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-rw-r--r--src/common/tiny_mt.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/common/tiny_mt.h b/src/common/tiny_mt.h
index 5d5ebf158..4689fd55b 100644
--- a/src/common/tiny_mt.h
+++ b/src/common/tiny_mt.h
@@ -223,7 +223,7 @@ public:
223 223
224 float GenerateRandomF32() { 224 float GenerateRandomF32() {
225 // Floats have 24 bits of mantissa. 225 // Floats have 24 bits of mantissa.
226 constexpr u32 MantissaBits = 24; 226 constexpr static u32 MantissaBits = 24;
227 return static_cast<float>(GenerateRandomU24()) * (1.0f / (1U << MantissaBits)); 227 return static_cast<float>(GenerateRandomU24()) * (1.0f / (1U << MantissaBits));
228 } 228 }
229 229
@@ -234,9 +234,9 @@ public:
234 // Nintendo does not. They use (32 - 5) = 27 bits from the first rnd32() 234 // Nintendo does not. They use (32 - 5) = 27 bits from the first rnd32()
235 // call, and (32 - 6) bits from the second. We'll do what they do, but 235 // call, and (32 - 6) bits from the second. We'll do what they do, but
236 // There's not a clear reason why. 236 // There's not a clear reason why.
237 constexpr u32 MantissaBits = 53; 237 constexpr static u32 MantissaBits = 53;
238 constexpr u32 Shift1st = (64 - MantissaBits) / 2; 238 constexpr static u32 Shift1st = (64 - MantissaBits) / 2;
239 constexpr u32 Shift2nd = (64 - MantissaBits) - Shift1st; 239 constexpr static u32 Shift2nd = (64 - MantissaBits) - Shift1st;
240 240
241 const u32 first = (this->GenerateRandomU32() >> Shift1st); 241 const u32 first = (this->GenerateRandomU32() >> Shift1st);
242 const u32 second = (this->GenerateRandomU32() >> Shift2nd); 242 const u32 second = (this->GenerateRandomU32() >> Shift2nd);