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-rw-r--r--src/core/frontend/applets/controller.cpp81
-rw-r--r--src/core/frontend/applets/controller.h48
2 files changed, 129 insertions, 0 deletions
diff --git a/src/core/frontend/applets/controller.cpp b/src/core/frontend/applets/controller.cpp
new file mode 100644
index 000000000..4505da758
--- /dev/null
+++ b/src/core/frontend/applets/controller.cpp
@@ -0,0 +1,81 @@
1// Copyright 2020 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include "common/assert.h"
6#include "common/logging/log.h"
7#include "core/core.h"
8#include "core/frontend/applets/controller.h"
9#include "core/hle/service/hid/controllers/npad.h"
10#include "core/hle/service/hid/hid.h"
11#include "core/hle/service/sm/sm.h"
12
13namespace Core::Frontend {
14
15ControllerApplet::~ControllerApplet() = default;
16
17DefaultControllerApplet::~DefaultControllerApplet() = default;
18
19void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callback,
20 ControllerParameters parameters) const {
21 LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!");
22
23 auto& npad =
24 Core::System::GetInstance()
25 .ServiceManager()
26 .GetService<Service::HID::Hid>("hid")
27 ->GetAppletResource()
28 ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
29
30 auto& players = Settings::values.players;
31
32 const std::size_t min_supported_players =
33 parameters.enable_single_mode ? 1 : parameters.min_players;
34
35 // Disconnect Handheld first.
36 npad.DisconnectNPadAtIndex(8);
37
38 // Deduce the best configuration based on the input parameters.
39 for (std::size_t index = 0; index < players.size() - 2; ++index) {
40 // First, disconnect all controllers regardless of the value of keep_controllers_connected.
41 // This makes it easy to connect the desired controllers.
42 npad.DisconnectNPadAtIndex(index);
43
44 // Only connect the minimum number of required players.
45 if (index >= min_supported_players) {
46 continue;
47 }
48
49 // Connect controllers based on the following priority list from highest to lowest priority:
50 // Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
51 if (parameters.allow_pro_controller) {
52 npad.AddNewControllerAt(
53 npad.MapSettingsTypeToNPad(Settings::ControllerType::ProController), index);
54 } else if (parameters.allow_dual_joycons) {
55 npad.AddNewControllerAt(
56 npad.MapSettingsTypeToNPad(Settings::ControllerType::DualJoyconDetached), index);
57 } else if (parameters.allow_left_joycon && parameters.allow_right_joycon) {
58 // Assign left joycons to even player indices and right joycons to odd player indices.
59 // We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and
60 // a right Joycon for Player 2 in 2 Player Assist mode.
61 if (index % 2 == 0) {
62 npad.AddNewControllerAt(
63 npad.MapSettingsTypeToNPad(Settings::ControllerType::LeftJoycon), index);
64 } else {
65 npad.AddNewControllerAt(
66 npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index);
67 }
68 } else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
69 !Settings::values.use_docked_mode) {
70 // We should *never* reach here under any normal circumstances.
71 npad.AddNewControllerAt(npad.MapSettingsTypeToNPad(Settings::ControllerType::Handheld),
72 index);
73 } else {
74 UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!");
75 }
76 }
77
78 callback();
79}
80
81} // namespace Core::Frontend
diff --git a/src/core/frontend/applets/controller.h b/src/core/frontend/applets/controller.h
new file mode 100644
index 000000000..a227f15cd
--- /dev/null
+++ b/src/core/frontend/applets/controller.h
@@ -0,0 +1,48 @@
1// Copyright 2020 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <functional>
8
9#include "common/common_types.h"
10
11namespace Core::Frontend {
12
13using BorderColor = std::array<u8, 4>;
14using ExplainText = std::array<char, 0x81>;
15
16struct ControllerParameters {
17 s8 min_players{};
18 s8 max_players{};
19 bool keep_controllers_connected{};
20 bool enable_single_mode{};
21 bool enable_border_color{};
22 std::vector<BorderColor> border_colors{};
23 bool enable_explain_text{};
24 std::vector<ExplainText> explain_text{};
25 bool allow_pro_controller{};
26 bool allow_handheld{};
27 bool allow_dual_joycons{};
28 bool allow_left_joycon{};
29 bool allow_right_joycon{};
30};
31
32class ControllerApplet {
33public:
34 virtual ~ControllerApplet();
35
36 virtual void ReconfigureControllers(std::function<void()> callback,
37 ControllerParameters parameters) const = 0;
38};
39
40class DefaultControllerApplet final : public ControllerApplet {
41public:
42 ~DefaultControllerApplet() override;
43
44 void ReconfigureControllers(std::function<void()> callback,
45 ControllerParameters parameters) const override;
46};
47
48} // namespace Core::Frontend