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-rw-r--r--src/core/frontend/framebuffer_layout.h66
1 files changed, 14 insertions, 52 deletions
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index 4983cf103..b06999e1b 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -1,4 +1,4 @@
1// Copyright 2016 Citra Emulator Project 1// Copyright 2018 Yuzu Emulator Team
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
@@ -8,68 +8,30 @@
8 8
9namespace Layout { 9namespace Layout {
10 10
11/// Describes the layout of the window framebuffer (size and top/bottom screen positions) 11enum ScreenUndocked : unsigned { Width = 1280, Height = 720 };
12
13/// Describes the layout of the window framebuffer
12struct FramebufferLayout { 14struct FramebufferLayout {
13 unsigned width; 15 unsigned width{ScreenUndocked::Width};
14 unsigned height; 16 unsigned height{ScreenUndocked::Height};
15 bool top_screen_enabled; 17
16 bool bottom_screen_enabled; 18 MathUtil::Rectangle<unsigned> screen;
17 MathUtil::Rectangle<unsigned> top_screen;
18 MathUtil::Rectangle<unsigned> bottom_screen;
19 19
20 /** 20 /**
21 * Returns the ration of pixel size of the top screen, compared to the native size of the 3DS 21 * Returns the ration of pixel size of the screen, compared to the native size of the undocked
22 * screen. 22 * Switch screen.
23 */ 23 */
24 float GetScalingRatio() const; 24 float GetScalingRatio() const {
25 return static_cast<float>(screen.GetWidth()) / ScreenUndocked::Width;
26 }
25}; 27};
26 28
27/** 29/**
28 * Factory method for constructing a default FramebufferLayout 30 * Factory method for constructing a default FramebufferLayout
29 * @param width Window framebuffer width in pixels 31 * @param width Window framebuffer width in pixels
30 * @param height Window framebuffer height in pixels 32 * @param height Window framebuffer height in pixels
31 * @param is_swapped if true, the bottom screen will be displayed above the top screen
32 * @return Newly created FramebufferLayout object with default screen regions initialized
33 */
34FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped);
35
36/**
37 * Factory method for constructing a FramebufferLayout with only the top or bottom screen
38 * @param width Window framebuffer width in pixels
39 * @param height Window framebuffer height in pixels
40 * @param is_swapped if true, the bottom screen will be displayed (and the top won't be displayed)
41 * @return Newly created FramebufferLayout object with default screen regions initialized
42 */
43FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped);
44
45/**
46 * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom
47 * screen on the right
48 * This is useful in particular because it matches well with a 1920x1080 resolution monitor
49 * @param width Window framebuffer width in pixels
50 * @param height Window framebuffer height in pixels
51 * @param is_swapped if true, the bottom screen will be the large display
52 * @return Newly created FramebufferLayout object with default screen regions initialized
53 */
54FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped);
55
56/**
57* Factory method for constructing a Frame with the Top screen and bottom
58* screen side by side
59* This is useful for devices with small screens, like the GPDWin
60* @param width Window framebuffer width in pixels
61* @param height Window framebuffer height in pixels
62* @param is_swapped if true, the bottom screen will be the left display
63* @return Newly created FramebufferLayout object with default screen regions initialized
64*/
65FramebufferLayout SideFrameLayout(unsigned width, unsigned height, bool is_swapped);
66
67/**
68 * Factory method for constructing a custom FramebufferLayout
69 * @param width Window framebuffer width in pixels
70 * @param height Window framebuffer height in pixels
71 * @return Newly created FramebufferLayout object with default screen regions initialized 33 * @return Newly created FramebufferLayout object with default screen regions initialized
72 */ 34 */
73FramebufferLayout CustomFrameLayout(unsigned width, unsigned height); 35FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height);
74 36
75} // namespace Layout 37} // namespace Layout