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1// Copyright 2017 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7namespace Core {
8
9// 3DS Video Constants
10// -------------------
11
12// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
13// framebuffers in video memory are stored in column-major order and rendered sideways, causing
14// the widths and heights of the framebuffers read by the LCD to be switched compared to the
15// heights and widths of the screens listed here.
16constexpr int kScreenTopWidth = 400; ///< 3DS top screen width
17constexpr int kScreenTopHeight = 240; ///< 3DS top screen height
18constexpr int kScreenBottomWidth = 320; ///< 3DS bottom screen width
19constexpr int kScreenBottomHeight = 240; ///< 3DS bottom screen height
20
21} // namespace Core