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-rw-r--r--src/common/settings.cpp4
-rw-r--r--src/common/settings.h8
2 files changed, 9 insertions, 3 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index bf5514386..66268ea0f 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -57,7 +57,7 @@ void LogSettings() {
57 log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); 57 log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
58 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); 58 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
59 log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); 59 log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
60 log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); 60 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
61 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); 61 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
62 log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue()); 62 log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
63 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); 63 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
@@ -140,7 +140,7 @@ void RestoreGlobalState(bool is_powered_on) {
140 values.use_nvdec_emulation.SetGlobal(true); 140 values.use_nvdec_emulation.SetGlobal(true);
141 values.accelerate_astc.SetGlobal(true); 141 values.accelerate_astc.SetGlobal(true);
142 values.use_vsync.SetGlobal(true); 142 values.use_vsync.SetGlobal(true);
143 values.use_assembly_shaders.SetGlobal(true); 143 values.shader_backend.SetGlobal(true);
144 values.use_asynchronous_shaders.SetGlobal(true); 144 values.use_asynchronous_shaders.SetGlobal(true);
145 values.use_fast_gpu_time.SetGlobal(true); 145 values.use_fast_gpu_time.SetGlobal(true);
146 values.use_caches_gc.SetGlobal(true); 146 values.use_caches_gc.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index ac0590690..32dfb1d9f 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -24,6 +24,12 @@ enum class RendererBackend : u32 {
24 Vulkan = 1, 24 Vulkan = 1,
25}; 25};
26 26
27enum class ShaderBackend : u32 {
28 GLSL = 0,
29 GLASM = 1,
30 SPIRV = 2,
31};
32
27enum class GPUAccuracy : u32 { 33enum class GPUAccuracy : u32 {
28 Normal = 0, 34 Normal = 0,
29 High = 1, 35 High = 1,
@@ -334,7 +340,7 @@ struct Values {
334 Setting<bool> accelerate_astc{true, "accelerate_astc"}; 340 Setting<bool> accelerate_astc{true, "accelerate_astc"};
335 Setting<bool> use_vsync{true, "use_vsync"}; 341 Setting<bool> use_vsync{true, "use_vsync"};
336 BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"}; 342 BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
337 Setting<bool> use_assembly_shaders{false, "use_assembly_shaders"}; 343 Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"};
338 Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; 344 Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
339 Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; 345 Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
340 Setting<bool> use_caches_gc{false, "use_caches_gc"}; 346 Setting<bool> use_caches_gc{false, "use_caches_gc"};