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-rw-r--r--src/core/frontend/applets/controller.cpp45
-rw-r--r--src/core/frontend/applets/controller.h8
-rw-r--r--src/core/frontend/emu_window.cpp98
-rw-r--r--src/core/frontend/emu_window.h30
-rw-r--r--src/core/frontend/framebuffer_layout.cpp7
-rw-r--r--src/core/frontend/framebuffer_layout.h11
-rw-r--r--src/core/frontend/input.h217
-rw-r--r--src/core/frontend/input_interpreter.cpp62
-rw-r--r--src/core/frontend/input_interpreter.h144
9 files changed, 46 insertions, 576 deletions
diff --git a/src/core/frontend/applets/controller.cpp b/src/core/frontend/applets/controller.cpp
index 03bbedf8b..6dbd38ffa 100644
--- a/src/core/frontend/applets/controller.cpp
+++ b/src/core/frontend/applets/controller.cpp
@@ -5,16 +5,15 @@
5#include "common/assert.h" 5#include "common/assert.h"
6#include "common/logging/log.h" 6#include "common/logging/log.h"
7#include "core/frontend/applets/controller.h" 7#include "core/frontend/applets/controller.h"
8#include "core/hle/service/hid/controllers/npad.h" 8#include "core/hid/emulated_controller.h"
9#include "core/hle/service/hid/hid.h" 9#include "core/hid/hid_core.h"
10#include "core/hle/service/sm/sm.h" 10#include "core/hid/hid_types.h"
11 11
12namespace Core::Frontend { 12namespace Core::Frontend {
13 13
14ControllerApplet::~ControllerApplet() = default; 14ControllerApplet::~ControllerApplet() = default;
15 15
16DefaultControllerApplet::DefaultControllerApplet(Service::SM::ServiceManager& service_manager_) 16DefaultControllerApplet::DefaultControllerApplet(HID::HIDCore& hid_core_) : hid_core{hid_core_} {}
17 : service_manager{service_manager_} {}
18 17
19DefaultControllerApplet::~DefaultControllerApplet() = default; 18DefaultControllerApplet::~DefaultControllerApplet() = default;
20 19
@@ -22,24 +21,20 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
22 const ControllerParameters& parameters) const { 21 const ControllerParameters& parameters) const {
23 LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!"); 22 LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!");
24 23
25 auto& npad =
26 service_manager.GetService<Service::HID::Hid>("hid")
27 ->GetAppletResource()
28 ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
29
30 auto& players = Settings::values.players.GetValue();
31
32 const std::size_t min_supported_players = 24 const std::size_t min_supported_players =
33 parameters.enable_single_mode ? 1 : parameters.min_players; 25 parameters.enable_single_mode ? 1 : parameters.min_players;
34 26
35 // Disconnect Handheld first. 27 // Disconnect Handheld first.
36 npad.DisconnectNpadAtIndex(8); 28 auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
29 handheld->Disconnect();
37 30
38 // Deduce the best configuration based on the input parameters. 31 // Deduce the best configuration based on the input parameters.
39 for (std::size_t index = 0; index < players.size() - 2; ++index) { 32 for (std::size_t index = 0; index < hid_core.available_controllers - 2; ++index) {
33 auto* controller = hid_core.GetEmulatedControllerByIndex(index);
34
40 // First, disconnect all controllers regardless of the value of keep_controllers_connected. 35 // First, disconnect all controllers regardless of the value of keep_controllers_connected.
41 // This makes it easy to connect the desired controllers. 36 // This makes it easy to connect the desired controllers.
42 npad.DisconnectNpadAtIndex(index); 37 controller->Disconnect();
43 38
44 // Only connect the minimum number of required players. 39 // Only connect the minimum number of required players.
45 if (index >= min_supported_players) { 40 if (index >= min_supported_players) {
@@ -49,27 +44,27 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
49 // Connect controllers based on the following priority list from highest to lowest priority: 44 // Connect controllers based on the following priority list from highest to lowest priority:
50 // Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld 45 // Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
51 if (parameters.allow_pro_controller) { 46 if (parameters.allow_pro_controller) {
52 npad.AddNewControllerAt( 47 controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
53 npad.MapSettingsTypeToNPad(Settings::ControllerType::ProController), index); 48 controller->Connect();
54 } else if (parameters.allow_dual_joycons) { 49 } else if (parameters.allow_dual_joycons) {
55 npad.AddNewControllerAt( 50 controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconDual);
56 npad.MapSettingsTypeToNPad(Settings::ControllerType::DualJoyconDetached), index); 51 controller->Connect();
57 } else if (parameters.allow_left_joycon && parameters.allow_right_joycon) { 52 } else if (parameters.allow_left_joycon && parameters.allow_right_joycon) {
58 // Assign left joycons to even player indices and right joycons to odd player indices. 53 // Assign left joycons to even player indices and right joycons to odd player indices.
59 // We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and 54 // We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and
60 // a right Joycon for Player 2 in 2 Player Assist mode. 55 // a right Joycon for Player 2 in 2 Player Assist mode.
61 if (index % 2 == 0) { 56 if (index % 2 == 0) {
62 npad.AddNewControllerAt( 57 controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconLeft);
63 npad.MapSettingsTypeToNPad(Settings::ControllerType::LeftJoycon), index); 58 controller->Connect();
64 } else { 59 } else {
65 npad.AddNewControllerAt( 60 controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconRight);
66 npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index); 61 controller->Connect();
67 } 62 }
68 } else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld && 63 } else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
69 !Settings::values.use_docked_mode.GetValue()) { 64 !Settings::values.use_docked_mode.GetValue()) {
70 // We should *never* reach here under any normal circumstances. 65 // We should *never* reach here under any normal circumstances.
71 npad.AddNewControllerAt(npad.MapSettingsTypeToNPad(Settings::ControllerType::Handheld), 66 controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
72 index); 67 controller->Connect();
73 } else { 68 } else {
74 UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!"); 69 UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!");
75 } 70 }
diff --git a/src/core/frontend/applets/controller.h b/src/core/frontend/applets/controller.h
index b0626a0f9..014bc8901 100644
--- a/src/core/frontend/applets/controller.h
+++ b/src/core/frontend/applets/controller.h
@@ -8,8 +8,8 @@
8 8
9#include "common/common_types.h" 9#include "common/common_types.h"
10 10
11namespace Service::SM { 11namespace Core::HID {
12class ServiceManager; 12class HIDCore;
13} 13}
14 14
15namespace Core::Frontend { 15namespace Core::Frontend {
@@ -44,14 +44,14 @@ public:
44 44
45class DefaultControllerApplet final : public ControllerApplet { 45class DefaultControllerApplet final : public ControllerApplet {
46public: 46public:
47 explicit DefaultControllerApplet(Service::SM::ServiceManager& service_manager_); 47 explicit DefaultControllerApplet(HID::HIDCore& hid_core_);
48 ~DefaultControllerApplet() override; 48 ~DefaultControllerApplet() override;
49 49
50 void ReconfigureControllers(std::function<void()> callback, 50 void ReconfigureControllers(std::function<void()> callback,
51 const ControllerParameters& parameters) const override; 51 const ControllerParameters& parameters) const override;
52 52
53private: 53private:
54 Service::SM::ServiceManager& service_manager; 54 HID::HIDCore& hid_core;
55}; 55};
56 56
57} // namespace Core::Frontend 57} // namespace Core::Frontend
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index e1f7e5886..57c6ffc43 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -3,87 +3,23 @@
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <mutex> 5#include <mutex>
6#include "common/settings.h"
7#include "core/frontend/emu_window.h" 6#include "core/frontend/emu_window.h"
8#include "core/frontend/input.h"
9 7
10namespace Core::Frontend { 8namespace Core::Frontend {
11 9
12GraphicsContext::~GraphicsContext() = default; 10GraphicsContext::~GraphicsContext() = default;
13 11
14class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
15 public std::enable_shared_from_this<TouchState> {
16public:
17 std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
18 return std::make_unique<Device>(shared_from_this());
19 }
20
21 std::mutex mutex;
22
23 Input::TouchStatus status;
24
25private:
26 class Device : public Input::TouchDevice {
27 public:
28 explicit Device(std::weak_ptr<TouchState>&& touch_state_) : touch_state(touch_state_) {}
29 Input::TouchStatus GetStatus() const override {
30 if (auto state = touch_state.lock()) {
31 std::lock_guard guard{state->mutex};
32 return state->status;
33 }
34 return {};
35 }
36
37 private:
38 std::weak_ptr<TouchState> touch_state;
39 };
40};
41
42EmuWindow::EmuWindow() { 12EmuWindow::EmuWindow() {
43 // TODO: Find a better place to set this. 13 // TODO: Find a better place to set this.
44 config.min_client_area_size = 14 config.min_client_area_size =
45 std::make_pair(Layout::MinimumSize::Width, Layout::MinimumSize::Height); 15 std::make_pair(Layout::MinimumSize::Width, Layout::MinimumSize::Height);
46 active_config = config; 16 active_config = config;
47 touch_state = std::make_shared<TouchState>();
48 Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
49}
50
51EmuWindow::~EmuWindow() {
52 Input::UnregisterFactory<Input::TouchDevice>("emu_window");
53}
54
55/**
56 * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
57 * @param layout FramebufferLayout object describing the framebuffer size and screen positions
58 * @param framebuffer_x Framebuffer x-coordinate to check
59 * @param framebuffer_y Framebuffer y-coordinate to check
60 * @return True if the coordinates are within the touchpad, otherwise false
61 */
62static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, u32 framebuffer_x,
63 u32 framebuffer_y) {
64 return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom &&
65 framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right);
66}
67
68std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
69 new_x = std::max(new_x, framebuffer_layout.screen.left);
70 new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
71
72 new_y = std::max(new_y, framebuffer_layout.screen.top);
73 new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1);
74
75 return std::make_pair(new_x, new_y);
76} 17}
77 18
78void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) { 19EmuWindow::~EmuWindow() {}
79 if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
80 return;
81 }
82 if (id >= touch_state->status.size()) {
83 return;
84 }
85 20
86 std::lock_guard guard{touch_state->mutex}; 21std::pair<f32, f32> EmuWindow::MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const {
22 std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
87 const float x = 23 const float x =
88 static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) / 24 static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
89 static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left); 25 static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
@@ -91,31 +27,17 @@ void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
91 static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) / 27 static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
92 static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top); 28 static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
93 29
94 touch_state->status[id] = std::make_tuple(x, y, true); 30 return std::make_pair(x, y);
95}
96
97void EmuWindow::TouchReleased(size_t id) {
98 if (id >= touch_state->status.size()) {
99 return;
100 }
101 std::lock_guard guard{touch_state->mutex};
102 touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false);
103} 31}
104 32
105void EmuWindow::TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id) { 33std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
106 if (id >= touch_state->status.size()) { 34 new_x = std::max(new_x, framebuffer_layout.screen.left);
107 return; 35 new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
108 }
109
110 if (!std::get<2>(touch_state->status[id])) {
111 return;
112 }
113 36
114 if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) { 37 new_y = std::max(new_y, framebuffer_layout.screen.top);
115 std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y); 38 new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1);
116 }
117 39
118 TouchPressed(framebuffer_x, framebuffer_y, id); 40 return std::make_pair(new_x, new_y);
119} 41}
120 42
121void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height) { 43void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height) {
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 8a86a1d27..e413a520a 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -113,28 +113,6 @@ public:
113 virtual bool IsShown() const = 0; 113 virtual bool IsShown() const = 0;
114 114
115 /** 115 /**
116 * Signal that a touch pressed event has occurred (e.g. mouse click pressed)
117 * @param framebuffer_x Framebuffer x-coordinate that was pressed
118 * @param framebuffer_y Framebuffer y-coordinate that was pressed
119 * @param id Touch event ID
120 */
121 void TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id);
122
123 /**
124 * Signal that a touch released event has occurred (e.g. mouse click released)
125 * @param id Touch event ID
126 */
127 void TouchReleased(size_t id);
128
129 /**
130 * Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
131 * @param framebuffer_x Framebuffer x-coordinate
132 * @param framebuffer_y Framebuffer y-coordinate
133 * @param id Touch event ID
134 */
135 void TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id);
136
137 /**
138 * Returns currently active configuration. 116 * Returns currently active configuration.
139 * @note Accesses to the returned object need not be consistent because it may be modified in 117 * @note Accesses to the returned object need not be consistent because it may be modified in
140 * another thread 118 * another thread
@@ -212,6 +190,11 @@ protected:
212 client_area_height = size.second; 190 client_area_height = size.second;
213 } 191 }
214 192
193 /**
194 * Converts a screen postion into the equivalent touchscreen position.
195 */
196 std::pair<f32, f32> MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const;
197
215 WindowSystemInfo window_info; 198 WindowSystemInfo window_info;
216 199
217private: 200private:
@@ -237,9 +220,6 @@ private:
237 WindowConfig config; ///< Internal configuration (changes pending for being applied in 220 WindowConfig config; ///< Internal configuration (changes pending for being applied in
238 /// ProcessConfigurationChanges) 221 /// ProcessConfigurationChanges)
239 WindowConfig active_config; ///< Internal active configuration 222 WindowConfig active_config; ///< Internal active configuration
240
241 class TouchState;
242 std::shared_ptr<TouchState> touch_state;
243}; 223};
244 224
245} // namespace Core::Frontend 225} // namespace Core::Frontend
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index 4b58b672a..26a5b12aa 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -25,7 +25,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
25 ASSERT(height > 0); 25 ASSERT(height > 0);
26 // The drawing code needs at least somewhat valid values for both screens 26 // The drawing code needs at least somewhat valid values for both screens
27 // so just calculate them both even if the other isn't showing. 27 // so just calculate them both even if the other isn't showing.
28 FramebufferLayout res{width, height, false, {}}; 28 FramebufferLayout res{
29 .width = width,
30 .height = height,
31 .screen = {},
32 .is_srgb = false,
33 };
29 34
30 const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width); 35 const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width);
31 const float emulation_aspect_ratio = EmulationAspectRatio( 36 const float emulation_aspect_ratio = EmulationAspectRatio(
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index 2e36c0163..8e341e4e2 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -35,17 +35,8 @@ enum class AspectRatio {
35struct FramebufferLayout { 35struct FramebufferLayout {
36 u32 width{ScreenUndocked::Width}; 36 u32 width{ScreenUndocked::Width};
37 u32 height{ScreenUndocked::Height}; 37 u32 height{ScreenUndocked::Height};
38 bool is_srgb{};
39
40 Common::Rectangle<u32> screen; 38 Common::Rectangle<u32> screen;
41 39 bool is_srgb{};
42 /**
43 * Returns the ration of pixel size of the screen, compared to the native size of the undocked
44 * Switch screen.
45 */
46 float GetScalingRatio() const {
47 return static_cast<float>(screen.GetWidth()) / ScreenUndocked::Width;
48 }
49}; 40};
50 41
51/** 42/**
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
deleted file mode 100644
index f1747c5b2..000000000
--- a/src/core/frontend/input.h
+++ /dev/null
@@ -1,217 +0,0 @@
1// Copyright 2017 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <functional>
8#include <memory>
9#include <string>
10#include <tuple>
11#include <unordered_map>
12#include <utility>
13#include "common/logging/log.h"
14#include "common/param_package.h"
15#include "common/quaternion.h"
16#include "common/vector_math.h"
17
18namespace Input {
19
20enum class AnalogDirection : u8 {
21 RIGHT,
22 LEFT,
23 UP,
24 DOWN,
25};
26struct AnalogProperties {
27 float deadzone;
28 float range;
29 float threshold;
30};
31template <typename StatusType>
32struct InputCallback {
33 std::function<void(StatusType)> on_change;
34};
35
36/// An abstract class template for an input device (a button, an analog input, etc.).
37template <typename StatusType>
38class InputDevice {
39public:
40 virtual ~InputDevice() = default;
41 virtual StatusType GetStatus() const {
42 return {};
43 }
44 virtual StatusType GetRawStatus() const {
45 return GetStatus();
46 }
47 virtual AnalogProperties GetAnalogProperties() const {
48 return {};
49 }
50 virtual bool GetAnalogDirectionStatus([[maybe_unused]] AnalogDirection direction) const {
51 return {};
52 }
53 virtual bool SetRumblePlay([[maybe_unused]] f32 amp_low, [[maybe_unused]] f32 freq_low,
54 [[maybe_unused]] f32 amp_high,
55 [[maybe_unused]] f32 freq_high) const {
56 return {};
57 }
58 void SetCallback(InputCallback<StatusType> callback_) {
59 callback = std::move(callback_);
60 }
61 void TriggerOnChange() {
62 if (callback.on_change) {
63 callback.on_change(GetStatus());
64 }
65 }
66
67private:
68 InputCallback<StatusType> callback;
69};
70
71/// An abstract class template for a factory that can create input devices.
72template <typename InputDeviceType>
73class Factory {
74public:
75 virtual ~Factory() = default;
76 virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0;
77};
78
79namespace Impl {
80
81template <typename InputDeviceType>
82using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>;
83
84template <typename InputDeviceType>
85struct FactoryList {
86 static FactoryListType<InputDeviceType> list;
87};
88
89template <typename InputDeviceType>
90FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list;
91
92} // namespace Impl
93
94/**
95 * Registers an input device factory.
96 * @tparam InputDeviceType the type of input devices the factory can create
97 * @param name the name of the factory. Will be used to match the "engine" parameter when creating
98 * a device
99 * @param factory the factory object to register
100 */
101template <typename InputDeviceType>
102void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) {
103 auto pair = std::make_pair(name, std::move(factory));
104 if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) {
105 LOG_ERROR(Input, "Factory '{}' already registered", name);
106 }
107}
108
109/**
110 * Unregisters an input device factory.
111 * @tparam InputDeviceType the type of input devices the factory can create
112 * @param name the name of the factory to unregister
113 */
114template <typename InputDeviceType>
115void UnregisterFactory(const std::string& name) {
116 if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) {
117 LOG_ERROR(Input, "Factory '{}' not registered", name);
118 }
119}
120
121/**
122 * Create an input device from given paramters.
123 * @tparam InputDeviceType the type of input devices to create
124 * @param params a serialized ParamPackage string contains all parameters for creating the device
125 */
126template <typename InputDeviceType>
127std::unique_ptr<InputDeviceType> CreateDevice(const std::string& params) {
128 const Common::ParamPackage package(params);
129 const std::string engine = package.Get("engine", "null");
130 const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
131 const auto pair = factory_list.find(engine);
132 if (pair == factory_list.end()) {
133 if (engine != "null") {
134 LOG_ERROR(Input, "Unknown engine name: {}", engine);
135 }
136 return std::make_unique<InputDeviceType>();
137 }
138 return pair->second->Create(package);
139}
140
141/**
142 * A button device is an input device that returns bool as status.
143 * true for pressed; false for released.
144 */
145using ButtonDevice = InputDevice<bool>;
146
147/**
148 * An analog device is an input device that returns a tuple of x and y coordinates as status. The
149 * coordinates are within the unit circle. x+ is defined as right direction, and y+ is defined as up
150 * direction
151 */
152using AnalogDevice = InputDevice<std::tuple<float, float>>;
153
154/**
155 * A vibration device is an input device that returns an unsigned byte as status.
156 * It represents whether the vibration device supports vibration or not.
157 * If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
158 */
159using VibrationDevice = InputDevice<u8>;
160
161/**
162 * A motion status is an object that returns a tuple of accelerometer state vector,
163 * gyroscope state vector, rotation state vector, orientation state matrix and quaterion state
164 * vector.
165 *
166 * For both 3D vectors:
167 * x+ is the same direction as RIGHT on D-pad.
168 * y+ is normal to the touch screen, pointing outward.
169 * z+ is the same direction as UP on D-pad.
170 *
171 * For accelerometer state vector
172 * Units: g (gravitational acceleration)
173 *
174 * For gyroscope state vector:
175 * Orientation is determined by right-hand rule.
176 * Units: deg/sec
177 *
178 * For rotation state vector
179 * Units: rotations
180 *
181 * For orientation state matrix
182 * x vector
183 * y vector
184 * z vector
185 *
186 * For quaternion state vector
187 * xyz vector
188 * w float
189 */
190using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common::Vec3<float>,
191 std::array<Common::Vec3f, 3>, Common::Quaternion<f32>>;
192
193/**
194 * A motion device is an input device that returns a motion status object
195 */
196using MotionDevice = InputDevice<MotionStatus>;
197
198/**
199 * A touch status is an object that returns an array of 16 tuple elements of two floats and a bool.
200 * The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is
201 * pressed.
202 */
203using TouchStatus = std::array<std::tuple<float, float, bool>, 16>;
204
205/**
206 * A touch device is an input device that returns a touch status object
207 */
208using TouchDevice = InputDevice<TouchStatus>;
209
210/**
211 * A mouse device is an input device that returns a tuple of two floats and four ints.
212 * The first two floats are X and Y device coordinates of the mouse (from 0-1).
213 * The s32s are the mouse wheel.
214 */
215using MouseDevice = InputDevice<std::tuple<float, float, s32, s32>>;
216
217} // namespace Input
diff --git a/src/core/frontend/input_interpreter.cpp b/src/core/frontend/input_interpreter.cpp
deleted file mode 100644
index 9f6a90e8f..000000000
--- a/src/core/frontend/input_interpreter.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
1// Copyright 2020 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include "core/core.h"
6#include "core/frontend/input_interpreter.h"
7#include "core/hle/service/hid/controllers/npad.h"
8#include "core/hle/service/hid/hid.h"
9#include "core/hle/service/sm/sm.h"
10
11InputInterpreter::InputInterpreter(Core::System& system)
12 : npad{system.ServiceManager()
13 .GetService<Service::HID::Hid>("hid")
14 ->GetAppletResource()
15 ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)} {
16 ResetButtonStates();
17}
18
19InputInterpreter::~InputInterpreter() = default;
20
21void InputInterpreter::PollInput() {
22 const u32 button_state = npad.GetAndResetPressState();
23
24 previous_index = current_index;
25 current_index = (current_index + 1) % button_states.size();
26
27 button_states[current_index] = button_state;
28}
29
30void InputInterpreter::ResetButtonStates() {
31 previous_index = 0;
32 current_index = 0;
33
34 button_states[0] = 0xFFFFFFFF;
35
36 for (std::size_t i = 1; i < button_states.size(); ++i) {
37 button_states[i] = 0;
38 }
39}
40
41bool InputInterpreter::IsButtonPressed(HIDButton button) const {
42 return (button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
43}
44
45bool InputInterpreter::IsButtonPressedOnce(HIDButton button) const {
46 const bool current_press =
47 (button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
48 const bool previous_press =
49 (button_states[previous_index] & (1U << static_cast<u8>(button))) != 0;
50
51 return current_press && !previous_press;
52}
53
54bool InputInterpreter::IsButtonHeld(HIDButton button) const {
55 u32 held_buttons{button_states[0]};
56
57 for (std::size_t i = 1; i < button_states.size(); ++i) {
58 held_buttons &= button_states[i];
59 }
60
61 return (held_buttons & (1U << static_cast<u8>(button))) != 0;
62}
diff --git a/src/core/frontend/input_interpreter.h b/src/core/frontend/input_interpreter.h
deleted file mode 100644
index 9495e3daf..000000000
--- a/src/core/frontend/input_interpreter.h
+++ /dev/null
@@ -1,144 +0,0 @@
1// Copyright 2020 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <array>
8
9#include "common/common_types.h"
10
11namespace Core {
12class System;
13}
14
15namespace Service::HID {
16class Controller_NPad;
17}
18
19enum class HIDButton : u8 {
20 A,
21 B,
22 X,
23 Y,
24 LStick,
25 RStick,
26 L,
27 R,
28 ZL,
29 ZR,
30 Plus,
31 Minus,
32
33 DLeft,
34 DUp,
35 DRight,
36 DDown,
37
38 LStickLeft,
39 LStickUp,
40 LStickRight,
41 LStickDown,
42
43 RStickLeft,
44 RStickUp,
45 RStickRight,
46 RStickDown,
47
48 LeftSL,
49 LeftSR,
50
51 RightSL,
52 RightSR,
53};
54
55/**
56 * The InputInterpreter class interfaces with HID to retrieve button press states.
57 * Input is intended to be polled every 50ms so that a button is considered to be
58 * held down after 400ms has elapsed since the initial button press and subsequent
59 * repeated presses occur every 50ms.
60 */
61class InputInterpreter {
62public:
63 explicit InputInterpreter(Core::System& system);
64 virtual ~InputInterpreter();
65
66 /// Gets a button state from HID and inserts it into the array of button states.
67 void PollInput();
68
69 /// Resets all the button states to their defaults.
70 void ResetButtonStates();
71
72 /**
73 * Checks whether the button is pressed.
74 *
75 * @param button The button to check.
76 *
77 * @returns True when the button is pressed.
78 */
79 [[nodiscard]] bool IsButtonPressed(HIDButton button) const;
80
81 /**
82 * Checks whether any of the buttons in the parameter list is pressed.
83 *
84 * @tparam HIDButton The buttons to check.
85 *
86 * @returns True when at least one of the buttons is pressed.
87 */
88 template <HIDButton... T>
89 [[nodiscard]] bool IsAnyButtonPressed() {
90 return (IsButtonPressed(T) || ...);
91 }
92
93 /**
94 * The specified button is considered to be pressed once
95 * if it is currently pressed and not pressed previously.
96 *
97 * @param button The button to check.
98 *
99 * @returns True when the button is pressed once.
100 */
101 [[nodiscard]] bool IsButtonPressedOnce(HIDButton button) const;
102
103 /**
104 * Checks whether any of the buttons in the parameter list is pressed once.
105 *
106 * @tparam T The buttons to check.
107 *
108 * @returns True when at least one of the buttons is pressed once.
109 */
110 template <HIDButton... T>
111 [[nodiscard]] bool IsAnyButtonPressedOnce() const {
112 return (IsButtonPressedOnce(T) || ...);
113 }
114
115 /**
116 * The specified button is considered to be held down if it is pressed in all 9 button states.
117 *
118 * @param button The button to check.
119 *
120 * @returns True when the button is held down.
121 */
122 [[nodiscard]] bool IsButtonHeld(HIDButton button) const;
123
124 /**
125 * Checks whether any of the buttons in the parameter list is held down.
126 *
127 * @tparam T The buttons to check.
128 *
129 * @returns True when at least one of the buttons is held down.
130 */
131 template <HIDButton... T>
132 [[nodiscard]] bool IsAnyButtonHeld() const {
133 return (IsButtonHeld(T) || ...);
134 }
135
136private:
137 Service::HID::Controller_NPad& npad;
138
139 /// Stores 9 consecutive button states polled from HID.
140 std::array<u32, 9> button_states{};
141
142 std::size_t previous_index{};
143 std::size_t current_index{};
144};