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-rw-r--r--src/common/CMakeLists.txt4
-rw-r--r--src/common/demangle.cpp37
-rw-r--r--src/common/demangle.h12
-rw-r--r--src/common/input.h3
-rw-r--r--src/common/settings.cpp14
-rw-r--r--src/common/settings.h16
6 files changed, 77 insertions, 9 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 45332cf95..bd6ac6716 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -38,6 +38,8 @@ add_library(common STATIC
38 common_precompiled_headers.h 38 common_precompiled_headers.h
39 common_types.h 39 common_types.h
40 concepts.h 40 concepts.h
41 demangle.cpp
42 demangle.h
41 div_ceil.h 43 div_ceil.h
42 dynamic_library.cpp 44 dynamic_library.cpp
43 dynamic_library.h 45 dynamic_library.h
@@ -175,7 +177,7 @@ endif()
175create_target_directory_groups(common) 177create_target_directory_groups(common)
176 178
177target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile Threads::Threads) 179target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile Threads::Threads)
178target_link_libraries(common PRIVATE lz4::lz4 zstd::zstd) 180target_link_libraries(common PRIVATE lz4::lz4 zstd::zstd demangle)
179 181
180if (YUZU_USE_PRECOMPILED_HEADERS) 182if (YUZU_USE_PRECOMPILED_HEADERS)
181 target_precompile_headers(common PRIVATE precompiled_headers.h) 183 target_precompile_headers(common PRIVATE precompiled_headers.h)
diff --git a/src/common/demangle.cpp b/src/common/demangle.cpp
new file mode 100644
index 000000000..f4246f666
--- /dev/null
+++ b/src/common/demangle.cpp
@@ -0,0 +1,37 @@
1// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
2// SPDX-License-Identifier: GPL-2.0-or-later
3
4#include "common/demangle.h"
5#include "common/scope_exit.h"
6
7namespace llvm {
8char* itaniumDemangle(const char* mangled_name, char* buf, size_t* n, int* status);
9}
10
11namespace Common {
12
13std::string DemangleSymbol(const std::string& mangled) {
14 auto is_itanium = [](const std::string& name) -> bool {
15 // A valid Itanium encoding requires 1-4 leading underscores, followed by 'Z'.
16 auto pos = name.find_first_not_of('_');
17 return pos > 0 && pos <= 4 && pos < name.size() && name[pos] == 'Z';
18 };
19
20 if (mangled.empty()) {
21 return mangled;
22 }
23
24 char* demangled = nullptr;
25 SCOPE_EXIT({ std::free(demangled); });
26
27 if (is_itanium(mangled)) {
28 demangled = llvm::itaniumDemangle(mangled.c_str(), nullptr, nullptr, nullptr);
29 }
30
31 if (!demangled) {
32 return mangled;
33 }
34 return demangled;
35}
36
37} // namespace Common
diff --git a/src/common/demangle.h b/src/common/demangle.h
new file mode 100644
index 000000000..f072d22f3
--- /dev/null
+++ b/src/common/demangle.h
@@ -0,0 +1,12 @@
1// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
2// SPDX-License-Identifier: GPL-2.0-or-later
3
4#pragma once
5
6#include <string>
7
8namespace Common {
9
10std::string DemangleSymbol(const std::string& mangled);
11
12} // namespace Common
diff --git a/src/common/input.h b/src/common/input.h
index fc14fd7bf..d27b1d772 100644
--- a/src/common/input.h
+++ b/src/common/input.h
@@ -292,9 +292,6 @@ class InputDevice {
292public: 292public:
293 virtual ~InputDevice() = default; 293 virtual ~InputDevice() = default;
294 294
295 // Request input device to update if necessary
296 virtual void SoftUpdate() {}
297
298 // Force input device to update data regardless of the current state 295 // Force input device to update data regardless of the current state
299 virtual void ForceUpdate() {} 296 virtual void ForceUpdate() {}
300 297
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 149e621f9..b1a2aa8b2 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -129,6 +129,10 @@ void UpdateRescalingInfo() {
129 info.up_scale = 1; 129 info.up_scale = 1;
130 info.down_shift = 0; 130 info.down_shift = 0;
131 break; 131 break;
132 case ResolutionSetup::Res3_2X:
133 info.up_scale = 3;
134 info.down_shift = 1;
135 break;
132 case ResolutionSetup::Res2X: 136 case ResolutionSetup::Res2X:
133 info.up_scale = 2; 137 info.up_scale = 2;
134 info.down_shift = 0; 138 info.down_shift = 0;
@@ -149,6 +153,14 @@ void UpdateRescalingInfo() {
149 info.up_scale = 6; 153 info.up_scale = 6;
150 info.down_shift = 0; 154 info.down_shift = 0;
151 break; 155 break;
156 case ResolutionSetup::Res7X:
157 info.up_scale = 7;
158 info.down_shift = 0;
159 break;
160 case ResolutionSetup::Res8X:
161 info.up_scale = 8;
162 info.down_shift = 0;
163 break;
152 default: 164 default:
153 ASSERT(false); 165 ASSERT(false);
154 info.up_scale = 1; 166 info.up_scale = 1;
@@ -185,6 +197,7 @@ void RestoreGlobalState(bool is_powered_on) {
185 // Renderer 197 // Renderer
186 values.fsr_sharpening_slider.SetGlobal(true); 198 values.fsr_sharpening_slider.SetGlobal(true);
187 values.renderer_backend.SetGlobal(true); 199 values.renderer_backend.SetGlobal(true);
200 values.renderer_force_max_clock.SetGlobal(true);
188 values.vulkan_device.SetGlobal(true); 201 values.vulkan_device.SetGlobal(true);
189 values.aspect_ratio.SetGlobal(true); 202 values.aspect_ratio.SetGlobal(true);
190 values.max_anisotropy.SetGlobal(true); 203 values.max_anisotropy.SetGlobal(true);
@@ -200,6 +213,7 @@ void RestoreGlobalState(bool is_powered_on) {
200 values.use_asynchronous_shaders.SetGlobal(true); 213 values.use_asynchronous_shaders.SetGlobal(true);
201 values.use_fast_gpu_time.SetGlobal(true); 214 values.use_fast_gpu_time.SetGlobal(true);
202 values.use_pessimistic_flushes.SetGlobal(true); 215 values.use_pessimistic_flushes.SetGlobal(true);
216 values.use_vulkan_driver_pipeline_cache.SetGlobal(true);
203 values.bg_red.SetGlobal(true); 217 values.bg_red.SetGlobal(true);
204 values.bg_green.SetGlobal(true); 218 values.bg_green.SetGlobal(true);
205 values.bg_blue.SetGlobal(true); 219 values.bg_blue.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 5017951c5..80b2eeabc 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -56,11 +56,14 @@ enum class ResolutionSetup : u32 {
56 Res1_2X = 0, 56 Res1_2X = 0,
57 Res3_4X = 1, 57 Res3_4X = 1,
58 Res1X = 2, 58 Res1X = 2,
59 Res2X = 3, 59 Res3_2X = 3,
60 Res3X = 4, 60 Res2X = 4,
61 Res4X = 5, 61 Res3X = 5,
62 Res5X = 6, 62 Res4X = 6,
63 Res6X = 7, 63 Res5X = 7,
64 Res6X = 8,
65 Res7X = 9,
66 Res8X = 10,
64}; 67};
65 68
66enum class ScalingFilter : u32 { 69enum class ScalingFilter : u32 {
@@ -415,6 +418,7 @@ struct Values {
415 // Renderer 418 // Renderer
416 SwitchableSetting<RendererBackend, true> renderer_backend{ 419 SwitchableSetting<RendererBackend, true> renderer_backend{
417 RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"}; 420 RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
421 SwitchableSetting<bool> renderer_force_max_clock{false, "force_max_clock"};
418 Setting<bool> renderer_debug{false, "debug"}; 422 Setting<bool> renderer_debug{false, "debug"};
419 Setting<bool> renderer_shader_feedback{false, "shader_feedback"}; 423 Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
420 Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; 424 Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
@@ -451,6 +455,8 @@ struct Values {
451 SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; 455 SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
452 SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; 456 SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
453 SwitchableSetting<bool> use_pessimistic_flushes{false, "use_pessimistic_flushes"}; 457 SwitchableSetting<bool> use_pessimistic_flushes{false, "use_pessimistic_flushes"};
458 SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
459 "use_vulkan_driver_pipeline_cache"};
454 460
455 SwitchableSetting<u8> bg_red{0, "bg_red"}; 461 SwitchableSetting<u8> bg_red{0, "bg_red"};
456 SwitchableSetting<u8> bg_green{0, "bg_green"}; 462 SwitchableSetting<u8> bg_green{0, "bg_green"};