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Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
-rw-r--r--src/core/frontend/framebuffer_layout.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index a1357179f..d6d2cf3f0 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -20,7 +20,7 @@ static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area,
20 static_cast<T>(std::round(scale * screen_aspect_ratio))}; 20 static_cast<T>(std::round(scale * screen_aspect_ratio))};
21} 21}
22 22
23FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { 23FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
24 ASSERT(width > 0); 24 ASSERT(width > 0);
25 ASSERT(height > 0); 25 ASSERT(height > 0);
26 // The drawing code needs at least somewhat valid values for both screens 26 // The drawing code needs at least somewhat valid values for both screens
@@ -29,22 +29,23 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
29 29
30 const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) / 30 const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) /
31 ScreenUndocked::Width}; 31 ScreenUndocked::Width};
32 Common::Rectangle<unsigned> screen_window_area{0, 0, width, height}; 32 const auto window_aspect_ratio = static_cast<float>(height) / width;
33 Common::Rectangle<unsigned> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
34 33
35 float window_aspect_ratio = static_cast<float>(height) / width; 34 const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
35 Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
36 36
37 if (window_aspect_ratio < emulation_aspect_ratio) { 37 if (window_aspect_ratio < emulation_aspect_ratio) {
38 screen = screen.TranslateX((screen_window_area.GetWidth() - screen.GetWidth()) / 2); 38 screen = screen.TranslateX((screen_window_area.GetWidth() - screen.GetWidth()) / 2);
39 } else { 39 } else {
40 screen = screen.TranslateY((height - screen.GetHeight()) / 2); 40 screen = screen.TranslateY((height - screen.GetHeight()) / 2);
41 } 41 }
42
42 res.screen = screen; 43 res.screen = screen;
43 return res; 44 return res;
44} 45}
45 46
46FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale) { 47FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
47 int width, height; 48 u32 width, height;
48 49
49 if (Settings::values.use_docked_mode) { 50 if (Settings::values.use_docked_mode) {
50 width = ScreenDocked::WidthDocked * res_scale; 51 width = ScreenDocked::WidthDocked * res_scale;