diff options
Diffstat (limited to 'src/core/frontend')
| -rw-r--r-- | src/core/frontend/emu_window.cpp | 8 | ||||
| -rw-r--r-- | src/core/frontend/framebuffer_layout.cpp | 18 | ||||
| -rw-r--r-- | src/core/frontend/framebuffer_layout.h | 11 |
3 files changed, 24 insertions, 13 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index 5fdb3a7e8..4f7d54a33 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp | |||
| @@ -5,10 +5,10 @@ | |||
| 5 | #include <algorithm> | 5 | #include <algorithm> |
| 6 | #include <cmath> | 6 | #include <cmath> |
| 7 | #include "common/assert.h" | 7 | #include "common/assert.h" |
| 8 | #include "core/3ds.h" | ||
| 8 | #include "core/core.h" | 9 | #include "core/core.h" |
| 9 | #include "core/frontend/emu_window.h" | 10 | #include "core/frontend/emu_window.h" |
| 10 | #include "core/settings.h" | 11 | #include "core/settings.h" |
| 11 | #include "video_core/video_core.h" | ||
| 12 | 12 | ||
| 13 | /** | 13 | /** |
| 14 | * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout | 14 | * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout |
| @@ -38,11 +38,9 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { | |||
| 38 | if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) | 38 | if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) |
| 39 | return; | 39 | return; |
| 40 | 40 | ||
| 41 | touch_x = VideoCore::kScreenBottomWidth * | 41 | touch_x = Core::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) / |
| 42 | (framebuffer_x - framebuffer_layout.bottom_screen.left) / | ||
| 43 | (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left); | 42 | (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left); |
| 44 | touch_y = VideoCore::kScreenBottomHeight * | 43 | touch_y = Core::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) / |
| 45 | (framebuffer_y - framebuffer_layout.bottom_screen.top) / | ||
| 46 | (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); | 44 | (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); |
| 47 | 45 | ||
| 48 | touch_pressed = true; | 46 | touch_pressed = true; |
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index f3815170d..d2d02f9ff 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp | |||
| @@ -5,16 +5,20 @@ | |||
| 5 | #include <cmath> | 5 | #include <cmath> |
| 6 | 6 | ||
| 7 | #include "common/assert.h" | 7 | #include "common/assert.h" |
| 8 | #include "core/3ds.h" | ||
| 8 | #include "core/frontend/framebuffer_layout.h" | 9 | #include "core/frontend/framebuffer_layout.h" |
| 9 | #include "core/settings.h" | 10 | #include "core/settings.h" |
| 10 | #include "video_core/video_core.h" | ||
| 11 | 11 | ||
| 12 | namespace Layout { | 12 | namespace Layout { |
| 13 | 13 | ||
| 14 | static const float TOP_SCREEN_ASPECT_RATIO = | 14 | static const float TOP_SCREEN_ASPECT_RATIO = |
| 15 | static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth; | 15 | static_cast<float>(Core::kScreenTopHeight) / Core::kScreenTopWidth; |
| 16 | static const float BOT_SCREEN_ASPECT_RATIO = | 16 | static const float BOT_SCREEN_ASPECT_RATIO = |
| 17 | static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth; | 17 | static_cast<float>(Core::kScreenBottomHeight) / Core::kScreenBottomWidth; |
| 18 | |||
| 19 | float FramebufferLayout::GetScalingRatio() const { | ||
| 20 | return static_cast<float>(top_screen.GetWidth()) / Core::kScreenTopWidth; | ||
| 21 | } | ||
| 18 | 22 | ||
| 19 | // Finds the largest size subrectangle contained in window area that is confined to the aspect ratio | 23 | // Finds the largest size subrectangle contained in window area that is confined to the aspect ratio |
| 20 | template <class T> | 24 | template <class T> |
| @@ -106,10 +110,10 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped | |||
| 106 | float window_aspect_ratio = static_cast<float>(height) / width; | 110 | float window_aspect_ratio = static_cast<float>(height) / width; |
| 107 | float emulation_aspect_ratio = | 111 | float emulation_aspect_ratio = |
| 108 | swapped | 112 | swapped |
| 109 | ? VideoCore::kScreenBottomHeight * 4 / | 113 | ? Core::kScreenBottomHeight * 4 / |
| 110 | (VideoCore::kScreenBottomWidth * 4.0f + VideoCore::kScreenTopWidth) | 114 | (Core::kScreenBottomWidth * 4.0f + Core::kScreenTopWidth) |
| 111 | : VideoCore::kScreenTopHeight * 4 / | 115 | : Core::kScreenTopHeight * 4 / |
| 112 | (VideoCore::kScreenTopWidth * 4.0f + VideoCore::kScreenBottomWidth); | 116 | (Core::kScreenTopWidth * 4.0f + Core::kScreenBottomWidth); |
| 113 | float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO; | 117 | float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO; |
| 114 | float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO; | 118 | float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO; |
| 115 | 119 | ||
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h index f1df5c55a..9a7738969 100644 --- a/src/core/frontend/framebuffer_layout.h +++ b/src/core/frontend/framebuffer_layout.h | |||
| @@ -5,7 +5,9 @@ | |||
| 5 | #pragma once | 5 | #pragma once |
| 6 | 6 | ||
| 7 | #include "common/math_util.h" | 7 | #include "common/math_util.h" |
| 8 | |||
| 8 | namespace Layout { | 9 | namespace Layout { |
| 10 | |||
| 9 | /// Describes the layout of the window framebuffer (size and top/bottom screen positions) | 11 | /// Describes the layout of the window framebuffer (size and top/bottom screen positions) |
| 10 | struct FramebufferLayout { | 12 | struct FramebufferLayout { |
| 11 | unsigned width; | 13 | unsigned width; |
| @@ -14,6 +16,12 @@ struct FramebufferLayout { | |||
| 14 | bool bottom_screen_enabled; | 16 | bool bottom_screen_enabled; |
| 15 | MathUtil::Rectangle<unsigned> top_screen; | 17 | MathUtil::Rectangle<unsigned> top_screen; |
| 16 | MathUtil::Rectangle<unsigned> bottom_screen; | 18 | MathUtil::Rectangle<unsigned> bottom_screen; |
| 19 | |||
| 20 | /** | ||
| 21 | * Returns the ration of pixel size of the top screen, compared to the native size of the 3DS | ||
| 22 | * screen. | ||
| 23 | */ | ||
| 24 | float GetScalingRatio() const; | ||
| 17 | }; | 25 | }; |
| 18 | 26 | ||
| 19 | /** | 27 | /** |
| @@ -52,4 +60,5 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swap | |||
| 52 | * @return Newly created FramebufferLayout object with default screen regions initialized | 60 | * @return Newly created FramebufferLayout object with default screen regions initialized |
| 53 | */ | 61 | */ |
| 54 | FramebufferLayout CustomFrameLayout(unsigned width, unsigned height); | 62 | FramebufferLayout CustomFrameLayout(unsigned width, unsigned height); |
| 55 | } | 63 | |
| 64 | } // namespace Layout | ||