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-rw-r--r--src/core/frontend/framebuffer_layout.cpp7
-rw-r--r--src/core/frontend/framebuffer_layout.h11
2 files changed, 7 insertions, 11 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index 4b58b672a..26a5b12aa 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -25,7 +25,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
25 ASSERT(height > 0); 25 ASSERT(height > 0);
26 // The drawing code needs at least somewhat valid values for both screens 26 // The drawing code needs at least somewhat valid values for both screens
27 // so just calculate them both even if the other isn't showing. 27 // so just calculate them both even if the other isn't showing.
28 FramebufferLayout res{width, height, false, {}}; 28 FramebufferLayout res{
29 .width = width,
30 .height = height,
31 .screen = {},
32 .is_srgb = false,
33 };
29 34
30 const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width); 35 const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width);
31 const float emulation_aspect_ratio = EmulationAspectRatio( 36 const float emulation_aspect_ratio = EmulationAspectRatio(
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index 2e36c0163..8e341e4e2 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -35,17 +35,8 @@ enum class AspectRatio {
35struct FramebufferLayout { 35struct FramebufferLayout {
36 u32 width{ScreenUndocked::Width}; 36 u32 width{ScreenUndocked::Width};
37 u32 height{ScreenUndocked::Height}; 37 u32 height{ScreenUndocked::Height};
38 bool is_srgb{};
39
40 Common::Rectangle<u32> screen; 38 Common::Rectangle<u32> screen;
41 39 bool is_srgb{};
42 /**
43 * Returns the ration of pixel size of the screen, compared to the native size of the undocked
44 * Switch screen.
45 */
46 float GetScalingRatio() const {
47 return static_cast<float>(screen.GetWidth()) / ScreenUndocked::Width;
48 }
49}; 40};
50 41
51/** 42/**