | ||
| 423 | device.Set("port", param.Get("port", 0)); | ||
| 424 | devices.push_back(device); | ||
| 425 | } | ||
| 426 | return devices; | ||
| 427 | } | ||
| 428 | |||
| 429 | Common::ParamPackage EmulatedController::GetButtonParam(std::size_t index) const { | ||
| 430 | if (index >= button_params.size()) { | ||
| 431 | return {}; | ||
| 432 | } | ||
| 433 | return button_params[index]; | ||
| 434 | } | ||
| 435 | |||
| 436 | Common::ParamPackage EmulatedController::GetStickParam(std::size_t index) const { | ||
| 437 | if (index >= stick_params.size()) { | ||
| 438 | return {}; | ||
| 439 | } | ||
| 440 | return stick_params[index]; | ||
| 441 | } | ||
| 442 | |||
| 443 | Common::ParamPackage EmulatedController::GetMotionParam(std::size_t index) const { | ||
| 444 | if (index >= motion_params.size()) { | ||
| 445 | return {}; | ||
| 446 | } | ||
| 447 | return motion_params[index]; | ||
| 448 | } | ||
| 449 | |||
| 450 | void EmulatedController::SetButtonParam(std::size_t index, Common::ParamPackage param) { | ||
| 451 | if (index >= button_params.size()) { | ||
| 452 | return; | ||
| 453 | } | ||
| 454 | button_params[index] = std::move(param); | ||
| 455 | ReloadInput(); | ||
| 456 | } | ||
| 457 | |||
| 458 | void EmulatedController::SetStickParam(std::size_t index, Common::ParamPackage param) { | ||
| 459 | if (index >= stick_params.size()) { | ||
| 460 | return; | ||
| 461 | } | ||
| 462 | stick_params[index] = std::move(param); | ||
| 463 | ReloadInput(); | ||
| 464 | } | ||
| 465 | |||
| 466 | void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage param) { | ||
| 467 | if (index >= motion_params.size()) { | ||
| 468 | return; | ||
| 469 | } | ||
| 470 | motion_params[index] = std::move(param); | ||
| 471 | ReloadInput(); | ||
| 472 | } | ||
| 473 | |||
| 474 | void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index, | ||
| 475 | Common::UUID uuid) { | ||
| 476 | if (index >= controller.button_values.size()) { | ||
| 477 | return; | ||
| 478 | } | ||
| 479 | { | ||
| 480 | std::lock_guard lock{mutex}; | ||
| 481 | bool value_changed = false; | ||
| 482 | const auto new_status = TransformToButton(callback); | ||
| 483 | auto& current_status = controller.button_values[index]; | ||
| 484 | |||
| 485 | // Only read button values that have the same uuid or are pressed once | ||
| 486 | if (current_status.uuid != uuid) { | ||
| 487 | if (!new_status.value) { | ||
| 488 | return; | ||
| 489 | } | ||
| 490 | } | ||
| 491 | |||
| 492 | current_status.toggle = new_status.toggle; | ||
| 493 | current_status.uuid = uuid; | ||
| 494 | |||
| 495 | // Update button status with current | ||
| 496 | if (!current_status.toggle) { | ||
| 497 | current_status.locked = false; | ||
| 498 | if (current_status.value != new_status.value) { | ||
| 499 | current_status.value = new_status.value; | ||
| 500 | value_changed = true; | ||
| 501 | } | ||
| 502 | } else { | ||
| 503 | // Toggle button and lock status | ||
| 504 | if (new_status.value && !current_status.locked) { | ||
| 505 | current_status.locked = true; | ||
| 506 | current_status.value = !current_status.value; | ||
| 507 | value_changed = true; | ||
| 508 | } | ||
| 509 | |||
| 510 | // Unlock button ready for next press | ||
| 511 | if (!new_status.value && current_status.locked) { | ||
| 512 | current_status.locked = false; | ||
| 513 | } | ||
| 514 | } | ||
| 515 | |||
| 516 | if (!value_changed) { | ||
| 517 | return; | ||
| 518 | } | ||
| 519 | |||
| 520 | if (is_configuring) { | ||
| 521 | controller.npad_button_state.raw = NpadButton::None; | ||
| 522 | controller.debug_pad_button_state.raw = 0; | ||
| 523 | TriggerOnChange(ControllerTriggerType::Button, false); | ||
| 524 | return; | ||
| 525 | } | ||
| 526 | |||
| 527 | switch (index) { | ||
| 528 | case Settings::NativeButton::A: | ||
| 529 | controller.npad_button_state.a.Assign(current_status.value); | ||
| 530 | controller.debug_pad_button_state.a.Assign(current_status.value); | ||
| 531 | break; | ||
| 532 | case Settings::NativeButton::B: | ||
| 533 | controller.npad_button_state.b.Assign(current_status.value); | ||
| 534 | controller.debug_pad_button_state.b.Assign(current_status.value); | ||
| 535 | break; | ||
| 536 | case Settings::NativeButton::X: | ||
| 537 | controller.npad_button_state.x.Assign(current_status.value); | ||
| 538 | controller.debug_pad_button_state.x.Assign(current_status.value); | ||
| 539 | break; | ||
| 540 | case Settings::NativeButton::Y: | ||
| 541 | controller.npad_button_state.y.Assign(current_status.value); | ||
| 542 | controller.debug_pad_button_state.y.Assign(current_status.value); | ||
| 543 | break; | ||
| 544 | case Settings::NativeButton::LStick: | ||
| 545 | controller.npad_button_state.stick_l.Assign(current_status.value); | ||
| 546 | break; | ||
| 547 | case Settings::NativeButton::RStick: | ||
| 548 | controller.npad_button_state.stick_r.Assign(current_status.value); | ||
| 549 | break; | ||
| 550 | case Settings::NativeButton::L: | ||
| 551 | controller.npad_button_state.l.Assign(current_status.value); | ||
| 552 | controller.debug_pad_button_state.l.Assign(current_status.value); | ||
| 553 | break; | ||
| 554 | case Settings::NativeButton::R: | ||
| 555 | controller.npad_button_state.r.Assign(current_status.value); | ||
| 556 | controller.debug_pad_button_state.r.Assign(current_status.value); | ||
| 557 | break; | ||
| 558 | case Settings::NativeButton::ZL: | ||
| 559 | controller.npad_button_state.zl.Assign(current_status.value); | ||
| 560 | controller.debug_pad_button_state.zl.Assign(current_status.value); | ||
| 561 | break; | ||
| 562 | case Settings::NativeButton::ZR: | ||
| 563 | controller.npad_button_state.zr.Assign(current_status.value); | ||
| 564 | controller.debug_pad_button_state.zr.Assign(current_status.value); | ||
| 565 | break; | ||
| 566 | case Settings::NativeButton::Plus: | ||
| 567 | controller.npad_button_state.plus.Assign(current_status.value); | ||
| 568 | controller.debug_pad_button_state.plus.Assign(current_status.value); | ||
| 569 | break; | ||
| 570 | case Settings::NativeButton::Minus: | ||
| 571 | controller.npad_button_state.minus.Assign(current_status.value); | ||
| 572 | controller.debug_pad_button_state.minus.Assign(current_status.value); | ||
| 573 | break; | ||
| 574 | case Settings::NativeButton::DLeft: | ||
| 575 | controller.npad_button_state.left.Assign(current_status.value); | ||
| 576 | controller.debug_pad_button_state.d_left.Assign(current_status.value); | ||
| 577 | break; | ||
| 578 | case Settings::NativeButton::DUp: | ||
| 579 | controller.npad_button_state.up.Assign(current_status.value); | ||
| 580 | controller.debug_pad_button_state.d_up.Assign(current_status.value); | ||
| 581 | break; | ||
| 582 | case Settings::NativeButton::DRight: | ||
| 583 | controller.npad_button_state.right.Assign(current_status.value); | ||
| 584 | controller.debug_pad_button_state.d_right.Assign(current_status.value); | ||
| 585 | break; | ||
| 586 | case Settings::NativeButton::DDown: | ||
| 587 | controller.npad_button_state.down.Assign(current_status.value); | ||
| 588 | controller.debug_pad_button_state.d_down.Assign(current_status.value); | ||
| 589 | break; | ||
| 590 | case Settings::NativeButton::SL: | ||
| 591 | controller.npad_button_state.left_sl.Assign(current_status.value); | ||
| 592 | controller.npad_button_state.right_sl.Assign(current_status.value); | ||
| 593 | break; | ||
| 594 | case Settings::NativeButton::SR: | ||
| 595 | controller.npad_button_state.left_sr.Assign(current_status.value); | ||
| 596 | controller.npad_button_state.right_sr.Assign(current_status.value); | ||
| 597 | break; | ||
| 598 | case Settings::NativeButton::Home: | ||
| 599 | case Settings::NativeButton::Screenshot: | ||
| 600 | break; | ||
| 601 | } | ||
| 602 | } | ||
| 603 | if (!is_connected) { | ||
| 604 | if (npad_id_type == NpadIdType::Player1 && npad_type != NpadStyleIndex::Handheld) { | ||
| 605 | Connect(); | ||
| 606 | } | ||
| 607 | if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) { | ||
| 608 | Connect(); | ||
| 609 | } | ||
| 610 | } | ||
| 611 | TriggerOnChange(ControllerTriggerType::Button, true); | ||
| 612 | } | ||
| 613 | |||
| 614 | void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback, std::size_t index, | ||
| 615 | Common::UUID uuid) { | ||
| 616 | if (index >= controller.stick_values.size()) { | ||
| 617 | return; | ||
| 618 | } | ||
| 619 | std::lock_guard lock{mutex}; | ||
| 620 | const auto stick_value = TransformToStick(callback); | ||
| 621 | |||
| 622 | // Only read stick values that have the same uuid or are over the threshold to avoid flapping | ||
| 623 | if (controller.stick_values[index].uuid != uuid) { | ||
| 624 | if (!stick_value.down && !stick_value.up && !stick_value.left && !stick_value.right) { | ||
| 625 | return; | ||
| 626 | } | ||
| 627 | } | ||
| 628 | |||
| 629 | controller.stick_values[index] = stick_value; | ||
| 630 | controller.stick_values[index].uuid = uuid; | ||
| 631 | |||
| 632 | if (is_configuring) { | ||
| 633 | controller.analog_stick_state.left = {}; | ||
| 634 | controller.analog_stick_state.right = {}; | ||
| 635 | TriggerOnChange(ControllerTriggerType::Stick, false); | ||
| 636 | return; | ||
| 637 | } | ||
| 638 | |||
| 639 | const AnalogStickState stick{ | ||
| 640 | .x = static_cast<s32>(controller.stick_values[index].x.value * HID_JOYSTICK_MAX), | ||
| 641 | .y = static_cast<s32>(controller.stick_values[index].y.value * HID_JOYSTICK_MAX), | ||
| 642 | }; | ||
| 643 | |||
| 644 | switch (index) { | ||
| 645 | case Settings::NativeAnalog::LStick: | ||
| 646 | controller.analog_stick_state.left = stick; | ||
| 647 | controller.npad_button_state.stick_l_left.Assign(controller.stick_values[index].left); | ||
| 648 | controller.npad_button_state.stick_l_up.Assign(controller.stick_values[index].up); | ||
| 649 | controller.npad_button_state.stick_l_right.Assign(controller.stick_values[index].right); | ||
| 650 | controller.npad_button_state.stick_l_down.Assign(controller.stick_values[index].down); | ||
| 651 | break; | ||
| 652 | case Settings::NativeAnalog::RStick: | ||
| 653 | controller.analog_stick_state.right = stick; | ||
| 654 | controller.npad_button_state.stick_r_left.Assign(controller.stick_values[index].left); | ||
| 655 | controller.npad_button_state.stick_r_up.Assign(controller.stick_values[index].up); | ||
| 656 | controller.npad_button_state.stick_r_right.Assign(controller.stick_values[index].right); | ||
| 657 | controller.npad_button_state.stick_r_down.Assign(controller.stick_values[index].down); | ||
| 658 | break; | ||
| 659 | } | ||
| 660 | |||
| 661 | TriggerOnChange(ControllerTriggerType::Stick, true); | ||
| 662 | } | ||
| 663 | |||
| 664 | void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callback, | ||
| 665 | std::size_t index, Common::UUID uuid) { | ||
| 666 | if (index >= controller.trigger_values.size()) { | ||
| 667 | return; | ||
| 668 | } | ||
| 669 | std::lock_guard lock{mutex}; | ||
| 670 | const auto trigger_value = TransformToTrigger(callback); | ||
| 671 | |||
| 672 | // Only read trigger values that have the same uuid or are pressed once | ||
| 673 | if (controller.trigger_values[index].uuid != uuid) { | ||
| 674 | if (!trigger_value.pressed.value) { | ||
| 675 | return; | ||
| 676 | } | ||
| 677 | } | ||
| 678 | |||
| 679 | controller.trigger_values[index] = trigger_value; | ||
| 680 | controller.trigger_values[index].uuid = uuid; | ||
| 681 | |||
| 682 | if (is_configuring) { | ||
| 683 | controller.gc_trigger_state.left = 0; | ||
| 684 | controller.gc_trigger_state.right = 0; | ||
| 685 | TriggerOnChange(ControllerTriggerType::Trigger, false); | ||
| 686 | return; | ||
| 687 | } | ||
| 688 | |||
| 689 | const auto& trigger = controller.trigger_values[index]; | ||
| 690 | |||
| 691 | switch (index) { | ||
| 692 | case Settings::NativeTrigger::LTrigger: | ||
| 693 | controller.gc_trigger_state.left = static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX); | ||
| 694 | controller.npad_button_state.zl.Assign(trigger.pressed.value); | ||
| 695 | break; | ||
| 696 | case Settings::NativeTrigger::RTrigger: | ||
| 697 | controller.gc_trigger_state.right = | ||
| 698 | static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX); | ||
| 699 | controller.npad_button_state.zr.Assign(trigger.pressed.value); | ||
| 700 | break; | ||
| 701 | } | ||
| 702 | |||
| 703 | TriggerOnChange(ControllerTriggerType::Trigger, true); | ||
| 704 | } | ||
| 705 | |||
| 706 | void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback, | ||
| 707 | std::size_t index) { | ||
| 708 | if (index >= controller.motion_values.size()) { | ||
| 709 | return; | ||
| 710 | } | ||
| 711 | std::lock_guard lock{mutex}; | ||
| 712 | auto& raw_status = controller.motion_values[index].raw_status; | ||
| 713 | auto& emulated = controller.motion_values[index].emulated; | ||
| 714 | |||
| 715 | raw_status = TransformToMotion(callback); | ||
| 716 | emulated.SetAcceleration(Common::Vec3f{ | ||
| 717 | raw_status.accel.x.value, | ||
| 718 | raw_status.accel.y.value, | ||
| 719 | raw_status.accel.z.value, | ||
| 720 | }); | ||
| 721 | emulated.SetGyroscope(Common::Vec3f{ | ||
| 722 | raw_status.gyro.x.value, | ||
| 723 | raw_status.gyro.y.value, | ||
| 724 | raw_status.gyro.z.value, | ||
| 725 | }); | ||
| 726 | emulated.UpdateRotation(raw_status.delta_timestamp); | ||
| 727 | emulated.UpdateOrientation(raw_status.delta_timestamp); | ||
| 728 | force_update_motion = raw_status.force_update; | ||
| 729 | |||
| 730 | if (is_configuring) { | ||
| 731 | TriggerOnChange(ControllerTriggerType::Motion, false); | ||
| 732 | return; | ||
| 733 | } | ||
| 734 | |||
| 735 | auto& motion = controller.motion_state[index]; | ||
| 736 | motion.accel = emulated.GetAcceleration(); | ||
| 737 | motion.gyro = emulated.GetGyroscope(); | ||
| 738 | motion.rotation = emulated.GetRotations(); | ||
| 739 | motion.orientation = emulated.GetOrientation(); | ||
| 740 | motion.is_at_rest = !emulated.IsMoving(motion_sensitivity); | ||
| 741 | |||
| 742 | TriggerOnChange(ControllerTriggerType::Motion, true); | ||
| 743 | } | ||
| 744 | |||
| 745 | void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callback, | ||
| 746 | std::size_t index) { | ||
| 747 | if (index >= controller.battery_values.size()) { | ||
| 748 | return; | ||
| 749 | } | ||
| 750 | std::lock_guard lock{mutex}; | ||
| 751 | controller.battery_values[index] = TransformToBattery(callback); | ||
| 752 | |||
| 753 | if (is_configuring) { | ||
| 754 | TriggerOnChange(ControllerTriggerType::Battery, false); | ||
| 755 | return; | ||
| 756 | } | ||
| 757 | |||
| 758 | bool is_charging = false; | ||
| 759 | bool is_powered = false; | ||
| 760 | NpadBatteryLevel battery_level = 0; | ||
| 761 | switch (controller.battery_values[index]) { | ||
| 762 | case Common::Input::BatteryLevel::Charging: | ||
| 763 | is_charging = true; | ||
| 764 | is_powered = true; | ||
| 765 | battery_level = 6; | ||
| 766 | break; | ||
| 767 | case Common::Input::BatteryLevel::Medium: | ||
| 768 | battery_level = 6; | ||
| 769 | break; | ||
| 770 | case Common::Input::BatteryLevel::Low: | ||
| 771 | battery_level = 4; | ||
| 772 | break; | ||
| 773 | case Common::Input::BatteryLevel::Critical: | ||
| 774 | battery_level = 2; | ||
| 775 | break; | ||
| 776 | case Common::Input::BatteryLevel::Empty: | ||
| 777 | battery_level = 0; | ||
| 778 | break; | ||
| 779 | case Common::Input::BatteryLevel::None: | ||
| 780 | case Common::Input::BatteryLevel::Full: | ||
| 781 | default: | ||
| 782 | is_powered = true; | ||
| 783 | battery_level = 8; | ||
| 784 | break; | ||
| 785 | } | ||
| 786 | |||
| 787 | switch (index) { | ||
| 788 | case LeftIndex: | ||
| 789 | controller.battery_state.left = { | ||
| 790 | .is_powered = is_powered, | ||
| 791 | .is_charging = is_charging, | ||
| 792 | .battery_level = battery_level, | ||
| 793 | }; | ||
| 794 | break; | ||
| 795 | case RightIndex: | ||
| 796 | controller.battery_state.right = { | ||
| 797 | .is_powered = is_powered, | ||
| 798 | .is_charging = is_charging, | ||
| 799 | .battery_level = battery_level, | ||
| 800 | }; | ||
| 801 | break; | ||
| 802 | case DualIndex: | ||
| 803 | controller.battery_state.dual = { | ||
| 804 | .is_powered = is_powered, | ||
| 805 | .is_charging = is_charging, | ||
| 806 | .battery_level = battery_level, | ||
| 807 | }; | ||
| 808 | break; | ||
| 809 | } | ||
| 810 | TriggerOnChange(ControllerTriggerType::Battery, true); | ||
| 811 | } | ||
| 812 | |||
| 813 | bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) { | ||
| 814 | if (device_index >= output_devices.size()) { | ||
| 815 | return false; | ||
| 816 | } | ||
| 817 | if (!output_devices[device_index]) { | ||
| 818 | return false; | ||
| 819 | } | ||
| 820 | const auto player_index = NpadIdTypeToIndex(npad_id_type); | ||
| 821 | const auto& player = Settings::values.players.GetValue()[player_index]; | ||
| 822 | const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f; | ||
| 823 | |||
| 824 | if (!player.vibration_enabled) { | ||
| 825 | return false; | ||
| 826 | } | ||
| 827 | |||
| 828 | // Exponential amplification is too strong at low amplitudes. Switch to a linear | ||
| 829 | // amplification if strength is set below 0.7f | ||
| 830 | const Common::Input::VibrationAmplificationType type = | ||
| 831 | strength > 0.7f ? Common::Input::VibrationAmplificationType::Exponential | ||
| 832 | : Common::Input::VibrationAmplificationType::Linear; | ||
| 833 | |||
| 834 | const Common::Input::VibrationStatus status = { | ||
| 835 | .low_amplitude = std::min(vibration.low_amplitude * strength, 1.0f), | ||
| 836 | .low_frequency = vibration.low_frequency, | ||
| 837 | .high_amplitude = std::min(vibration.high_amplitude * strength, 1.0f), | ||
| 838 | .high_frequency = vibration.high_frequency, | ||
| 839 | .type = type, | ||
| 840 | }; | ||
| 841 | return output_devices[device_index]->SetVibration(status) == | ||
| 842 | Common::Input::VibrationError::None; | ||
| 843 | } | ||
| 844 | |||
| 845 | bool EmulatedController::TestVibration(std::size_t device_index) { | ||
| 846 | if (device_index >= output_devices.size()) { | ||
| 847 | return false; | ||
| 848 | } | ||
| 849 | if (!output_devices[device_index]) { | ||
| 850 | return false; | ||
| 851 | } | ||
| 852 | |||
| 853 | // Send a slight vibration to test for rumble support | ||
| 854 | constexpr Common::Input::VibrationStatus status = { | ||
| 855 | .low_amplitude = 0.001f, | ||
| 856 | .low_frequency = 160.0f, | ||
| 857 | .high_amplitude = 0.001f, | ||
| 858 | .high_frequency = 320.0f, | ||
| 859 | .type = Common::Input::VibrationAmplificationType::Linear, | ||
| 860 | }; | ||
| 861 | return output_devices[device_index]->SetVibration(status) == | ||
| 862 | Common::Input::VibrationError::None; | ||
| 863 | } | ||
| 864 | |||
| 865 | void EmulatedController::SetLedPattern() { | ||
| 866 | for (auto& device : output_devices) { | ||
| 867 | if (!device) { | ||
| 868 | continue; | ||
| 869 | } | ||
| 870 | |||
| 871 | const LedPattern pattern = GetLedPattern(); | ||
| 872 | const Common::Input::LedStatus status = { | ||
| 873 | .led_1 = pattern.position1 != 0, | ||
| 874 | .led_2 = pattern.position2 != 0, | ||
| 875 | .led_3 = pattern.position3 != 0, | ||
| 876 | .led_4 = pattern.position4 != 0, | ||
| 877 | }; | ||
| 878 | device->SetLED(status); | ||
| 879 | } | ||
| 880 | } | ||
| 881 | |||
| 882 | void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles) { | ||
| 883 | supported_style_tag = supported_styles; | ||
| 884 | if (!is_connected) { | ||
| 885 | return; | ||
| 886 | } | ||
| 887 | if (!IsControllerSupported()) { | ||
| 888 | LOG_ERROR(Service_HID, "Controller type {} is not supported. Disconnecting controller", | ||
| 889 | npad_type); | ||
| 890 | Disconnect(); | ||
| 891 | } | ||
| 892 | } | ||
| 893 | |||
| 894 | bool EmulatedController::IsControllerSupported() const { | ||
| 895 | switch (npad_type) { | ||
| 896 | case NpadStyleIndex::ProController: | ||
| 897 | return supported_style_tag.fullkey; | ||
| 898 | case NpadStyleIndex::Handheld: | ||
| 899 | return supported_style_tag.handheld; | ||
| 900 | case NpadStyleIndex::JoyconDual: | ||
| 901 | return supported_style_tag.joycon_dual; | ||
| 902 | case NpadStyleIndex::JoyconLeft: | ||
| 903 | return supported_style_tag.joycon_left; | ||
| 904 | case NpadStyleIndex::JoyconRight: | ||
| 905 | return supported_style_tag.joycon_right; | ||
| 906 | case NpadStyleIndex::GameCube: | ||
| 907 | return supported_style_tag.gamecube; | ||
| 908 | case NpadStyleIndex::Pokeball: | ||
| 909 | return supported_style_tag.palma; | ||
| 910 | case NpadStyleIndex::NES: | ||
| 911 | return supported_style_tag.lark; | ||
| 912 | case NpadStyleIndex::SNES: | ||
| 913 | return supported_style_tag.lucia; | ||
| 914 | case NpadStyleIndex::N64: | ||
| 915 | return supported_style_tag.lagoon; | ||
| 916 | case NpadStyleIndex::SegaGenesis: | ||
| 917 | return supported_style_tag.lager; | ||
| 918 | default: | ||
| 919 | return false; | ||
| 920 | } | ||
| 921 | } | ||
| 922 | |||
| 923 | void EmulatedController::Connect() { | ||
| 924 | if (!IsControllerSupported()) { | ||
| 925 | LOG_ERROR(Service_HID, "Controller type {} is not supported", npad_type); | ||
| 926 | return; | ||
| 927 | } | ||
| 928 | { | ||
| 929 | std::lock_guard lock{mutex}; | ||
| 930 | if (is_configuring) { | ||
| 931 | tmp_is_connected = true; | ||
| 932 | TriggerOnChange(ControllerTriggerType::Connected, false); | ||
| 933 | return; | ||
| 934 | } | ||
| 935 | |||
| 936 | if (is_connected) { | ||
| 937 | return; | ||
| 938 | } | ||
| 939 | is_connected = true; | ||
| 940 | } | ||
| 941 | TriggerOnChange(ControllerTriggerType::Connected, true); | ||
| 942 | } | ||
| 943 | |||
| 944 | void EmulatedController::Disconnect() { | ||
| 945 | { | ||
| 946 | std::lock_guard lock{mutex}; | ||
| 947 | if (is_configuring) { | ||
| 948 | tmp_is_connected = false; | ||
| 949 | TriggerOnChange(ControllerTriggerType::Disconnected, false); | ||
| 950 | return; | ||
| 951 | } | ||
| 952 | |||
| 953 | if (!is_connected) { | ||
| 954 | return; | ||
| 955 | } | ||
| 956 | is_connected = false; | ||
| 957 | } | ||
| 958 | TriggerOnChange(ControllerTriggerType::Disconnected, true); | ||
| 959 | } | ||
| 960 | |||
| 961 | bool EmulatedController::IsConnected(bool get_temporary_value) const { | ||
| 962 | if (get_temporary_value && is_configuring) { | ||
| 963 | return tmp_is_connected; | ||
| 964 | } | ||
| 965 | return is_connected; | ||
| 966 | } | ||
| 967 | |||
| 968 | bool EmulatedController::IsVibrationEnabled() const { | ||
| 969 | const auto player_index = NpadIdTypeToIndex(npad_id_type); | ||
| 970 | const auto& player = Settings::values.players.GetValue()[player_index]; | ||
| 971 | return player.vibration_enabled; | ||
| 972 | } | ||
| 973 | |||
| 974 | NpadIdType EmulatedController::GetNpadIdType() const { | ||
| 975 | return npad_id_type; | ||
| 976 | } | ||
| 977 | |||
| 978 | NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) const { | ||
| 979 | if (get_temporary_value && is_configuring) { | ||
| 980 | return tmp_npad_type; | ||
| 981 | } | ||
| 982 | return npad_type; | ||
| 983 | } | ||
| 984 | |||
| 985 | void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) { | ||
| 986 | { | ||
| 987 | std::lock_guard lock{mutex}; | ||
| 988 | |||
| 989 | if (is_configuring) { | ||
| 990 | if (tmp_npad_type == npad_type_) { | ||
| 991 | return; | ||
| 992 | } | ||
| 993 | tmp_npad_type = npad_type_; | ||
| 994 | TriggerOnChange(ControllerTriggerType::Type, false); | ||
| 995 | return; | ||
| 996 | } | ||
| 997 | |||
| 998 | if (npad_type == npad_type_) { | ||
| 999 | return; | ||
| 1000 | } | ||
| 1001 | if (is_connected) { | ||
| 1002 | LOG_WARNING(Service_HID, "Controller {} type changed while it's connected", | ||
| 1003 | NpadIdTypeToIndex(npad_id_type)); | ||
| 1004 | } | ||
| 1005 | npad_type = npad_type_; | ||
| 1006 | } | ||
| 1007 | TriggerOnChange(ControllerTriggerType::Type, true); | ||
| 1008 | } | ||
| 1009 | |||
| 1010 | LedPattern EmulatedController::GetLedPattern() const { | ||
| 1011 | switch (npad_id_type) { | ||
| 1012 | case NpadIdType::Player1: | ||
| 1013 | return LedPattern{1, 0, 0, 0}; | ||
| 1014 | case NpadIdType::Player2: | ||
| 1015 | return LedPattern{1, 1, 0, 0}; | ||
| 1016 | case NpadIdType::Player3: | ||
| 1017 | return LedPattern{1, 1, 1, 0}; | ||
| 1018 | case NpadIdType::Player4: | ||
| 1019 | return LedPattern{1, 1, 1, 1}; | ||
| 1020 | case NpadIdType::Player5: | ||
| 1021 | return LedPattern{1, 0, 0, 1}; | ||
| 1022 | case NpadIdType::Player6: | ||
| 1023 | return LedPattern{1, 0, 1, 0}; | ||
| 1024 | case NpadIdType::Player7: | ||
| 1025 | return LedPattern{1, 0, 1, 1}; | ||
| 1026 | case NpadIdType::Player8: | ||
| 1027 | return LedPattern{0, 1, 1, 0}; | ||
| 1028 | default: | ||
| 1029 | return LedPattern{0, 0, 0, 0}; | ||
| 1030 | } | ||
| 1031 | } | ||
| 1032 | |||
| 1033 | ButtonValues EmulatedController::GetButtonsValues() const { | ||
| 1034 | return controller.button_values; | ||
| 1035 | } | ||
| 1036 | |||
| 1037 | SticksValues EmulatedController::GetSticksValues() const { | ||
| 1038 | return controller.stick_values; | ||
| 1039 | } | ||
| 1040 | |||
| 1041 | TriggerValues EmulatedController::GetTriggersValues() const { | ||
| 1042 | return controller.trigger_values; | ||
| 1043 | } | ||
| 1044 | |||
| 1045 | ControllerMotionValues EmulatedController::GetMotionValues() const { | ||
| 1046 | return controller.motion_values; | ||
| 1047 | } | ||
| 1048 | |||
| 1049 | ColorValues EmulatedController::GetColorsValues() const { | ||
| 1050 | return controller.color_values; | ||
| 1051 | } | ||
| 1052 | |||
| 1053 | BatteryValues EmulatedController::GetBatteryValues() const { | ||
| 1054 | return controller.battery_values; | ||
| 1055 | } | ||
| 1056 | |||
| 1057 | NpadButtonState EmulatedController::GetNpadButtons() const { | ||
| 1058 | if (is_configuring) { | ||
| 1059 | return {}; | ||
| 1060 | } | ||
| 1061 | return controller.npad_button_state; | ||
| 1062 | } | ||
| 1063 | |||
| 1064 | DebugPadButton EmulatedController::GetDebugPadButtons() const { | ||
| 1065 | if (is_configuring) { | ||
| 1066 | return {}; | ||
| 1067 | } | ||
| 1068 | return controller.debug_pad_button_state; | ||
| 1069 | } | ||
| 1070 | |||
| 1071 | AnalogSticks EmulatedController::GetSticks() const { | ||
| 1072 | if (is_configuring) { | ||
| 1073 | return {}; | ||
| 1074 | } | ||
| 1075 | // Some drivers like stick from buttons need constant refreshing | ||
| 1076 | for (auto& device : stick_devices) { | ||
| 1077 | if (!device) { | ||
| 1078 | continue; | ||
| 1079 | } | ||
| 1080 | device->SoftUpdate(); | ||
| 1081 | } | ||
| 1082 | return controller.analog_stick_state; | ||
| 1083 | } | ||
| 1084 | |||
| 1085 | NpadGcTriggerState EmulatedController::GetTriggers() const { | ||
| 1086 | if (is_configuring) { | ||
| 1087 | return {}; | ||
| 1088 | } | ||
| 1089 | return controller.gc_trigger_state; | ||
| 1090 | } | ||
| 1091 | |||
| 1092 | MotionState EmulatedController::GetMotions() const { | ||
| 1093 | if (force_update_motion) { | ||
| 1094 | for (auto& device : motion_devices) { | ||
| 1095 | if (!device) { | ||
| 1096 | continue; | ||
| 1097 | } | ||
| 1098 | device->ForceUpdate(); | ||
| 1099 | } | ||
| 1100 | } | ||
| 1101 | return controller.motion_state; | ||
| 1102 | } | ||
| 1103 | |||
| 1104 | ControllerColors EmulatedController::GetColors() const { | ||
| 1105 | return controller.colors_state; | ||
| 1106 | } | ||
| 1107 | |||
| 1108 | BatteryLevelState EmulatedController::GetBattery() const { | ||
| 1109 | return controller.battery_state; | ||
| 1110 | } | ||
| 1111 | |||
| 1112 | void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) { | ||
| 1113 | for (const auto& poller_pair : callback_list) { | ||
| 1114 | const ControllerUpdateCallback& poller = poller_pair.second; | ||
| 1115 | if (!is_npad_service_update && poller.is_npad_service) { | ||
| 1116 | continue; | ||
| 1117 | } | ||
| 1118 | if (poller.on_change) { | ||
| 1119 | poller.on_change(type); | ||
| 1120 | } | ||
| 1121 | } | ||
| 1122 | } | ||
| 1123 | |||
| 1124 | int EmulatedController::SetCallback(ControllerUpdateCallback update_callback) { | ||
| 1125 | std::lock_guard lock{mutex}; | ||
| 1126 | callback_list.insert_or_assign(last_callback_key, std::move(update_callback)); | ||
| 1127 | return last_callback_key++; | ||
| 1128 | } | ||
| 1129 | |||
| 1130 | void EmulatedController::DeleteCallback(int key) { | ||
| 1131 | std::lock_guard lock{mutex}; | ||
| 1132 | const auto& iterator = callback_list.find(key); | ||
| 1133 | if (iterator == callback_list.end()) { | ||
| 1134 | LOG_ERROR(Input, "Tried to delete non-existent callback {}", key); | ||
| 1135 | return; | ||
| 1136 | } | ||
| 1137 | callback_list.erase(iterator); | ||
| 1138 | } | ||
| 1139 | } // namespace Core::HID | ||