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-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/common/nvidia_flags.cpp27
-rw-r--r--src/common/nvidia_flags.h10
3 files changed, 39 insertions, 0 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index f77575a00..bfd11e76d 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -138,6 +138,8 @@ add_library(common STATIC
138 microprofile.h 138 microprofile.h
139 microprofileui.h 139 microprofileui.h
140 misc.cpp 140 misc.cpp
141 nvidia_flags.cpp
142 nvidia_flags.h
141 page_table.cpp 143 page_table.cpp
142 page_table.h 144 page_table.h
143 param_package.cpp 145 param_package.cpp
diff --git a/src/common/nvidia_flags.cpp b/src/common/nvidia_flags.cpp
new file mode 100644
index 000000000..d537517db
--- /dev/null
+++ b/src/common/nvidia_flags.cpp
@@ -0,0 +1,27 @@
1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <filesystem>
6#include <stdlib.h>
7
8#include <fmt/format.h>
9
10#include "common/file_util.h"
11#include "common/nvidia_flags.h"
12
13namespace Common {
14
15void ConfigureNvidiaEnvironmentFlags() {
16#ifdef _WIN32
17 const std::string shader_path = Common::FS::SanitizePath(
18 fmt::format("{}/nvidia/", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)));
19 const std::string windows_path =
20 Common::FS::SanitizePath(shader_path, Common::FS::DirectorySeparator::BackwardSlash);
21 void(Common::FS::CreateFullPath(shader_path + '/'));
22 void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path).c_str()));
23 void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
24#endif
25}
26
27} // namespace Common
diff --git a/src/common/nvidia_flags.h b/src/common/nvidia_flags.h
new file mode 100644
index 000000000..75a0233ac
--- /dev/null
+++ b/src/common/nvidia_flags.h
@@ -0,0 +1,10 @@
1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5namespace Common {
6
7/// Configure platform specific flags for Nvidia's driver
8void ConfigureNvidiaEnvironmentFlags();
9
10} // namespace Common