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-rw-r--r--src/core/frontend/framebuffer_layout.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index 4b58b672a..26a5b12aa 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -25,7 +25,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
25 ASSERT(height > 0); 25 ASSERT(height > 0);
26 // The drawing code needs at least somewhat valid values for both screens 26 // The drawing code needs at least somewhat valid values for both screens
27 // so just calculate them both even if the other isn't showing. 27 // so just calculate them both even if the other isn't showing.
28 FramebufferLayout res{width, height, false, {}}; 28 FramebufferLayout res{
29 .width = width,
30 .height = height,
31 .screen = {},
32 .is_srgb = false,
33 };
29 34
30 const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width); 35 const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width);
31 const float emulation_aspect_ratio = EmulationAspectRatio( 36 const float emulation_aspect_ratio = EmulationAspectRatio(