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-rw-r--r--src/common/settings.cpp8
-rw-r--r--src/common/settings.h4
2 files changed, 6 insertions, 6 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 66268ea0f..996315999 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -48,8 +48,8 @@ void LogSettings() {
48 log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); 48 log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
49 log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); 49 log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
50 log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue()); 50 log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
51 log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue()); 51 log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
52 log_setting("Renderer_FrameLimit", values.frame_limit.GetValue()); 52 log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
53 log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue()); 53 log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
54 log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); 54 log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
55 log_setting("Renderer_UseAsynchronousGpuEmulation", 55 log_setting("Renderer_UseAsynchronousGpuEmulation",
@@ -132,8 +132,8 @@ void RestoreGlobalState(bool is_powered_on) {
132 values.vulkan_device.SetGlobal(true); 132 values.vulkan_device.SetGlobal(true);
133 values.aspect_ratio.SetGlobal(true); 133 values.aspect_ratio.SetGlobal(true);
134 values.max_anisotropy.SetGlobal(true); 134 values.max_anisotropy.SetGlobal(true);
135 values.use_frame_limit.SetGlobal(true); 135 values.use_speed_limit.SetGlobal(true);
136 values.frame_limit.SetGlobal(true); 136 values.speed_limit.SetGlobal(true);
137 values.use_disk_shader_cache.SetGlobal(true); 137 values.use_disk_shader_cache.SetGlobal(true);
138 values.gpu_accuracy.SetGlobal(true); 138 values.gpu_accuracy.SetGlobal(true);
139 values.use_asynchronous_gpu_emulation.SetGlobal(true); 139 values.use_asynchronous_gpu_emulation.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index df1762d1b..d8730f515 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -331,8 +331,8 @@ struct Values {
331 "fullscreen_mode"}; 331 "fullscreen_mode"};
332 Setting<int> aspect_ratio{0, "aspect_ratio"}; 332 Setting<int> aspect_ratio{0, "aspect_ratio"};
333 Setting<int> max_anisotropy{0, "max_anisotropy"}; 333 Setting<int> max_anisotropy{0, "max_anisotropy"};
334 Setting<bool> use_frame_limit{true, "use_frame_limit"}; 334 Setting<bool> use_speed_limit{true, "use_speed_limit"};
335 Setting<u16> frame_limit{100, "frame_limit"}; 335 Setting<u16> speed_limit{100, "speed_limit"};
336 Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; 336 Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
337 Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"}; 337 Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"};
338 Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; 338 Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};