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-rw-r--r--src/common/common_sizes.h1
-rw-r--r--src/common/settings.cpp2
-rw-r--r--src/common/settings.h1
3 files changed, 4 insertions, 0 deletions
diff --git a/src/common/common_sizes.h b/src/common/common_sizes.h
index 7e9fd968b..d07b7ee5a 100644
--- a/src/common/common_sizes.h
+++ b/src/common/common_sizes.h
@@ -24,6 +24,7 @@ enum : u64 {
24 Size_128_MB = 128ULL * Size_1_MB, 24 Size_128_MB = 128ULL * Size_1_MB,
25 Size_448_MB = 448ULL * Size_1_MB, 25 Size_448_MB = 448ULL * Size_1_MB,
26 Size_507_MB = 507ULL * Size_1_MB, 26 Size_507_MB = 507ULL * Size_1_MB,
27 Size_512_MB = 512ULL * Size_1_MB,
27 Size_562_MB = 562ULL * Size_1_MB, 28 Size_562_MB = 562ULL * Size_1_MB,
28 Size_1554_MB = 1554ULL * Size_1_MB, 29 Size_1554_MB = 1554ULL * Size_1_MB,
29 Size_2048_MB = 2048ULL * Size_1_MB, 30 Size_2048_MB = 2048ULL * Size_1_MB,
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 6397308ec..e1bb4b7ff 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -59,6 +59,7 @@ void LogSettings() {
59 log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); 59 log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
60 log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); 60 log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
61 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); 61 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
62 log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
62 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); 63 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
63 log_setting("Audio_OutputEngine", values.sink_id); 64 log_setting("Audio_OutputEngine", values.sink_id);
64 log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); 65 log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
@@ -142,6 +143,7 @@ void RestoreGlobalState(bool is_powered_on) {
142 values.use_assembly_shaders.SetGlobal(true); 143 values.use_assembly_shaders.SetGlobal(true);
143 values.use_asynchronous_shaders.SetGlobal(true); 144 values.use_asynchronous_shaders.SetGlobal(true);
144 values.use_fast_gpu_time.SetGlobal(true); 145 values.use_fast_gpu_time.SetGlobal(true);
146 values.use_caches_gc.SetGlobal(true);
145 values.bg_red.SetGlobal(true); 147 values.bg_red.SetGlobal(true);
146 values.bg_green.SetGlobal(true); 148 values.bg_green.SetGlobal(true);
147 values.bg_blue.SetGlobal(true); 149 values.bg_blue.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 85554eac4..82ec18e27 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -154,6 +154,7 @@ struct Values {
154 Setting<bool> use_assembly_shaders; 154 Setting<bool> use_assembly_shaders;
155 Setting<bool> use_asynchronous_shaders; 155 Setting<bool> use_asynchronous_shaders;
156 Setting<bool> use_fast_gpu_time; 156 Setting<bool> use_fast_gpu_time;
157 Setting<bool> use_caches_gc;
157 158
158 Setting<float> bg_red; 159 Setting<float> bg_red;
159 Setting<float> bg_green; 160 Setting<float> bg_green;