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-rw-r--r--src/common/CMakeLists.txt92
-rw-r--r--src/common/scm_rev.cpp.in2
-rw-r--r--src/common/scm_rev.h1
3 files changed, 56 insertions, 39 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 845626fc5..f38c0fee9 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -1,42 +1,56 @@
1# Generate cpp with Git revision from template 1# Add a custom command to generate a new shader_cache_version hash when any of the following files change
2# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well 2# NOTE: This is an approximation of what files affect shader generation, its possible something else
3set(REPO_NAME "") 3# could affect the result, but much more unlikely than the following files. Keeping a list of files
4set(BUILD_VERSION "0") 4# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
5if ($ENV{CI}) 5set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
6 if ($ENV{TRAVIS}) 6add_custom_command(OUTPUT scm_rev.cpp
7 set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) 7 COMMAND cmake -DSRC_DIR="${CMAKE_SOURCE_DIR}" -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
8 set(BUILD_TAG $ENV{TRAVIS_TAG}) 8 DEPENDS
9 elseif($ENV{APPVEYOR}) 9 # WARNING! It was too much work to try and make a common location for this list,
10 set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) 10 # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
11 set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) 11 "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
12 endif() 12 "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
13 # regex capture the string nightly or canary into CMAKE_MATCH_1 13 "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
14 string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY}) 14 "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
15 if (${CMAKE_MATCH_COUNT} GREATER 0) 15 "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
16 # capitalize the first letter of each word in the repo name. 16 "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
17 string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1}) 17 "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
18 foreach(WORD ${REPO_NAME_LIST}) 18 "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
19 string(SUBSTRING ${WORD} 0 1 FIRST_LETTER) 19 "${VIDEO_CORE}/shader/decode/arithmetic.cpp"
20 string(SUBSTRING ${WORD} 1 -1 REMAINDER) 20 "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
21 string(TOUPPER ${FIRST_LETTER} FIRST_LETTER) 21 "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
22 set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}") 22 "${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
23 endforeach() 23 "${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
24 if (BUILD_TAG) 24 "${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
25 string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG}) 25 "${VIDEO_CORE}/shader/decode/bfe.cpp"
26 if (${CMAKE_MATCH_COUNT} GREATER 0) 26 "${VIDEO_CORE}/shader/decode/bfi.cpp"
27 set(BUILD_VERSION ${CMAKE_MATCH_1}) 27 "${VIDEO_CORE}/shader/decode/conversion.cpp"
28 endif() 28 "${VIDEO_CORE}/shader/decode/ffma.cpp"
29 if (BUILD_VERSION) 29 "${VIDEO_CORE}/shader/decode/float_set.cpp"
30 # This leaves a trailing space on the last word, but we actually want that 30 "${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
31 # because of how it's styled in the title bar. 31 "${VIDEO_CORE}/shader/decode/half_set.cpp"
32 set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ") 32 "${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
33 else() 33 "${VIDEO_CORE}/shader/decode/hfma2.cpp"
34 set(BUILD_FULLNAME "") 34 "${VIDEO_CORE}/shader/decode/integer_set.cpp"
35 endif() 35 "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
36 endif() 36 "${VIDEO_CORE}/shader/decode/memory.cpp"
37 endif() 37 "${VIDEO_CORE}/shader/decode/other.cpp"
38endif() 38 "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
39configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY) 39 "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
40 "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
41 "${VIDEO_CORE}/shader/decode/shift.cpp"
42 "${VIDEO_CORE}/shader/decode/video.cpp"
43 "${VIDEO_CORE}/shader/decode/xmad.cpp"
44 "${VIDEO_CORE}/shader/decode.cpp"
45 "${VIDEO_CORE}/shader/shader_ir.cpp"
46 "${VIDEO_CORE}/shader/shader_ir.h"
47 "${VIDEO_CORE}/shader/track.cpp"
48 # and also check that the scm_rev files haven't changed
49 "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
50 "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
51 # technically we should regenerate if the git version changed, but its not worth the effort imo
52 "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
53)
40 54
41add_library(common STATIC 55add_library(common STATIC
42 alignment.h 56 alignment.h
diff --git a/src/common/scm_rev.cpp.in b/src/common/scm_rev.cpp.in
index 2b1727769..d69038f65 100644
--- a/src/common/scm_rev.cpp.in
+++ b/src/common/scm_rev.cpp.in
@@ -11,6 +11,7 @@
11#define BUILD_DATE "@BUILD_DATE@" 11#define BUILD_DATE "@BUILD_DATE@"
12#define BUILD_FULLNAME "@BUILD_FULLNAME@" 12#define BUILD_FULLNAME "@BUILD_FULLNAME@"
13#define BUILD_VERSION "@BUILD_VERSION@" 13#define BUILD_VERSION "@BUILD_VERSION@"
14#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"
14 15
15namespace Common { 16namespace Common {
16 17
@@ -21,6 +22,7 @@ const char g_build_name[] = BUILD_NAME;
21const char g_build_date[] = BUILD_DATE; 22const char g_build_date[] = BUILD_DATE;
22const char g_build_fullname[] = BUILD_FULLNAME; 23const char g_build_fullname[] = BUILD_FULLNAME;
23const char g_build_version[] = BUILD_VERSION; 24const char g_build_version[] = BUILD_VERSION;
25const char g_shader_cache_version[] = SHADER_CACHE_VERSION;
24 26
25} // namespace 27} // namespace
26 28
diff --git a/src/common/scm_rev.h b/src/common/scm_rev.h
index af9a9daed..666bf0367 100644
--- a/src/common/scm_rev.h
+++ b/src/common/scm_rev.h
@@ -13,5 +13,6 @@ extern const char g_build_name[];
13extern const char g_build_date[]; 13extern const char g_build_date[];
14extern const char g_build_fullname[]; 14extern const char g_build_fullname[];
15extern const char g_build_version[]; 15extern const char g_build_version[];
16extern const char g_shader_cache_version[];
16 17
17} // namespace Common 18} // namespace Common