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-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/common/emu_window.cpp68
-rw-r--r--src/common/emu_window.h30
-rw-r--r--src/common/framebuffer_layout.cpp138
-rw-r--r--src/common/framebuffer_layout.h47
-rw-r--r--src/common/math_util.h10
6 files changed, 222 insertions, 73 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index aa6eee2a3..74a271f08 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -5,6 +5,7 @@ set(SRCS
5 break_points.cpp 5 break_points.cpp
6 emu_window.cpp 6 emu_window.cpp
7 file_util.cpp 7 file_util.cpp
8 framebuffer_layout.cpp
8 hash.cpp 9 hash.cpp
9 key_map.cpp 10 key_map.cpp
10 logging/filter.cpp 11 logging/filter.cpp
@@ -35,6 +36,7 @@ set(HEADERS
35 common_types.h 36 common_types.h
36 emu_window.h 37 emu_window.h
37 file_util.h 38 file_util.h
39 framebuffer_layout.h
38 hash.h 40 hash.h
39 key_map.h 41 key_map.h
40 linear_disk_cache.h 42 linear_disk_cache.h
diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp
index 122f1c212..e3a9e08e6 100644
--- a/src/common/emu_window.cpp
+++ b/src/common/emu_window.cpp
@@ -40,7 +40,7 @@ void EmuWindow::CirclePadUpdated(float x, float y) {
40 * @param framebuffer_y Framebuffer y-coordinate to check 40 * @param framebuffer_y Framebuffer y-coordinate to check
41 * @return True if the coordinates are within the touchpad, otherwise false 41 * @return True if the coordinates are within the touchpad, otherwise false
42 */ 42 */
43static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x, 43static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
44 unsigned framebuffer_y) { 44 unsigned framebuffer_y) {
45 return ( 45 return (
46 framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom && 46 framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom &&
@@ -89,57 +89,19 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
89 TouchPressed(framebuffer_x, framebuffer_y); 89 TouchPressed(framebuffer_x, framebuffer_y);
90} 90}
91 91
92EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, 92void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
93 unsigned height) { 93 Layout::FramebufferLayout layout;
94 // When hiding the widget, the function receives a size of 0 94 switch (Settings::values.layout_option) {
95 if (width == 0) 95 case Settings::LayoutOption::SingleScreen:
96 width = 1; 96 layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen);
97 if (height == 0) 97 break;
98 height = 1; 98 case Settings::LayoutOption::LargeScreen:
99 99 layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen);
100 EmuWindow::FramebufferLayout res = {width, height, {}, {}}; 100 break;
101 101 case Settings::LayoutOption::Default:
102 float window_aspect_ratio = static_cast<float>(height) / width; 102 default:
103 float emulation_aspect_ratio = 103 layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen);
104 static_cast<float>(VideoCore::kScreenTopHeight * 2) / VideoCore::kScreenTopWidth; 104 break;
105
106 if (window_aspect_ratio > emulation_aspect_ratio) {
107 // Window is narrower than the emulation content => apply borders to the top and bottom
108 int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
109
110 res.top_screen.left = 0;
111 res.top_screen.right = res.top_screen.left + width;
112 res.top_screen.top = (height - viewport_height) / 2;
113 res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
114
115 int bottom_width = static_cast<int>(
116 (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) *
117 (res.top_screen.right - res.top_screen.left));
118 int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
119
120 res.bottom_screen.left = bottom_border;
121 res.bottom_screen.right = res.bottom_screen.left + bottom_width;
122 res.bottom_screen.top = res.top_screen.bottom;
123 res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
124 } else {
125 // Otherwise, apply borders to the left and right sides of the window.
126 int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
127
128 res.top_screen.left = (width - viewport_width) / 2;
129 res.top_screen.right = res.top_screen.left + viewport_width;
130 res.top_screen.top = 0;
131 res.top_screen.bottom = res.top_screen.top + height / 2;
132
133 int bottom_width = static_cast<int>(
134 (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) *
135 (res.top_screen.right - res.top_screen.left));
136 int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
137
138 res.bottom_screen.left = res.top_screen.left + bottom_border;
139 res.bottom_screen.right = res.bottom_screen.left + bottom_width;
140 res.bottom_screen.top = res.top_screen.bottom;
141 res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
142 } 105 }
143 106 NotifyFramebufferLayoutChanged(layout);
144 return res;
145} 107}
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
index 67df63e06..835c4d500 100644
--- a/src/common/emu_window.h
+++ b/src/common/emu_window.h
@@ -7,6 +7,7 @@
7#include <tuple> 7#include <tuple>
8#include <utility> 8#include <utility>
9#include "common/common_types.h" 9#include "common/common_types.h"
10#include "common/framebuffer_layout.h"
10#include "common/math_util.h" 11#include "common/math_util.h"
11#include "core/hle/service/hid/hid.h" 12#include "core/hle/service/hid/hid.h"
12 13
@@ -38,23 +39,6 @@ public:
38 std::pair<unsigned, unsigned> min_client_area_size; 39 std::pair<unsigned, unsigned> min_client_area_size;
39 }; 40 };
40 41
41 /// Describes the layout of the window framebuffer (size and top/bottom screen positions)
42 struct FramebufferLayout {
43
44 /**
45 * Factory method for constructing a default FramebufferLayout
46 * @param width Window framebuffer width in pixels
47 * @param height Window framebuffer height in pixels
48 * @return Newly created FramebufferLayout object with default screen regions initialized
49 */
50 static FramebufferLayout DefaultScreenLayout(unsigned width, unsigned height);
51
52 unsigned width;
53 unsigned height;
54 MathUtil::Rectangle<unsigned> top_screen;
55 MathUtil::Rectangle<unsigned> bottom_screen;
56 };
57
58 /// Swap buffers to display the next frame 42 /// Swap buffers to display the next frame
59 virtual void SwapBuffers() = 0; 43 virtual void SwapBuffers() = 0;
60 44
@@ -211,10 +195,16 @@ public:
211 * Gets the framebuffer layout (width, height, and screen regions) 195 * Gets the framebuffer layout (width, height, and screen regions)
212 * @note This method is thread-safe 196 * @note This method is thread-safe
213 */ 197 */
214 const FramebufferLayout& GetFramebufferLayout() const { 198 const Layout::FramebufferLayout& GetFramebufferLayout() const {
215 return framebuffer_layout; 199 return framebuffer_layout;
216 } 200 }
217 201
202 /**
203 * Convenience method to update the current frame layout
204 * Read from the current settings to determine which layout to use.
205 */
206 void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
207
218protected: 208protected:
219 EmuWindow() { 209 EmuWindow() {
220 // TODO: Find a better place to set this. 210 // TODO: Find a better place to set this.
@@ -250,7 +240,7 @@ protected:
250 * Update framebuffer layout with the given parameter. 240 * Update framebuffer layout with the given parameter.
251 * @note EmuWindow implementations will usually use this in window resize event handlers. 241 * @note EmuWindow implementations will usually use this in window resize event handlers.
252 */ 242 */
253 void NotifyFramebufferLayoutChanged(const FramebufferLayout& layout) { 243 void NotifyFramebufferLayoutChanged(const Layout::FramebufferLayout& layout) {
254 framebuffer_layout = layout; 244 framebuffer_layout = layout;
255 } 245 }
256 246
@@ -274,7 +264,7 @@ private:
274 // By default, ignore this request and do nothing. 264 // By default, ignore this request and do nothing.
275 } 265 }
276 266
277 FramebufferLayout framebuffer_layout; ///< Current framebuffer layout 267 Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
278 268
279 unsigned client_area_width; ///< Current client width, should be set by window impl. 269 unsigned client_area_width; ///< Current client width, should be set by window impl.
280 unsigned client_area_height; ///< Current client height, should be set by window impl. 270 unsigned client_area_height; ///< Current client height, should be set by window impl.
diff --git a/src/common/framebuffer_layout.cpp b/src/common/framebuffer_layout.cpp
new file mode 100644
index 000000000..46c008d9c
--- /dev/null
+++ b/src/common/framebuffer_layout.cpp
@@ -0,0 +1,138 @@
1// Copyright 2016 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <cmath>
6
7#include "common/assert.h"
8#include "common/framebuffer_layout.h"
9#include "video_core/video_core.h"
10
11namespace Layout {
12
13static const float TOP_SCREEN_ASPECT_RATIO =
14 static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth;
15static const float BOT_SCREEN_ASPECT_RATIO =
16 static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth;
17
18// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
19template <class T>
20static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area,
21 float screen_aspect_ratio) {
22 float scale = std::min(static_cast<float>(window_area.GetWidth()),
23 window_area.GetHeight() / screen_aspect_ratio);
24 return MathUtil::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
25 static_cast<T>(std::round(scale * screen_aspect_ratio))};
26}
27
28FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapped) {
29 ASSERT(width > 0);
30 ASSERT(height > 0);
31
32 FramebufferLayout res{width, height, true, true, {}, {}};
33 // Default layout gives equal screen sizes to the top and bottom screen
34 MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height / 2};
35 MathUtil::Rectangle<unsigned> top_screen =
36 maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
37 MathUtil::Rectangle<unsigned> bot_screen =
38 maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
39
40 float window_aspect_ratio = static_cast<float>(height) / width;
41 // both screens height are taken into account by multiplying by 2
42 float emulation_aspect_ratio = TOP_SCREEN_ASPECT_RATIO * 2;
43
44 if (window_aspect_ratio < emulation_aspect_ratio) {
45 // Apply borders to the left and right sides of the window.
46 top_screen =
47 top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2);
48 bot_screen =
49 bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2);
50 } else {
51 // Window is narrower than the emulation content => apply borders to the top and bottom
52 // Recalculate the bottom screen to account for the width difference between top and bottom
53 screen_window_area = {0, 0, width, top_screen.GetHeight()};
54 bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
55 bot_screen = bot_screen.TranslateX((top_screen.GetWidth() - bot_screen.GetWidth()) / 2);
56 if (swapped) {
57 bot_screen = bot_screen.TranslateY(height / 2 - bot_screen.GetHeight());
58 } else {
59 top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight());
60 }
61 }
62 // Move the top screen to the bottom if we are swapped.
63 res.top_screen = swapped ? top_screen.TranslateY(height / 2) : top_screen;
64 res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateY(height / 2);
65 return res;
66}
67
68FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool swapped) {
69 ASSERT(width > 0);
70 ASSERT(height > 0);
71 // The drawing code needs at least somewhat valid values for both screens
72 // so just calculate them both even if the other isn't showing.
73 FramebufferLayout res{width, height, !swapped, swapped, {}, {}};
74
75 MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
76 MathUtil::Rectangle<unsigned> top_screen =
77 maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
78 MathUtil::Rectangle<unsigned> bot_screen =
79 maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
80
81 float window_aspect_ratio = static_cast<float>(height) / width;
82 float emulation_aspect_ratio = (swapped) ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
83
84 if (window_aspect_ratio < emulation_aspect_ratio) {
85 top_screen =
86 top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2);
87 bot_screen =
88 bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2);
89 } else {
90 top_screen = top_screen.TranslateY((height - top_screen.GetHeight()) / 2);
91 bot_screen = bot_screen.TranslateY((height - bot_screen.GetHeight()) / 2);
92 }
93 res.top_screen = top_screen;
94 res.bottom_screen = bot_screen;
95 return res;
96}
97
98FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped) {
99 ASSERT(width > 0);
100 ASSERT(height > 0);
101
102 FramebufferLayout res{width, height, true, true, {}, {}};
103 // Split the window into two parts. Give 4x width to the main screen and 1x width to the small
104 // To do that, find the total emulation box and maximize that based on window size
105 float window_aspect_ratio = static_cast<float>(height) / width;
106 float emulation_aspect_ratio =
107 swapped
108 ? VideoCore::kScreenBottomHeight * 4 /
109 (VideoCore::kScreenBottomWidth * 4.0f + VideoCore::kScreenTopWidth)
110 : VideoCore::kScreenTopHeight * 4 /
111 (VideoCore::kScreenTopWidth * 4.0f + VideoCore::kScreenBottomWidth);
112 float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
113 float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO;
114
115 MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
116 MathUtil::Rectangle<unsigned> total_rect =
117 maxRectangle(screen_window_area, emulation_aspect_ratio);
118 MathUtil::Rectangle<unsigned> large_screen =
119 maxRectangle(total_rect, large_screen_aspect_ratio);
120 MathUtil::Rectangle<unsigned> fourth_size_rect = total_rect.Scale(.25f);
121 MathUtil::Rectangle<unsigned> small_screen =
122 maxRectangle(fourth_size_rect, small_screen_aspect_ratio);
123
124 if (window_aspect_ratio < emulation_aspect_ratio) {
125 large_screen =
126 large_screen.TranslateX((screen_window_area.GetWidth() - total_rect.GetWidth()) / 2);
127 } else {
128 large_screen = large_screen.TranslateY((height - total_rect.GetHeight()) / 2);
129 }
130 // Shift the small screen to the bottom right corner
131 small_screen =
132 small_screen.TranslateX(large_screen.right)
133 .TranslateY(large_screen.GetHeight() + large_screen.top - small_screen.GetHeight());
134 res.top_screen = swapped ? small_screen : large_screen;
135 res.bottom_screen = swapped ? large_screen : small_screen;
136 return res;
137}
138}
diff --git a/src/common/framebuffer_layout.h b/src/common/framebuffer_layout.h
new file mode 100644
index 000000000..a125646a3
--- /dev/null
+++ b/src/common/framebuffer_layout.h
@@ -0,0 +1,47 @@
1// Copyright 2016 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include "common/math_util.h"
8namespace Layout {
9/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
10struct FramebufferLayout {
11 unsigned width;
12 unsigned height;
13 bool top_screen_enabled;
14 bool bottom_screen_enabled;
15 MathUtil::Rectangle<unsigned> top_screen;
16 MathUtil::Rectangle<unsigned> bottom_screen;
17};
18
19/**
20 * Factory method for constructing a default FramebufferLayout
21 * @param width Window framebuffer width in pixels
22 * @param height Window framebuffer height in pixels
23 * @param is_swapped if true, the bottom screen will be displayed above the top screen
24 * @return Newly created FramebufferLayout object with default screen regions initialized
25 */
26FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped);
27
28/**
29 * Factory method for constructing a FramebufferLayout with only the top or bottom screen
30 * @param width Window framebuffer width in pixels
31 * @param height Window framebuffer height in pixels
32 * @param is_swapped if true, the bottom screen will be displayed (and the top won't be displayed)
33 * @return Newly created FramebufferLayout object with default screen regions initialized
34 */
35FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped);
36
37/**
38 * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom
39 * screen on the right
40 * This is useful in particular because it matches well with a 1920x1080 resolution monitor
41 * @param width Window framebuffer width in pixels
42 * @param height Window framebuffer height in pixels
43 * @param is_swapped if true, the bottom screen will be the large display
44 * @return Newly created FramebufferLayout object with default screen regions initialized
45 */
46FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped);
47}
diff --git a/src/common/math_util.h b/src/common/math_util.h
index 41d89666c..cdeaeb733 100644
--- a/src/common/math_util.h
+++ b/src/common/math_util.h
@@ -38,6 +38,16 @@ struct Rectangle {
38 T GetHeight() const { 38 T GetHeight() const {
39 return std::abs(static_cast<typename std::make_signed<T>::type>(bottom - top)); 39 return std::abs(static_cast<typename std::make_signed<T>::type>(bottom - top));
40 } 40 }
41 Rectangle<T> TranslateX(const T x) const {
42 return Rectangle{left + x, top, right + x, bottom};
43 }
44 Rectangle<T> TranslateY(const T y) const {
45 return Rectangle{left, top + y, right, bottom + y};
46 }
47 Rectangle<T> Scale(const float s) const {
48 return Rectangle{left, top, static_cast<T>(left + GetWidth() * s),
49 static_cast<T>(top + GetHeight() * s)};
50 }
41}; 51};
42 52
43} // namespace MathUtil 53} // namespace MathUtil