diff options
Diffstat (limited to 'src/core/frontend/emu_window.cpp')
| -rw-r--r-- | src/core/frontend/emu_window.cpp | 98 |
1 files changed, 10 insertions, 88 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index e1f7e5886..57c6ffc43 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp | |||
| @@ -3,87 +3,23 @@ | |||
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include <mutex> | 5 | #include <mutex> |
| 6 | #include "common/settings.h" | ||
| 7 | #include "core/frontend/emu_window.h" | 6 | #include "core/frontend/emu_window.h" |
| 8 | #include "core/frontend/input.h" | ||
| 9 | 7 | ||
| 10 | namespace Core::Frontend { | 8 | namespace Core::Frontend { |
| 11 | 9 | ||
| 12 | GraphicsContext::~GraphicsContext() = default; | 10 | GraphicsContext::~GraphicsContext() = default; |
| 13 | 11 | ||
| 14 | class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>, | ||
| 15 | public std::enable_shared_from_this<TouchState> { | ||
| 16 | public: | ||
| 17 | std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override { | ||
| 18 | return std::make_unique<Device>(shared_from_this()); | ||
| 19 | } | ||
| 20 | |||
| 21 | std::mutex mutex; | ||
| 22 | |||
| 23 | Input::TouchStatus status; | ||
| 24 | |||
| 25 | private: | ||
| 26 | class Device : public Input::TouchDevice { | ||
| 27 | public: | ||
| 28 | explicit Device(std::weak_ptr<TouchState>&& touch_state_) : touch_state(touch_state_) {} | ||
| 29 | Input::TouchStatus GetStatus() const override { | ||
| 30 | if (auto state = touch_state.lock()) { | ||
| 31 | std::lock_guard guard{state->mutex}; | ||
| 32 | return state->status; | ||
| 33 | } | ||
| 34 | return {}; | ||
| 35 | } | ||
| 36 | |||
| 37 | private: | ||
| 38 | std::weak_ptr<TouchState> touch_state; | ||
| 39 | }; | ||
| 40 | }; | ||
| 41 | |||
| 42 | EmuWindow::EmuWindow() { | 12 | EmuWindow::EmuWindow() { |
| 43 | // TODO: Find a better place to set this. | 13 | // TODO: Find a better place to set this. |
| 44 | config.min_client_area_size = | 14 | config.min_client_area_size = |
| 45 | std::make_pair(Layout::MinimumSize::Width, Layout::MinimumSize::Height); | 15 | std::make_pair(Layout::MinimumSize::Width, Layout::MinimumSize::Height); |
| 46 | active_config = config; | 16 | active_config = config; |
| 47 | touch_state = std::make_shared<TouchState>(); | ||
| 48 | Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state); | ||
| 49 | } | ||
| 50 | |||
| 51 | EmuWindow::~EmuWindow() { | ||
| 52 | Input::UnregisterFactory<Input::TouchDevice>("emu_window"); | ||
| 53 | } | ||
| 54 | |||
| 55 | /** | ||
| 56 | * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout | ||
| 57 | * @param layout FramebufferLayout object describing the framebuffer size and screen positions | ||
| 58 | * @param framebuffer_x Framebuffer x-coordinate to check | ||
| 59 | * @param framebuffer_y Framebuffer y-coordinate to check | ||
| 60 | * @return True if the coordinates are within the touchpad, otherwise false | ||
| 61 | */ | ||
| 62 | static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, u32 framebuffer_x, | ||
| 63 | u32 framebuffer_y) { | ||
| 64 | return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom && | ||
| 65 | framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right); | ||
| 66 | } | ||
| 67 | |||
| 68 | std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const { | ||
| 69 | new_x = std::max(new_x, framebuffer_layout.screen.left); | ||
| 70 | new_x = std::min(new_x, framebuffer_layout.screen.right - 1); | ||
| 71 | |||
| 72 | new_y = std::max(new_y, framebuffer_layout.screen.top); | ||
| 73 | new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1); | ||
| 74 | |||
| 75 | return std::make_pair(new_x, new_y); | ||
| 76 | } | 17 | } |
| 77 | 18 | ||
| 78 | void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) { | 19 | EmuWindow::~EmuWindow() {} |
| 79 | if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) { | ||
| 80 | return; | ||
| 81 | } | ||
| 82 | if (id >= touch_state->status.size()) { | ||
| 83 | return; | ||
| 84 | } | ||
| 85 | 20 | ||
| 86 | std::lock_guard guard{touch_state->mutex}; | 21 | std::pair<f32, f32> EmuWindow::MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const { |
| 22 | std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y); | ||
| 87 | const float x = | 23 | const float x = |
| 88 | static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) / | 24 | static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) / |
| 89 | static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left); | 25 | static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left); |
| @@ -91,31 +27,17 @@ void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) { | |||
| 91 | static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) / | 27 | static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) / |
| 92 | static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top); | 28 | static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top); |
| 93 | 29 | ||
| 94 | touch_state->status[id] = std::make_tuple(x, y, true); | 30 | return std::make_pair(x, y); |
| 95 | } | ||
| 96 | |||
| 97 | void EmuWindow::TouchReleased(size_t id) { | ||
| 98 | if (id >= touch_state->status.size()) { | ||
| 99 | return; | ||
| 100 | } | ||
| 101 | std::lock_guard guard{touch_state->mutex}; | ||
| 102 | touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false); | ||
| 103 | } | 31 | } |
| 104 | 32 | ||
| 105 | void EmuWindow::TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id) { | 33 | std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const { |
| 106 | if (id >= touch_state->status.size()) { | 34 | new_x = std::max(new_x, framebuffer_layout.screen.left); |
| 107 | return; | 35 | new_x = std::min(new_x, framebuffer_layout.screen.right - 1); |
| 108 | } | ||
| 109 | |||
| 110 | if (!std::get<2>(touch_state->status[id])) { | ||
| 111 | return; | ||
| 112 | } | ||
| 113 | 36 | ||
| 114 | if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) { | 37 | new_y = std::max(new_y, framebuffer_layout.screen.top); |
| 115 | std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y); | 38 | new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1); |
| 116 | } | ||
| 117 | 39 | ||
| 118 | TouchPressed(framebuffer_x, framebuffer_y, id); | 40 | return std::make_pair(new_x, new_y); |
| 119 | } | 41 | } |
| 120 | 42 | ||
| 121 | void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height) { | 43 | void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height) { |