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-rw-r--r--src/common/CMakeLists.txt93
-rw-r--r--src/common/common_paths.h1
-rw-r--r--src/common/file_util.cpp1
-rw-r--r--src/common/file_util.h1
-rw-r--r--src/common/scm_rev.cpp.in2
-rw-r--r--src/common/scm_rev.h1
6 files changed, 66 insertions, 33 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 845626fc5..bdd885273 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -1,42 +1,69 @@
1# Generate cpp with Git revision from template 1# Add a custom command to generate a new shader_cache_version hash when any of the following files change
2# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well 2# NOTE: This is an approximation of what files affect shader generation, its possible something else
3set(REPO_NAME "") 3# could affect the result, but much more unlikely than the following files. Keeping a list of files
4set(BUILD_VERSION "0") 4# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
5if ($ENV{CI}) 5set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
6 if ($ENV{TRAVIS}) 6if (DEFINED ENV{CI})
7 if (DEFINED ENV{TRAVIS})
7 set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) 8 set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
8 set(BUILD_TAG $ENV{TRAVIS_TAG}) 9 set(BUILD_TAG $ENV{TRAVIS_TAG})
9 elseif($ENV{APPVEYOR}) 10 elseif(DEFINED ENV{APPVEYOR})
10 set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) 11 set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
11 set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) 12 set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
12 endif() 13 endif()
13 # regex capture the string nightly or canary into CMAKE_MATCH_1
14 string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
15 if (${CMAKE_MATCH_COUNT} GREATER 0)
16 # capitalize the first letter of each word in the repo name.
17 string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
18 foreach(WORD ${REPO_NAME_LIST})
19 string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
20 string(SUBSTRING ${WORD} 1 -1 REMAINDER)
21 string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
22 set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
23 endforeach()
24 if (BUILD_TAG)
25 string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
26 if (${CMAKE_MATCH_COUNT} GREATER 0)
27 set(BUILD_VERSION ${CMAKE_MATCH_1})
28 endif()
29 if (BUILD_VERSION)
30 # This leaves a trailing space on the last word, but we actually want that
31 # because of how it's styled in the title bar.
32 set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
33 else()
34 set(BUILD_FULLNAME "")
35 endif()
36 endif()
37 endif()
38endif() 14endif()
39configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY) 15add_custom_command(OUTPUT scm_rev.cpp
16 COMMAND ${CMAKE_COMMAND}
17 -DSRC_DIR="${CMAKE_SOURCE_DIR}"
18 -DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
19 -DBUILD_TAG="${BUILD_TAG}"
20 -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
21 DEPENDS
22 # WARNING! It was too much work to try and make a common location for this list,
23 # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
24 "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
25 "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
26 "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
27 "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
28 "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
29 "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
30 "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
31 "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
32 "${VIDEO_CORE}/shader/decode/arithmetic.cpp"
33 "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
34 "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
35 "${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
36 "${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
37 "${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
38 "${VIDEO_CORE}/shader/decode/bfe.cpp"
39 "${VIDEO_CORE}/shader/decode/bfi.cpp"
40 "${VIDEO_CORE}/shader/decode/conversion.cpp"
41 "${VIDEO_CORE}/shader/decode/ffma.cpp"
42 "${VIDEO_CORE}/shader/decode/float_set.cpp"
43 "${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
44 "${VIDEO_CORE}/shader/decode/half_set.cpp"
45 "${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
46 "${VIDEO_CORE}/shader/decode/hfma2.cpp"
47 "${VIDEO_CORE}/shader/decode/integer_set.cpp"
48 "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
49 "${VIDEO_CORE}/shader/decode/memory.cpp"
50 "${VIDEO_CORE}/shader/decode/other.cpp"
51 "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
52 "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
53 "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
54 "${VIDEO_CORE}/shader/decode/shift.cpp"
55 "${VIDEO_CORE}/shader/decode/video.cpp"
56 "${VIDEO_CORE}/shader/decode/xmad.cpp"
57 "${VIDEO_CORE}/shader/decode.cpp"
58 "${VIDEO_CORE}/shader/shader_ir.cpp"
59 "${VIDEO_CORE}/shader/shader_ir.h"
60 "${VIDEO_CORE}/shader/track.cpp"
61 # and also check that the scm_rev files haven't changed
62 "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
63 "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
64 # technically we should regenerate if the git version changed, but its not worth the effort imo
65 "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
66)
40 67
41add_library(common STATIC 68add_library(common STATIC
42 alignment.h 69 alignment.h
diff --git a/src/common/common_paths.h b/src/common/common_paths.h
index 4f88de768..076752d3b 100644
--- a/src/common/common_paths.h
+++ b/src/common/common_paths.h
@@ -35,6 +35,7 @@
35#define KEYS_DIR "keys" 35#define KEYS_DIR "keys"
36#define LOAD_DIR "load" 36#define LOAD_DIR "load"
37#define DUMP_DIR "dump" 37#define DUMP_DIR "dump"
38#define SHADER_DIR "shader"
38#define LOG_DIR "log" 39#define LOG_DIR "log"
39 40
40// Filenames 41// Filenames
diff --git a/src/common/file_util.cpp b/src/common/file_util.cpp
index b52492da6..aecb66c32 100644
--- a/src/common/file_util.cpp
+++ b/src/common/file_util.cpp
@@ -710,6 +710,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
710 paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP); 710 paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP);
711 paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP); 711 paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
712 paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP); 712 paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
713 paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
713 paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP); 714 paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
714 paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP); 715 paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP);
715 // TODO: Put the logs in a better location for each OS 716 // TODO: Put the logs in a better location for each OS
diff --git a/src/common/file_util.h b/src/common/file_util.h
index 571503d2a..38cc7f059 100644
--- a/src/common/file_util.h
+++ b/src/common/file_util.h
@@ -31,6 +31,7 @@ enum class UserPath {
31 SDMCDir, 31 SDMCDir,
32 LoadDir, 32 LoadDir,
33 DumpDir, 33 DumpDir,
34 ShaderDir,
34 SysDataDir, 35 SysDataDir,
35 UserDir, 36 UserDir,
36}; 37};
diff --git a/src/common/scm_rev.cpp.in b/src/common/scm_rev.cpp.in
index 2b1727769..d69038f65 100644
--- a/src/common/scm_rev.cpp.in
+++ b/src/common/scm_rev.cpp.in
@@ -11,6 +11,7 @@
11#define BUILD_DATE "@BUILD_DATE@" 11#define BUILD_DATE "@BUILD_DATE@"
12#define BUILD_FULLNAME "@BUILD_FULLNAME@" 12#define BUILD_FULLNAME "@BUILD_FULLNAME@"
13#define BUILD_VERSION "@BUILD_VERSION@" 13#define BUILD_VERSION "@BUILD_VERSION@"
14#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"
14 15
15namespace Common { 16namespace Common {
16 17
@@ -21,6 +22,7 @@ const char g_build_name[] = BUILD_NAME;
21const char g_build_date[] = BUILD_DATE; 22const char g_build_date[] = BUILD_DATE;
22const char g_build_fullname[] = BUILD_FULLNAME; 23const char g_build_fullname[] = BUILD_FULLNAME;
23const char g_build_version[] = BUILD_VERSION; 24const char g_build_version[] = BUILD_VERSION;
25const char g_shader_cache_version[] = SHADER_CACHE_VERSION;
24 26
25} // namespace 27} // namespace
26 28
diff --git a/src/common/scm_rev.h b/src/common/scm_rev.h
index af9a9daed..666bf0367 100644
--- a/src/common/scm_rev.h
+++ b/src/common/scm_rev.h
@@ -13,5 +13,6 @@ extern const char g_build_name[];
13extern const char g_build_date[]; 13extern const char g_build_date[];
14extern const char g_build_fullname[]; 14extern const char g_build_fullname[];
15extern const char g_build_version[]; 15extern const char g_build_version[];
16extern const char g_shader_cache_version[];
16 17
17} // namespace Common 18} // namespace Common