diff options
Diffstat (limited to 'src/common')
| -rw-r--r-- | src/common/settings.cpp | 4 | ||||
| -rw-r--r-- | src/common/settings.h | 8 |
2 files changed, 9 insertions, 3 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index fd3b639cd..0d2df80a8 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp | |||
| @@ -54,7 +54,7 @@ void LogSettings() { | |||
| 54 | log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); | 54 | log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); |
| 55 | log_setting("Renderer_UseAsynchronousGpuEmulation", | 55 | log_setting("Renderer_UseAsynchronousGpuEmulation", |
| 56 | values.use_asynchronous_gpu_emulation.GetValue()); | 56 | values.use_asynchronous_gpu_emulation.GetValue()); |
| 57 | log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); | 57 | log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); |
| 58 | log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); | 58 | log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); |
| 59 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); | 59 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); |
| 60 | log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); | 60 | log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); |
| @@ -136,7 +136,7 @@ void RestoreGlobalState(bool is_powered_on) { | |||
| 136 | values.use_disk_shader_cache.SetGlobal(true); | 136 | values.use_disk_shader_cache.SetGlobal(true); |
| 137 | values.gpu_accuracy.SetGlobal(true); | 137 | values.gpu_accuracy.SetGlobal(true); |
| 138 | values.use_asynchronous_gpu_emulation.SetGlobal(true); | 138 | values.use_asynchronous_gpu_emulation.SetGlobal(true); |
| 139 | values.use_nvdec_emulation.SetGlobal(true); | 139 | values.nvdec_emulation.SetGlobal(true); |
| 140 | values.accelerate_astc.SetGlobal(true); | 140 | values.accelerate_astc.SetGlobal(true); |
| 141 | values.use_vsync.SetGlobal(true); | 141 | values.use_vsync.SetGlobal(true); |
| 142 | values.shader_backend.SetGlobal(true); | 142 | values.shader_backend.SetGlobal(true); |
diff --git a/src/common/settings.h b/src/common/settings.h index ec4d381e8..b7195670b 100644 --- a/src/common/settings.h +++ b/src/common/settings.h | |||
| @@ -48,6 +48,12 @@ enum class FullscreenMode : u32 { | |||
| 48 | Exclusive = 1, | 48 | Exclusive = 1, |
| 49 | }; | 49 | }; |
| 50 | 50 | ||
| 51 | enum class NvdecEmulation : u32 { | ||
| 52 | Off = 0, | ||
| 53 | CPU = 1, | ||
| 54 | GPU = 2, | ||
| 55 | }; | ||
| 56 | |||
| 51 | /** The BasicSetting class is a simple resource manager. It defines a label and default value | 57 | /** The BasicSetting class is a simple resource manager. It defines a label and default value |
| 52 | * alongside the actual value of the setting for simpler and less-error prone use with frontend | 58 | * alongside the actual value of the setting for simpler and less-error prone use with frontend |
| 53 | * configurations. Setting a default value and label is required, though subclasses may deviate from | 59 | * configurations. Setting a default value and label is required, though subclasses may deviate from |
| @@ -466,7 +472,7 @@ struct Values { | |||
| 466 | RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, | 472 | RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, |
| 467 | GPUAccuracy::Extreme, "gpu_accuracy"}; | 473 | GPUAccuracy::Extreme, "gpu_accuracy"}; |
| 468 | Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; | 474 | Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; |
| 469 | Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"}; | 475 | Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; |
| 470 | Setting<bool> accelerate_astc{true, "accelerate_astc"}; | 476 | Setting<bool> accelerate_astc{true, "accelerate_astc"}; |
| 471 | Setting<bool> use_vsync{true, "use_vsync"}; | 477 | Setting<bool> use_vsync{true, "use_vsync"}; |
| 472 | BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; | 478 | BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; |