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-rw-r--r--src/core/frontend/input.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index 277b70e53..25ac5af46 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -33,7 +33,7 @@ public:
33 virtual bool GetAnalogDirectionStatus(AnalogDirection direction) const { 33 virtual bool GetAnalogDirectionStatus(AnalogDirection direction) const {
34 return {}; 34 return {};
35 } 35 }
36 virtual bool SetRumblePlay(f32 amp_high, f32 amp_low, f32 freq_high, f32 freq_low) const { 36 virtual bool SetRumblePlay(f32 amp_low, f32 freq_low, f32 amp_high, f32 freq_high) const {
37 return {}; 37 return {};
38 } 38 }
39}; 39};
@@ -122,6 +122,13 @@ using ButtonDevice = InputDevice<bool>;
122using AnalogDevice = InputDevice<std::tuple<float, float>>; 122using AnalogDevice = InputDevice<std::tuple<float, float>>;
123 123
124/** 124/**
125 * A vibration device is an input device that returns an unsigned byte as status.
126 * It represents whether the vibration device supports vibration or not.
127 * If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
128 */
129using VibrationDevice = InputDevice<u8>;
130
131/**
125 * A motion status is an object that returns a tuple of accelerometer state vector, 132 * A motion status is an object that returns a tuple of accelerometer state vector,
126 * gyroscope state vector, rotation state vector and orientation state matrix. 133 * gyroscope state vector, rotation state vector and orientation state matrix.
127 * 134 *