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1// Copyright 2020 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <chrono>
8#include <memory>
9
10#include "common/common_types.h"
11
12namespace Common {
13
14class WallClock {
15public:
16 /// Returns current wall time in nanoseconds
17 virtual std::chrono::nanoseconds GetTimeNS() = 0;
18
19 /// Returns current wall time in microseconds
20 virtual std::chrono::microseconds GetTimeUS() = 0;
21
22 /// Returns current wall time in milliseconds
23 virtual std::chrono::milliseconds GetTimeMS() = 0;
24
25 /// Returns current wall time in emulated clock cycles
26 virtual u64 GetClockCycles() = 0;
27
28 /// Returns current wall time in emulated cpu cycles
29 virtual u64 GetCPUCycles() = 0;
30
31 /// Tells if the wall clock, uses the host CPU's hardware clock
32 bool IsNative() const {
33 return is_native;
34 }
35
36protected:
37 WallClock(u64 emulated_cpu_frequency, u64 emulated_clock_frequency, bool is_native)
38 : emulated_cpu_frequency{emulated_cpu_frequency},
39 emulated_clock_frequency{emulated_clock_frequency}, is_native{is_native} {}
40
41 u64 emulated_cpu_frequency;
42 u64 emulated_clock_frequency;
43
44private:
45 bool is_native;
46};
47
48std::unique_ptr<WallClock> CreateBestMatchingClock(u32 emulated_cpu_frequency,
49 u32 emulated_clock_frequency);
50
51} // namespace Common