diff options
Diffstat (limited to 'src/common/vector_math.h')
| -rw-r--r-- | src/common/vector_math.h | 689 |
1 files changed, 370 insertions, 319 deletions
diff --git a/src/common/vector_math.h b/src/common/vector_math.h index cfb9481b6..2d56f168c 100644 --- a/src/common/vector_math.h +++ b/src/common/vector_math.h | |||
| @@ -1,7 +1,6 @@ | |||
| 1 | // Licensed under GPLv2 or any later version | 1 | // Licensed under GPLv2 or any later version |
| 2 | // Refer to the license.txt file included. | 2 | // Refer to the license.txt file included. |
| 3 | 3 | ||
| 4 | |||
| 5 | // Copyright 2014 Tony Wasserka | 4 | // Copyright 2014 Tony Wasserka |
| 6 | // All rights reserved. | 5 | // All rights reserved. |
| 7 | // | 6 | // |
| @@ -36,158 +35,174 @@ | |||
| 36 | 35 | ||
| 37 | namespace Math { | 36 | namespace Math { |
| 38 | 37 | ||
| 39 | template<typename T> class Vec2; | 38 | template <typename T> |
| 40 | template<typename T> class Vec3; | 39 | class Vec2; |
| 41 | template<typename T> class Vec4; | 40 | template <typename T> |
| 41 | class Vec3; | ||
| 42 | template <typename T> | ||
| 43 | class Vec4; | ||
| 42 | 44 | ||
| 43 | template<typename T> | 45 | template <typename T> |
| 44 | static inline Vec2<T> MakeVec(const T& x, const T& y); | 46 | static inline Vec2<T> MakeVec(const T& x, const T& y); |
| 45 | template<typename T> | 47 | template <typename T> |
| 46 | static inline Vec3<T> MakeVec(const T& x, const T& y, const T& z); | 48 | static inline Vec3<T> MakeVec(const T& x, const T& y, const T& z); |
| 47 | template<typename T> | 49 | template <typename T> |
| 48 | static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w); | 50 | static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w); |
| 49 | 51 | ||
| 50 | 52 | template <typename T> | |
| 51 | template<typename T> | ||
| 52 | class Vec2 { | 53 | class Vec2 { |
| 53 | public: | 54 | public: |
| 54 | T x; | 55 | T x; |
| 55 | T y; | 56 | T y; |
| 56 | 57 | ||
| 57 | T* AsArray() { return &x; } | 58 | T* AsArray() { |
| 59 | return &x; | ||
| 60 | } | ||
| 58 | 61 | ||
| 59 | Vec2() = default; | 62 | Vec2() = default; |
| 60 | Vec2(const T a[2]) : x(a[0]), y(a[1]) {} | 63 | Vec2(const T a[2]) : x(a[0]), y(a[1]) {} |
| 61 | Vec2(const T& _x, const T& _y) : x(_x), y(_y) {} | 64 | Vec2(const T& _x, const T& _y) : x(_x), y(_y) {} |
| 62 | 65 | ||
| 63 | template<typename T2> | 66 | template <typename T2> |
| 64 | Vec2<T2> Cast() const { | 67 | Vec2<T2> Cast() const { |
| 65 | return Vec2<T2>((T2)x, (T2)y); | 68 | return Vec2<T2>((T2)x, (T2)y); |
| 66 | } | 69 | } |
| 67 | 70 | ||
| 68 | static Vec2 AssignToAll(const T& f) | 71 | static Vec2 AssignToAll(const T& f) { |
| 69 | { | ||
| 70 | return Vec2<T>(f, f); | 72 | return Vec2<T>(f, f); |
| 71 | } | 73 | } |
| 72 | 74 | ||
| 73 | void Write(T a[2]) | 75 | void Write(T a[2]) { |
| 74 | { | 76 | a[0] = x; |
| 75 | a[0] = x; a[1] = y; | 77 | a[1] = y; |
| 76 | } | 78 | } |
| 77 | 79 | ||
| 78 | Vec2<decltype(T{}+T{})> operator +(const Vec2& other) const | 80 | Vec2<decltype(T{} + T{})> operator+(const Vec2& other) const { |
| 79 | { | 81 | return MakeVec(x + other.x, y + other.y); |
| 80 | return MakeVec(x+other.x, y+other.y); | ||
| 81 | } | 82 | } |
| 82 | void operator += (const Vec2 &other) | 83 | void operator+=(const Vec2& other) { |
| 83 | { | 84 | x += other.x; |
| 84 | x+=other.x; y+=other.y; | 85 | y += other.y; |
| 85 | } | 86 | } |
| 86 | Vec2<decltype(T{}-T{})> operator -(const Vec2& other) const | 87 | Vec2<decltype(T{} - T{})> operator-(const Vec2& other) const { |
| 87 | { | 88 | return MakeVec(x - other.x, y - other.y); |
| 88 | return MakeVec(x-other.x, y-other.y); | ||
| 89 | } | 89 | } |
| 90 | void operator -= (const Vec2& other) | 90 | void operator-=(const Vec2& other) { |
| 91 | { | 91 | x -= other.x; |
| 92 | x-=other.x; y-=other.y; | 92 | y -= other.y; |
| 93 | } | 93 | } |
| 94 | template<typename Q = T,class = typename std::enable_if<std::is_signed<Q>::value>::type> | 94 | template <typename Q = T, class = typename std::enable_if<std::is_signed<Q>::value>::type> |
| 95 | Vec2<decltype(-T{})> operator -() const | 95 | Vec2<decltype(-T{})> operator-() const { |
| 96 | { | 96 | return MakeVec(-x, -y); |
| 97 | return MakeVec(-x,-y); | ||
| 98 | } | 97 | } |
| 99 | Vec2<decltype(T{}*T{})> operator * (const Vec2& other) const | 98 | Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const { |
| 100 | { | 99 | return MakeVec(x * other.x, y * other.y); |
| 101 | return MakeVec(x*other.x, y*other.y); | ||
| 102 | } | 100 | } |
| 103 | template<typename V> | 101 | template <typename V> |
| 104 | Vec2<decltype(T{}*V{})> operator * (const V& f) const | 102 | Vec2<decltype(T{} * V{})> operator*(const V& f) const { |
| 105 | { | 103 | return MakeVec(x * f, y * f); |
| 106 | return MakeVec(x*f,y*f); | ||
| 107 | } | 104 | } |
| 108 | template<typename V> | 105 | template <typename V> |
| 109 | void operator *= (const V& f) | 106 | void operator*=(const V& f) { |
| 110 | { | 107 | x *= f; |
| 111 | x*=f; y*=f; | 108 | y *= f; |
| 112 | } | 109 | } |
| 113 | template<typename V> | 110 | template <typename V> |
| 114 | Vec2<decltype(T{}/V{})> operator / (const V& f) const | 111 | Vec2<decltype(T{} / V{})> operator/(const V& f) const { |
| 115 | { | 112 | return MakeVec(x / f, y / f); |
| 116 | return MakeVec(x/f,y/f); | ||
| 117 | } | 113 | } |
| 118 | template<typename V> | 114 | template <typename V> |
| 119 | void operator /= (const V& f) | 115 | void operator/=(const V& f) { |
| 120 | { | ||
| 121 | *this = *this / f; | 116 | *this = *this / f; |
| 122 | } | 117 | } |
| 123 | 118 | ||
| 124 | T Length2() const | 119 | T Length2() const { |
| 125 | { | 120 | return x * x + y * y; |
| 126 | return x*x + y*y; | ||
| 127 | } | 121 | } |
| 128 | 122 | ||
| 129 | // Only implemented for T=float | 123 | // Only implemented for T=float |
| 130 | float Length() const; | 124 | float Length() const; |
| 131 | void SetLength(const float l); | 125 | void SetLength(const float l); |
| 132 | Vec2 WithLength(const float l) const; | 126 | Vec2 WithLength(const float l) const; |
| 133 | float Distance2To(Vec2 &other); | 127 | float Distance2To(Vec2& other); |
| 134 | Vec2 Normalized() const; | 128 | Vec2 Normalized() const; |
| 135 | float Normalize(); // returns the previous length, which is often useful | 129 | float Normalize(); // returns the previous length, which is often useful |
| 136 | 130 | ||
| 137 | T& operator [] (int i) //allow vector[1] = 3 (vector.y=3) | 131 | T& operator[](int i) // allow vector[1] = 3 (vector.y=3) |
| 138 | { | 132 | { |
| 139 | return *((&x) + i); | 133 | return *((&x) + i); |
| 140 | } | 134 | } |
| 141 | T operator [] (const int i) const | 135 | T operator[](const int i) const { |
| 142 | { | ||
| 143 | return *((&x) + i); | 136 | return *((&x) + i); |
| 144 | } | 137 | } |
| 145 | 138 | ||
| 146 | void SetZero() | 139 | void SetZero() { |
| 147 | { | 140 | x = 0; |
| 148 | x=0; y=0; | 141 | y = 0; |
| 149 | } | 142 | } |
| 150 | 143 | ||
| 151 | // Common aliases: UV (texel coordinates), ST (texture coordinates) | 144 | // Common aliases: UV (texel coordinates), ST (texture coordinates) |
| 152 | T& u() { return x; } | 145 | T& u() { |
| 153 | T& v() { return y; } | 146 | return x; |
| 154 | T& s() { return x; } | 147 | } |
| 155 | T& t() { return y; } | 148 | T& v() { |
| 149 | return y; | ||
| 150 | } | ||
| 151 | T& s() { | ||
| 152 | return x; | ||
| 153 | } | ||
| 154 | T& t() { | ||
| 155 | return y; | ||
| 156 | } | ||
| 156 | 157 | ||
| 157 | const T& u() const { return x; } | 158 | const T& u() const { |
| 158 | const T& v() const { return y; } | 159 | return x; |
| 159 | const T& s() const { return x; } | 160 | } |
| 160 | const T& t() const { return y; } | 161 | const T& v() const { |
| 162 | return y; | ||
| 163 | } | ||
| 164 | const T& s() const { | ||
| 165 | return x; | ||
| 166 | } | ||
| 167 | const T& t() const { | ||
| 168 | return y; | ||
| 169 | } | ||
| 161 | 170 | ||
| 162 | // swizzlers - create a subvector of specific components | 171 | // swizzlers - create a subvector of specific components |
| 163 | const Vec2 yx() const { return Vec2(y, x); } | 172 | const Vec2 yx() const { |
| 164 | const Vec2 vu() const { return Vec2(y, x); } | 173 | return Vec2(y, x); |
| 165 | const Vec2 ts() const { return Vec2(y, x); } | 174 | } |
| 175 | const Vec2 vu() const { | ||
| 176 | return Vec2(y, x); | ||
| 177 | } | ||
| 178 | const Vec2 ts() const { | ||
| 179 | return Vec2(y, x); | ||
| 180 | } | ||
| 166 | }; | 181 | }; |
| 167 | 182 | ||
| 168 | template<typename T, typename V> | 183 | template <typename T, typename V> |
| 169 | Vec2<T> operator * (const V& f, const Vec2<T>& vec) | 184 | Vec2<T> operator*(const V& f, const Vec2<T>& vec) { |
| 170 | { | 185 | return Vec2<T>(f * vec.x, f * vec.y); |
| 171 | return Vec2<T>(f*vec.x,f*vec.y); | ||
| 172 | } | 186 | } |
| 173 | 187 | ||
| 174 | typedef Vec2<float> Vec2f; | 188 | typedef Vec2<float> Vec2f; |
| 175 | 189 | ||
| 176 | template<typename T> | 190 | template <typename T> |
| 177 | class Vec3 | 191 | class Vec3 { |
| 178 | { | ||
| 179 | public: | 192 | public: |
| 180 | T x; | 193 | T x; |
| 181 | T y; | 194 | T y; |
| 182 | T z; | 195 | T z; |
| 183 | 196 | ||
| 184 | T* AsArray() { return &x; } | 197 | T* AsArray() { |
| 198 | return &x; | ||
| 199 | } | ||
| 185 | 200 | ||
| 186 | Vec3() = default; | 201 | Vec3() = default; |
| 187 | Vec3(const T a[3]) : x(a[0]), y(a[1]), z(a[2]) {} | 202 | Vec3(const T a[3]) : x(a[0]), y(a[1]), z(a[2]) {} |
| 188 | Vec3(const T& _x, const T& _y, const T& _z) : x(_x), y(_y), z(_z) {} | 203 | Vec3(const T& _x, const T& _y, const T& _z) : x(_x), y(_y), z(_z) {} |
| 189 | 204 | ||
| 190 | template<typename T2> | 205 | template <typename T2> |
| 191 | Vec3<T2> Cast() const { | 206 | Vec3<T2> Cast() const { |
| 192 | return MakeVec<T2>((T2)x, (T2)y, (T2)z); | 207 | return MakeVec<T2>((T2)x, (T2)y, (T2)z); |
| 193 | } | 208 | } |
| @@ -196,126 +211,161 @@ public: | |||
| 196 | static Vec3 FromRGB(unsigned int rgb); | 211 | static Vec3 FromRGB(unsigned int rgb); |
| 197 | unsigned int ToRGB() const; // alpha bits set to zero | 212 | unsigned int ToRGB() const; // alpha bits set to zero |
| 198 | 213 | ||
| 199 | static Vec3 AssignToAll(const T& f) | 214 | static Vec3 AssignToAll(const T& f) { |
| 200 | { | ||
| 201 | return MakeVec(f, f, f); | 215 | return MakeVec(f, f, f); |
| 202 | } | 216 | } |
| 203 | 217 | ||
| 204 | void Write(T a[3]) | 218 | void Write(T a[3]) { |
| 205 | { | 219 | a[0] = x; |
| 206 | a[0] = x; a[1] = y; a[2] = z; | 220 | a[1] = y; |
| 221 | a[2] = z; | ||
| 207 | } | 222 | } |
| 208 | 223 | ||
| 209 | Vec3<decltype(T{}+T{})> operator +(const Vec3 &other) const | 224 | Vec3<decltype(T{} + T{})> operator+(const Vec3& other) const { |
| 210 | { | 225 | return MakeVec(x + other.x, y + other.y, z + other.z); |
| 211 | return MakeVec(x+other.x, y+other.y, z+other.z); | ||
| 212 | } | 226 | } |
| 213 | void operator += (const Vec3 &other) | 227 | void operator+=(const Vec3& other) { |
| 214 | { | 228 | x += other.x; |
| 215 | x+=other.x; y+=other.y; z+=other.z; | 229 | y += other.y; |
| 230 | z += other.z; | ||
| 216 | } | 231 | } |
| 217 | Vec3<decltype(T{}-T{})> operator -(const Vec3 &other) const | 232 | Vec3<decltype(T{} - T{})> operator-(const Vec3& other) const { |
| 218 | { | 233 | return MakeVec(x - other.x, y - other.y, z - other.z); |
| 219 | return MakeVec(x-other.x, y-other.y, z-other.z); | ||
| 220 | } | 234 | } |
| 221 | void operator -= (const Vec3 &other) | 235 | void operator-=(const Vec3& other) { |
| 222 | { | 236 | x -= other.x; |
| 223 | x-=other.x; y-=other.y; z-=other.z; | 237 | y -= other.y; |
| 238 | z -= other.z; | ||
| 224 | } | 239 | } |
| 225 | template<typename Q = T,class = typename std::enable_if<std::is_signed<Q>::value>::type> | 240 | template <typename Q = T, class = typename std::enable_if<std::is_signed<Q>::value>::type> |
| 226 | Vec3<decltype(-T{})> operator -() const | 241 | Vec3<decltype(-T{})> operator-() const { |
| 227 | { | 242 | return MakeVec(-x, -y, -z); |
| 228 | return MakeVec(-x,-y,-z); | ||
| 229 | } | 243 | } |
| 230 | Vec3<decltype(T{}*T{})> operator * (const Vec3 &other) const | 244 | Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const { |
| 231 | { | 245 | return MakeVec(x * other.x, y * other.y, z * other.z); |
| 232 | return MakeVec(x*other.x, y*other.y, z*other.z); | ||
| 233 | } | 246 | } |
| 234 | template<typename V> | 247 | template <typename V> |
| 235 | Vec3<decltype(T{}*V{})> operator * (const V& f) const | 248 | Vec3<decltype(T{} * V{})> operator*(const V& f) const { |
| 236 | { | 249 | return MakeVec(x * f, y * f, z * f); |
| 237 | return MakeVec(x*f,y*f,z*f); | ||
| 238 | } | 250 | } |
| 239 | template<typename V> | 251 | template <typename V> |
| 240 | void operator *= (const V& f) | 252 | void operator*=(const V& f) { |
| 241 | { | 253 | x *= f; |
| 242 | x*=f; y*=f; z*=f; | 254 | y *= f; |
| 255 | z *= f; | ||
| 243 | } | 256 | } |
| 244 | template<typename V> | 257 | template <typename V> |
| 245 | Vec3<decltype(T{}/V{})> operator / (const V& f) const | 258 | Vec3<decltype(T{} / V{})> operator/(const V& f) const { |
| 246 | { | 259 | return MakeVec(x / f, y / f, z / f); |
| 247 | return MakeVec(x/f,y/f,z/f); | ||
| 248 | } | 260 | } |
| 249 | template<typename V> | 261 | template <typename V> |
| 250 | void operator /= (const V& f) | 262 | void operator/=(const V& f) { |
| 251 | { | ||
| 252 | *this = *this / f; | 263 | *this = *this / f; |
| 253 | } | 264 | } |
| 254 | 265 | ||
| 255 | T Length2() const | 266 | T Length2() const { |
| 256 | { | 267 | return x * x + y * y + z * z; |
| 257 | return x*x + y*y + z*z; | ||
| 258 | } | 268 | } |
| 259 | 269 | ||
| 260 | // Only implemented for T=float | 270 | // Only implemented for T=float |
| 261 | float Length() const; | 271 | float Length() const; |
| 262 | void SetLength(const float l); | 272 | void SetLength(const float l); |
| 263 | Vec3 WithLength(const float l) const; | 273 | Vec3 WithLength(const float l) const; |
| 264 | float Distance2To(Vec3 &other); | 274 | float Distance2To(Vec3& other); |
| 265 | Vec3 Normalized() const; | 275 | Vec3 Normalized() const; |
| 266 | float Normalize(); // returns the previous length, which is often useful | 276 | float Normalize(); // returns the previous length, which is often useful |
| 267 | 277 | ||
| 268 | T& operator [] (int i) //allow vector[2] = 3 (vector.z=3) | 278 | T& operator[](int i) // allow vector[2] = 3 (vector.z=3) |
| 269 | { | 279 | { |
| 270 | return *((&x) + i); | 280 | return *((&x) + i); |
| 271 | } | 281 | } |
| 272 | T operator [] (const int i) const | 282 | T operator[](const int i) const { |
| 273 | { | ||
| 274 | return *((&x) + i); | 283 | return *((&x) + i); |
| 275 | } | 284 | } |
| 276 | 285 | ||
| 277 | void SetZero() | 286 | void SetZero() { |
| 278 | { | 287 | x = 0; |
| 279 | x=0; y=0; z=0; | 288 | y = 0; |
| 289 | z = 0; | ||
| 280 | } | 290 | } |
| 281 | 291 | ||
| 282 | // Common aliases: UVW (texel coordinates), RGB (colors), STQ (texture coordinates) | 292 | // Common aliases: UVW (texel coordinates), RGB (colors), STQ (texture coordinates) |
| 283 | T& u() { return x; } | 293 | T& u() { |
| 284 | T& v() { return y; } | 294 | return x; |
| 285 | T& w() { return z; } | 295 | } |
| 296 | T& v() { | ||
| 297 | return y; | ||
| 298 | } | ||
| 299 | T& w() { | ||
| 300 | return z; | ||
| 301 | } | ||
| 286 | 302 | ||
| 287 | T& r() { return x; } | 303 | T& r() { |
| 288 | T& g() { return y; } | 304 | return x; |
| 289 | T& b() { return z; } | 305 | } |
| 306 | T& g() { | ||
| 307 | return y; | ||
| 308 | } | ||
| 309 | T& b() { | ||
| 310 | return z; | ||
| 311 | } | ||
| 290 | 312 | ||
| 291 | T& s() { return x; } | 313 | T& s() { |
| 292 | T& t() { return y; } | 314 | return x; |
| 293 | T& q() { return z; } | 315 | } |
| 316 | T& t() { | ||
| 317 | return y; | ||
| 318 | } | ||
| 319 | T& q() { | ||
| 320 | return z; | ||
| 321 | } | ||
| 294 | 322 | ||
| 295 | const T& u() const { return x; } | 323 | const T& u() const { |
| 296 | const T& v() const { return y; } | 324 | return x; |
| 297 | const T& w() const { return z; } | 325 | } |
| 326 | const T& v() const { | ||
| 327 | return y; | ||
| 328 | } | ||
| 329 | const T& w() const { | ||
| 330 | return z; | ||
| 331 | } | ||
| 298 | 332 | ||
| 299 | const T& r() const { return x; } | 333 | const T& r() const { |
| 300 | const T& g() const { return y; } | 334 | return x; |
| 301 | const T& b() const { return z; } | 335 | } |
| 336 | const T& g() const { | ||
| 337 | return y; | ||
| 338 | } | ||
| 339 | const T& b() const { | ||
| 340 | return z; | ||
| 341 | } | ||
| 302 | 342 | ||
| 303 | const T& s() const { return x; } | 343 | const T& s() const { |
| 304 | const T& t() const { return y; } | 344 | return x; |
| 305 | const T& q() const { return z; } | 345 | } |
| 346 | const T& t() const { | ||
| 347 | return y; | ||
| 348 | } | ||
| 349 | const T& q() const { | ||
| 350 | return z; | ||
| 351 | } | ||
| 306 | 352 | ||
| 307 | // swizzlers - create a subvector of specific components | 353 | // swizzlers - create a subvector of specific components |
| 308 | // e.g. Vec2 uv() { return Vec2(x,y); } | 354 | // e.g. Vec2 uv() { return Vec2(x,y); } |
| 309 | // _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all component names (x<->r) and permutations (xy<->yx) | 355 | // _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all |
| 310 | #define _DEFINE_SWIZZLER2(a, b, name) const Vec2<T> name() const { return Vec2<T>(a, b); } | 356 | // component names (x<->r) and permutations (xy<->yx) |
| 311 | #define DEFINE_SWIZZLER2(a, b, a2, b2, a3, b3, a4, b4) \ | 357 | #define _DEFINE_SWIZZLER2(a, b, name) \ |
| 312 | _DEFINE_SWIZZLER2(a, b, a##b); \ | 358 | const Vec2<T> name() const { \ |
| 313 | _DEFINE_SWIZZLER2(a, b, a2##b2); \ | 359 | return Vec2<T>(a, b); \ |
| 314 | _DEFINE_SWIZZLER2(a, b, a3##b3); \ | 360 | } |
| 315 | _DEFINE_SWIZZLER2(a, b, a4##b4); \ | 361 | #define DEFINE_SWIZZLER2(a, b, a2, b2, a3, b3, a4, b4) \ |
| 316 | _DEFINE_SWIZZLER2(b, a, b##a); \ | 362 | _DEFINE_SWIZZLER2(a, b, a##b); \ |
| 317 | _DEFINE_SWIZZLER2(b, a, b2##a2); \ | 363 | _DEFINE_SWIZZLER2(a, b, a2##b2); \ |
| 318 | _DEFINE_SWIZZLER2(b, a, b3##a3); \ | 364 | _DEFINE_SWIZZLER2(a, b, a3##b3); \ |
| 365 | _DEFINE_SWIZZLER2(a, b, a4##b4); \ | ||
| 366 | _DEFINE_SWIZZLER2(b, a, b##a); \ | ||
| 367 | _DEFINE_SWIZZLER2(b, a, b2##a2); \ | ||
| 368 | _DEFINE_SWIZZLER2(b, a, b3##a3); \ | ||
| 319 | _DEFINE_SWIZZLER2(b, a, b4##a4) | 369 | _DEFINE_SWIZZLER2(b, a, b4##a4) |
| 320 | 370 | ||
| 321 | DEFINE_SWIZZLER2(x, y, r, g, u, v, s, t); | 371 | DEFINE_SWIZZLER2(x, y, r, g, u, v, s, t); |
| @@ -325,41 +375,40 @@ public: | |||
| 325 | #undef _DEFINE_SWIZZLER2 | 375 | #undef _DEFINE_SWIZZLER2 |
| 326 | }; | 376 | }; |
| 327 | 377 | ||
| 328 | template<typename T, typename V> | 378 | template <typename T, typename V> |
| 329 | Vec3<T> operator * (const V& f, const Vec3<T>& vec) | 379 | Vec3<T> operator*(const V& f, const Vec3<T>& vec) { |
| 330 | { | 380 | return Vec3<T>(f * vec.x, f * vec.y, f * vec.z); |
| 331 | return Vec3<T>(f*vec.x,f*vec.y,f*vec.z); | ||
| 332 | } | 381 | } |
| 333 | 382 | ||
| 334 | template<> | 383 | template <> |
| 335 | inline float Vec3<float>::Length() const { | 384 | inline float Vec3<float>::Length() const { |
| 336 | return std::sqrt(x * x + y * y + z * z); | 385 | return std::sqrt(x * x + y * y + z * z); |
| 337 | } | 386 | } |
| 338 | 387 | ||
| 339 | template<> | 388 | template <> |
| 340 | inline Vec3<float> Vec3<float>::Normalized() const { | 389 | inline Vec3<float> Vec3<float>::Normalized() const { |
| 341 | return *this / Length(); | 390 | return *this / Length(); |
| 342 | } | 391 | } |
| 343 | 392 | ||
| 344 | |||
| 345 | typedef Vec3<float> Vec3f; | 393 | typedef Vec3<float> Vec3f; |
| 346 | 394 | ||
| 347 | template<typename T> | 395 | template <typename T> |
| 348 | class Vec4 | 396 | class Vec4 { |
| 349 | { | ||
| 350 | public: | 397 | public: |
| 351 | T x; | 398 | T x; |
| 352 | T y; | 399 | T y; |
| 353 | T z; | 400 | T z; |
| 354 | T w; | 401 | T w; |
| 355 | 402 | ||
| 356 | T* AsArray() { return &x; } | 403 | T* AsArray() { |
| 404 | return &x; | ||
| 405 | } | ||
| 357 | 406 | ||
| 358 | Vec4() = default; | 407 | Vec4() = default; |
| 359 | Vec4(const T a[4]) : x(a[0]), y(a[1]), z(a[2]), w(a[3]) {} | 408 | Vec4(const T a[4]) : x(a[0]), y(a[1]), z(a[2]), w(a[3]) {} |
| 360 | Vec4(const T& _x, const T& _y, const T& _z, const T& _w) : x(_x), y(_y), z(_z), w(_w) {} | 409 | Vec4(const T& _x, const T& _y, const T& _z, const T& _w) : x(_x), y(_y), z(_z), w(_w) {} |
| 361 | 410 | ||
| 362 | template<typename T2> | 411 | template <typename T2> |
| 363 | Vec4<T2> Cast() const { | 412 | Vec4<T2> Cast() const { |
| 364 | return Vec4<T2>((T2)x, (T2)y, (T2)z, (T2)w); | 413 | return Vec4<T2>((T2)x, (T2)y, (T2)z, (T2)w); |
| 365 | } | 414 | } |
| @@ -372,81 +421,79 @@ public: | |||
| 372 | return Vec4<T>(f, f, f, f); | 421 | return Vec4<T>(f, f, f, f); |
| 373 | } | 422 | } |
| 374 | 423 | ||
| 375 | void Write(T a[4]) | 424 | void Write(T a[4]) { |
| 376 | { | 425 | a[0] = x; |
| 377 | a[0] = x; a[1] = y; a[2] = z; a[3] = w; | 426 | a[1] = y; |
| 427 | a[2] = z; | ||
| 428 | a[3] = w; | ||
| 378 | } | 429 | } |
| 379 | 430 | ||
| 380 | Vec4<decltype(T{}+T{})> operator +(const Vec4& other) const | 431 | Vec4<decltype(T{} + T{})> operator+(const Vec4& other) const { |
| 381 | { | 432 | return MakeVec(x + other.x, y + other.y, z + other.z, w + other.w); |
| 382 | return MakeVec(x+other.x, y+other.y, z+other.z, w+other.w); | ||
| 383 | } | 433 | } |
| 384 | void operator += (const Vec4& other) | 434 | void operator+=(const Vec4& other) { |
| 385 | { | 435 | x += other.x; |
| 386 | x+=other.x; y+=other.y; z+=other.z; w+=other.w; | 436 | y += other.y; |
| 437 | z += other.z; | ||
| 438 | w += other.w; | ||
| 387 | } | 439 | } |
| 388 | Vec4<decltype(T{}-T{})> operator -(const Vec4 &other) const | 440 | Vec4<decltype(T{} - T{})> operator-(const Vec4& other) const { |
| 389 | { | 441 | return MakeVec(x - other.x, y - other.y, z - other.z, w - other.w); |
| 390 | return MakeVec(x-other.x, y-other.y, z-other.z, w-other.w); | ||
| 391 | } | 442 | } |
| 392 | void operator -= (const Vec4 &other) | 443 | void operator-=(const Vec4& other) { |
| 393 | { | 444 | x -= other.x; |
| 394 | x-=other.x; y-=other.y; z-=other.z; w-=other.w; | 445 | y -= other.y; |
| 446 | z -= other.z; | ||
| 447 | w -= other.w; | ||
| 395 | } | 448 | } |
| 396 | template<typename Q = T,class = typename std::enable_if<std::is_signed<Q>::value>::type> | 449 | template <typename Q = T, class = typename std::enable_if<std::is_signed<Q>::value>::type> |
| 397 | Vec4<decltype(-T{})> operator -() const | 450 | Vec4<decltype(-T{})> operator-() const { |
| 398 | { | 451 | return MakeVec(-x, -y, -z, -w); |
| 399 | return MakeVec(-x,-y,-z,-w); | ||
| 400 | } | 452 | } |
| 401 | Vec4<decltype(T{}*T{})> operator * (const Vec4 &other) const | 453 | Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const { |
| 402 | { | 454 | return MakeVec(x * other.x, y * other.y, z * other.z, w * other.w); |
| 403 | return MakeVec(x*other.x, y*other.y, z*other.z, w*other.w); | ||
| 404 | } | 455 | } |
| 405 | template<typename V> | 456 | template <typename V> |
| 406 | Vec4<decltype(T{}*V{})> operator * (const V& f) const | 457 | Vec4<decltype(T{} * V{})> operator*(const V& f) const { |
| 407 | { | 458 | return MakeVec(x * f, y * f, z * f, w * f); |
| 408 | return MakeVec(x*f,y*f,z*f,w*f); | ||
| 409 | } | 459 | } |
| 410 | template<typename V> | 460 | template <typename V> |
| 411 | void operator *= (const V& f) | 461 | void operator*=(const V& f) { |
| 412 | { | 462 | x *= f; |
| 413 | x*=f; y*=f; z*=f; w*=f; | 463 | y *= f; |
| 464 | z *= f; | ||
| 465 | w *= f; | ||
| 414 | } | 466 | } |
| 415 | template<typename V> | 467 | template <typename V> |
| 416 | Vec4<decltype(T{}/V{})> operator / (const V& f) const | 468 | Vec4<decltype(T{} / V{})> operator/(const V& f) const { |
| 417 | { | 469 | return MakeVec(x / f, y / f, z / f, w / f); |
| 418 | return MakeVec(x/f,y/f,z/f,w/f); | ||
| 419 | } | 470 | } |
| 420 | template<typename V> | 471 | template <typename V> |
| 421 | void operator /= (const V& f) | 472 | void operator/=(const V& f) { |
| 422 | { | ||
| 423 | *this = *this / f; | 473 | *this = *this / f; |
| 424 | } | 474 | } |
| 425 | 475 | ||
| 426 | T Length2() const | 476 | T Length2() const { |
| 427 | { | 477 | return x * x + y * y + z * z + w * w; |
| 428 | return x*x + y*y + z*z + w*w; | ||
| 429 | } | 478 | } |
| 430 | 479 | ||
| 431 | // Only implemented for T=float | 480 | // Only implemented for T=float |
| 432 | float Length() const; | 481 | float Length() const; |
| 433 | void SetLength(const float l); | 482 | void SetLength(const float l); |
| 434 | Vec4 WithLength(const float l) const; | 483 | Vec4 WithLength(const float l) const; |
| 435 | float Distance2To(Vec4 &other); | 484 | float Distance2To(Vec4& other); |
| 436 | Vec4 Normalized() const; | 485 | Vec4 Normalized() const; |
| 437 | float Normalize(); // returns the previous length, which is often useful | 486 | float Normalize(); // returns the previous length, which is often useful |
| 438 | 487 | ||
| 439 | T& operator [] (int i) //allow vector[2] = 3 (vector.z=3) | 488 | T& operator[](int i) // allow vector[2] = 3 (vector.z=3) |
| 440 | { | 489 | { |
| 441 | return *((&x) + i); | 490 | return *((&x) + i); |
| 442 | } | 491 | } |
| 443 | T operator [] (const int i) const | 492 | T operator[](const int i) const { |
| 444 | { | ||
| 445 | return *((&x) + i); | 493 | return *((&x) + i); |
| 446 | } | 494 | } |
| 447 | 495 | ||
| 448 | void SetZero() | 496 | void SetZero() { |
| 449 | { | ||
| 450 | x = 0; | 497 | x = 0; |
| 451 | y = 0; | 498 | y = 0; |
| 452 | z = 0; | 499 | z = 0; |
| @@ -454,30 +501,50 @@ public: | |||
| 454 | } | 501 | } |
| 455 | 502 | ||
| 456 | // Common alias: RGBA (colors) | 503 | // Common alias: RGBA (colors) |
| 457 | T& r() { return x; } | 504 | T& r() { |
| 458 | T& g() { return y; } | 505 | return x; |
| 459 | T& b() { return z; } | 506 | } |
| 460 | T& a() { return w; } | 507 | T& g() { |
| 461 | 508 | return y; | |
| 462 | const T& r() const { return x; } | 509 | } |
| 463 | const T& g() const { return y; } | 510 | T& b() { |
| 464 | const T& b() const { return z; } | 511 | return z; |
| 465 | const T& a() const { return w; } | 512 | } |
| 466 | 513 | T& a() { | |
| 467 | // Swizzlers - Create a subvector of specific components | 514 | return w; |
| 468 | // e.g. Vec2 uv() { return Vec2(x,y); } | 515 | } |
| 469 | 516 | ||
| 470 | // _DEFINE_SWIZZLER2 defines a single such function | 517 | const T& r() const { |
| 471 | // DEFINE_SWIZZLER2_COMP1 defines one-component functions for all component names (x<->r) | 518 | return x; |
| 472 | // DEFINE_SWIZZLER2_COMP2 defines two component functions for all component names (x<->r) and permutations (xy<->yx) | 519 | } |
| 473 | #define _DEFINE_SWIZZLER2(a, b, name) const Vec2<T> name() const { return Vec2<T>(a, b); } | 520 | const T& g() const { |
| 474 | #define DEFINE_SWIZZLER2_COMP1(a, a2) \ | 521 | return y; |
| 475 | _DEFINE_SWIZZLER2(a, a, a##a); \ | 522 | } |
| 523 | const T& b() const { | ||
| 524 | return z; | ||
| 525 | } | ||
| 526 | const T& a() const { | ||
| 527 | return w; | ||
| 528 | } | ||
| 529 | |||
| 530 | // Swizzlers - Create a subvector of specific components | ||
| 531 | // e.g. Vec2 uv() { return Vec2(x,y); } | ||
| 532 | |||
| 533 | // _DEFINE_SWIZZLER2 defines a single such function | ||
| 534 | // DEFINE_SWIZZLER2_COMP1 defines one-component functions for all component names (x<->r) | ||
| 535 | // DEFINE_SWIZZLER2_COMP2 defines two component functions for all component names (x<->r) and | ||
| 536 | // permutations (xy<->yx) | ||
| 537 | #define _DEFINE_SWIZZLER2(a, b, name) \ | ||
| 538 | const Vec2<T> name() const { \ | ||
| 539 | return Vec2<T>(a, b); \ | ||
| 540 | } | ||
| 541 | #define DEFINE_SWIZZLER2_COMP1(a, a2) \ | ||
| 542 | _DEFINE_SWIZZLER2(a, a, a##a); \ | ||
| 476 | _DEFINE_SWIZZLER2(a, a, a2##a2) | 543 | _DEFINE_SWIZZLER2(a, a, a2##a2) |
| 477 | #define DEFINE_SWIZZLER2_COMP2(a, b, a2, b2) \ | 544 | #define DEFINE_SWIZZLER2_COMP2(a, b, a2, b2) \ |
| 478 | _DEFINE_SWIZZLER2(a, b, a##b); \ | 545 | _DEFINE_SWIZZLER2(a, b, a##b); \ |
| 479 | _DEFINE_SWIZZLER2(a, b, a2##b2); \ | 546 | _DEFINE_SWIZZLER2(a, b, a2##b2); \ |
| 480 | _DEFINE_SWIZZLER2(b, a, b##a); \ | 547 | _DEFINE_SWIZZLER2(b, a, b##a); \ |
| 481 | _DEFINE_SWIZZLER2(b, a, b2##a2) | 548 | _DEFINE_SWIZZLER2(b, a, b2##a2) |
| 482 | 549 | ||
| 483 | DEFINE_SWIZZLER2_COMP2(x, y, r, g); | 550 | DEFINE_SWIZZLER2_COMP2(x, y, r, g); |
| @@ -494,22 +561,25 @@ public: | |||
| 494 | #undef DEFINE_SWIZZLER2_COMP2 | 561 | #undef DEFINE_SWIZZLER2_COMP2 |
| 495 | #undef _DEFINE_SWIZZLER2 | 562 | #undef _DEFINE_SWIZZLER2 |
| 496 | 563 | ||
| 497 | #define _DEFINE_SWIZZLER3(a, b, c, name) const Vec3<T> name() const { return Vec3<T>(a, b, c); } | 564 | #define _DEFINE_SWIZZLER3(a, b, c, name) \ |
| 498 | #define DEFINE_SWIZZLER3_COMP1(a, a2) \ | 565 | const Vec3<T> name() const { \ |
| 499 | _DEFINE_SWIZZLER3(a, a, a, a##a##a); \ | 566 | return Vec3<T>(a, b, c); \ |
| 567 | } | ||
| 568 | #define DEFINE_SWIZZLER3_COMP1(a, a2) \ | ||
| 569 | _DEFINE_SWIZZLER3(a, a, a, a##a##a); \ | ||
| 500 | _DEFINE_SWIZZLER3(a, a, a, a2##a2##a2) | 570 | _DEFINE_SWIZZLER3(a, a, a, a2##a2##a2) |
| 501 | #define DEFINE_SWIZZLER3_COMP3(a, b, c, a2, b2, c2) \ | 571 | #define DEFINE_SWIZZLER3_COMP3(a, b, c, a2, b2, c2) \ |
| 502 | _DEFINE_SWIZZLER3(a, b, c, a##b##c); \ | 572 | _DEFINE_SWIZZLER3(a, b, c, a##b##c); \ |
| 503 | _DEFINE_SWIZZLER3(a, c, b, a##c##b); \ | 573 | _DEFINE_SWIZZLER3(a, c, b, a##c##b); \ |
| 504 | _DEFINE_SWIZZLER3(b, a, c, b##a##c); \ | 574 | _DEFINE_SWIZZLER3(b, a, c, b##a##c); \ |
| 505 | _DEFINE_SWIZZLER3(b, c, a, b##c##a); \ | 575 | _DEFINE_SWIZZLER3(b, c, a, b##c##a); \ |
| 506 | _DEFINE_SWIZZLER3(c, a, b, c##a##b); \ | 576 | _DEFINE_SWIZZLER3(c, a, b, c##a##b); \ |
| 507 | _DEFINE_SWIZZLER3(c, b, a, c##b##a); \ | 577 | _DEFINE_SWIZZLER3(c, b, a, c##b##a); \ |
| 508 | _DEFINE_SWIZZLER3(a, b, c, a2##b2##c2); \ | 578 | _DEFINE_SWIZZLER3(a, b, c, a2##b2##c2); \ |
| 509 | _DEFINE_SWIZZLER3(a, c, b, a2##c2##b2); \ | 579 | _DEFINE_SWIZZLER3(a, c, b, a2##c2##b2); \ |
| 510 | _DEFINE_SWIZZLER3(b, a, c, b2##a2##c2); \ | 580 | _DEFINE_SWIZZLER3(b, a, c, b2##a2##c2); \ |
| 511 | _DEFINE_SWIZZLER3(b, c, a, b2##c2##a2); \ | 581 | _DEFINE_SWIZZLER3(b, c, a, b2##c2##a2); \ |
| 512 | _DEFINE_SWIZZLER3(c, a, b, c2##a2##b2); \ | 582 | _DEFINE_SWIZZLER3(c, a, b, c2##a2##b2); \ |
| 513 | _DEFINE_SWIZZLER3(c, b, a, c2##b2##a2) | 583 | _DEFINE_SWIZZLER3(c, b, a, c2##b2##a2) |
| 514 | 584 | ||
| 515 | DEFINE_SWIZZLER3_COMP3(x, y, z, r, g, b); | 585 | DEFINE_SWIZZLER3_COMP3(x, y, z, r, g, b); |
| @@ -525,123 +595,104 @@ public: | |||
| 525 | #undef _DEFINE_SWIZZLER3 | 595 | #undef _DEFINE_SWIZZLER3 |
| 526 | }; | 596 | }; |
| 527 | 597 | ||
| 528 | 598 | template <typename T, typename V> | |
| 529 | template<typename T, typename V> | 599 | Vec4<decltype(V{} * T{})> operator*(const V& f, const Vec4<T>& vec) { |
| 530 | Vec4<decltype(V{}*T{})> operator * (const V& f, const Vec4<T>& vec) | 600 | return MakeVec(f * vec.x, f * vec.y, f * vec.z, f * vec.w); |
| 531 | { | ||
| 532 | return MakeVec(f*vec.x,f*vec.y,f*vec.z,f*vec.w); | ||
| 533 | } | 601 | } |
| 534 | 602 | ||
| 535 | typedef Vec4<float> Vec4f; | 603 | typedef Vec4<float> Vec4f; |
| 536 | 604 | ||
| 537 | 605 | template <typename T> | |
| 538 | template<typename T> | 606 | static inline decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b) { |
| 539 | static inline decltype(T{}*T{}+T{}*T{}) Dot(const Vec2<T>& a, const Vec2<T>& b) | 607 | return a.x * b.x + a.y * b.y; |
| 540 | { | ||
| 541 | return a.x*b.x + a.y*b.y; | ||
| 542 | } | 608 | } |
| 543 | 609 | ||
| 544 | template<typename T> | 610 | template <typename T> |
| 545 | static inline decltype(T{}*T{}+T{}*T{}) Dot(const Vec3<T>& a, const Vec3<T>& b) | 611 | static inline decltype(T{} * T{} + T{} * T{}) Dot(const Vec3<T>& a, const Vec3<T>& b) { |
| 546 | { | 612 | return a.x * b.x + a.y * b.y + a.z * b.z; |
| 547 | return a.x*b.x + a.y*b.y + a.z*b.z; | ||
| 548 | } | 613 | } |
| 549 | 614 | ||
| 550 | template<typename T> | 615 | template <typename T> |
| 551 | static inline decltype(T{}*T{}+T{}*T{}) Dot(const Vec4<T>& a, const Vec4<T>& b) | 616 | static inline decltype(T{} * T{} + T{} * T{}) Dot(const Vec4<T>& a, const Vec4<T>& b) { |
| 552 | { | 617 | return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w; |
| 553 | return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w; | ||
| 554 | } | 618 | } |
| 555 | 619 | ||
| 556 | template<typename T> | 620 | template <typename T> |
| 557 | static inline Vec3<decltype(T{}*T{}-T{}*T{})> Cross(const Vec3<T>& a, const Vec3<T>& b) | 621 | static inline Vec3<decltype(T{} * T{} - T{} * T{})> Cross(const Vec3<T>& a, const Vec3<T>& b) { |
| 558 | { | 622 | return MakeVec(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x); |
| 559 | return MakeVec(a.y*b.z-a.z*b.y, a.z*b.x-a.x*b.z, a.x*b.y-a.y*b.x); | ||
| 560 | } | 623 | } |
| 561 | 624 | ||
| 562 | // linear interpolation via float: 0.0=begin, 1.0=end | 625 | // linear interpolation via float: 0.0=begin, 1.0=end |
| 563 | template<typename X> | 626 | template <typename X> |
| 564 | static inline decltype(X{}*float{}+X{}*float{}) Lerp(const X& begin, const X& end, const float t) | 627 | static inline decltype(X{} * float{} + X{} * float{}) Lerp(const X& begin, const X& end, |
| 565 | { | 628 | const float t) { |
| 566 | return begin*(1.f-t) + end*t; | 629 | return begin * (1.f - t) + end * t; |
| 567 | } | 630 | } |
| 568 | 631 | ||
| 569 | // linear interpolation via int: 0=begin, base=end | 632 | // linear interpolation via int: 0=begin, base=end |
| 570 | template<typename X, int base> | 633 | template <typename X, int base> |
| 571 | static inline decltype((X{}*int{}+X{}*int{}) / base) LerpInt(const X& begin, const X& end, const int t) | 634 | static inline decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begin, const X& end, |
| 572 | { | 635 | const int t) { |
| 573 | return (begin*(base-t) + end*t) / base; | 636 | return (begin * (base - t) + end * t) / base; |
| 574 | } | 637 | } |
| 575 | 638 | ||
| 576 | // Utility vector factories | 639 | // Utility vector factories |
| 577 | template<typename T> | 640 | template <typename T> |
| 578 | static inline Vec2<T> MakeVec(const T& x, const T& y) | 641 | static inline Vec2<T> MakeVec(const T& x, const T& y) { |
| 579 | { | ||
| 580 | return Vec2<T>{x, y}; | 642 | return Vec2<T>{x, y}; |
| 581 | } | 643 | } |
| 582 | 644 | ||
| 583 | template<typename T> | 645 | template <typename T> |
| 584 | static inline Vec3<T> MakeVec(const T& x, const T& y, const T& z) | 646 | static inline Vec3<T> MakeVec(const T& x, const T& y, const T& z) { |
| 585 | { | ||
| 586 | return Vec3<T>{x, y, z}; | 647 | return Vec3<T>{x, y, z}; |
| 587 | } | 648 | } |
| 588 | 649 | ||
| 589 | template<typename T> | 650 | template <typename T> |
| 590 | static inline Vec4<T> MakeVec(const T& x, const T& y, const Vec2<T>& zw) | 651 | static inline Vec4<T> MakeVec(const T& x, const T& y, const Vec2<T>& zw) { |
| 591 | { | ||
| 592 | return MakeVec(x, y, zw[0], zw[1]); | 652 | return MakeVec(x, y, zw[0], zw[1]); |
| 593 | } | 653 | } |
| 594 | 654 | ||
| 595 | template<typename T> | 655 | template <typename T> |
| 596 | static inline Vec3<T> MakeVec(const Vec2<T>& xy, const T& z) | 656 | static inline Vec3<T> MakeVec(const Vec2<T>& xy, const T& z) { |
| 597 | { | ||
| 598 | return MakeVec(xy[0], xy[1], z); | 657 | return MakeVec(xy[0], xy[1], z); |
| 599 | } | 658 | } |
| 600 | 659 | ||
| 601 | template<typename T> | 660 | template <typename T> |
| 602 | static inline Vec3<T> MakeVec(const T& x, const Vec2<T>& yz) | 661 | static inline Vec3<T> MakeVec(const T& x, const Vec2<T>& yz) { |
| 603 | { | ||
| 604 | return MakeVec(x, yz[0], yz[1]); | 662 | return MakeVec(x, yz[0], yz[1]); |
| 605 | } | 663 | } |
| 606 | 664 | ||
| 607 | template<typename T> | 665 | template <typename T> |
| 608 | static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w) | 666 | static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w) { |
| 609 | { | ||
| 610 | return Vec4<T>{x, y, z, w}; | 667 | return Vec4<T>{x, y, z, w}; |
| 611 | } | 668 | } |
| 612 | 669 | ||
| 613 | template<typename T> | 670 | template <typename T> |
| 614 | static inline Vec4<T> MakeVec(const Vec2<T>& xy, const T& z, const T& w) | 671 | static inline Vec4<T> MakeVec(const Vec2<T>& xy, const T& z, const T& w) { |
| 615 | { | ||
| 616 | return MakeVec(xy[0], xy[1], z, w); | 672 | return MakeVec(xy[0], xy[1], z, w); |
| 617 | } | 673 | } |
| 618 | 674 | ||
| 619 | template<typename T> | 675 | template <typename T> |
| 620 | static inline Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w) | 676 | static inline Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w) { |
| 621 | { | ||
| 622 | return MakeVec(x, yz[0], yz[1], w); | 677 | return MakeVec(x, yz[0], yz[1], w); |
| 623 | } | 678 | } |
| 624 | 679 | ||
| 625 | // NOTE: This has priority over "Vec2<Vec2<T>> MakeVec(const Vec2<T>& x, const Vec2<T>& y)". | 680 | // NOTE: This has priority over "Vec2<Vec2<T>> MakeVec(const Vec2<T>& x, const Vec2<T>& y)". |
| 626 | // Even if someone wanted to use an odd object like Vec2<Vec2<T>>, the compiler would error | 681 | // Even if someone wanted to use an odd object like Vec2<Vec2<T>>, the compiler would error |
| 627 | // out soon enough due to misuse of the returned structure. | 682 | // out soon enough due to misuse of the returned structure. |
| 628 | template<typename T> | 683 | template <typename T> |
| 629 | static inline Vec4<T> MakeVec(const Vec2<T>& xy, const Vec2<T>& zw) | 684 | static inline Vec4<T> MakeVec(const Vec2<T>& xy, const Vec2<T>& zw) { |
| 630 | { | ||
| 631 | return MakeVec(xy[0], xy[1], zw[0], zw[1]); | 685 | return MakeVec(xy[0], xy[1], zw[0], zw[1]); |
| 632 | } | 686 | } |
| 633 | 687 | ||
| 634 | template<typename T> | 688 | template <typename T> |
| 635 | static inline Vec4<T> MakeVec(const Vec3<T>& xyz, const T& w) | 689 | static inline Vec4<T> MakeVec(const Vec3<T>& xyz, const T& w) { |
| 636 | { | ||
| 637 | return MakeVec(xyz[0], xyz[1], xyz[2], w); | 690 | return MakeVec(xyz[0], xyz[1], xyz[2], w); |
| 638 | } | 691 | } |
| 639 | 692 | ||
| 640 | template<typename T> | 693 | template <typename T> |
| 641 | static inline Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) | 694 | static inline Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) { |
| 642 | { | ||
| 643 | return MakeVec(x, yzw[0], yzw[1], yzw[2]); | 695 | return MakeVec(x, yzw[0], yzw[1], yzw[2]); |
| 644 | } | 696 | } |
| 645 | 697 | ||
| 646 | |||
| 647 | } // namespace | 698 | } // namespace |