diff options
Diffstat (limited to 'src/common/settings.h')
| -rw-r--r-- | src/common/settings.h | 860 |
1 files changed, 387 insertions, 473 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 59e96e74f..b0bc6519a 100644 --- a/src/common/settings.h +++ b/src/common/settings.h | |||
| @@ -6,95 +6,21 @@ | |||
| 6 | #include <algorithm> | 6 | #include <algorithm> |
| 7 | #include <array> | 7 | #include <array> |
| 8 | #include <map> | 8 | #include <map> |
| 9 | #include <optional> | 9 | #include <memory> |
| 10 | #include <stdexcept> | ||
| 10 | #include <string> | 11 | #include <string> |
| 11 | #include <utility> | 12 | #include <utility> |
| 12 | #include <vector> | 13 | #include <vector> |
| 13 | 14 | ||
| 14 | #include "common/common_types.h" | 15 | #include "common/common_types.h" |
| 16 | #include "common/settings_common.h" | ||
| 17 | #include "common/settings_enums.h" | ||
| 15 | #include "common/settings_input.h" | 18 | #include "common/settings_input.h" |
| 19 | #include "common/settings_setting.h" | ||
| 16 | 20 | ||
| 17 | namespace Settings { | 21 | namespace Settings { |
| 18 | 22 | ||
| 19 | enum class VSyncMode : u32 { | 23 | const char* TranslateCategory(Settings::Category category); |
| 20 | Immediate = 0, | ||
| 21 | Mailbox = 1, | ||
| 22 | FIFO = 2, | ||
| 23 | FIFORelaxed = 3, | ||
| 24 | }; | ||
| 25 | |||
| 26 | enum class RendererBackend : u32 { | ||
| 27 | OpenGL = 0, | ||
| 28 | Vulkan = 1, | ||
| 29 | Null = 2, | ||
| 30 | }; | ||
| 31 | |||
| 32 | enum class ShaderBackend : u32 { | ||
| 33 | GLSL = 0, | ||
| 34 | GLASM = 1, | ||
| 35 | SPIRV = 2, | ||
| 36 | }; | ||
| 37 | |||
| 38 | enum class GPUAccuracy : u32 { | ||
| 39 | Normal = 0, | ||
| 40 | High = 1, | ||
| 41 | Extreme = 2, | ||
| 42 | }; | ||
| 43 | |||
| 44 | enum class CPUAccuracy : u32 { | ||
| 45 | Auto = 0, | ||
| 46 | Accurate = 1, | ||
| 47 | Unsafe = 2, | ||
| 48 | Paranoid = 3, | ||
| 49 | }; | ||
| 50 | |||
| 51 | enum class FullscreenMode : u32 { | ||
| 52 | Borderless = 0, | ||
| 53 | Exclusive = 1, | ||
| 54 | }; | ||
| 55 | |||
| 56 | enum class NvdecEmulation : u32 { | ||
| 57 | Off = 0, | ||
| 58 | CPU = 1, | ||
| 59 | GPU = 2, | ||
| 60 | }; | ||
| 61 | |||
| 62 | enum class ResolutionSetup : u32 { | ||
| 63 | Res1_2X = 0, | ||
| 64 | Res3_4X = 1, | ||
| 65 | Res1X = 2, | ||
| 66 | Res3_2X = 3, | ||
| 67 | Res2X = 4, | ||
| 68 | Res3X = 5, | ||
| 69 | Res4X = 6, | ||
| 70 | Res5X = 7, | ||
| 71 | Res6X = 8, | ||
| 72 | Res7X = 9, | ||
| 73 | Res8X = 10, | ||
| 74 | }; | ||
| 75 | |||
| 76 | enum class ScalingFilter : u32 { | ||
| 77 | NearestNeighbor = 0, | ||
| 78 | Bilinear = 1, | ||
| 79 | Bicubic = 2, | ||
| 80 | Gaussian = 3, | ||
| 81 | ScaleForce = 4, | ||
| 82 | Fsr = 5, | ||
| 83 | LastFilter = Fsr, | ||
| 84 | }; | ||
| 85 | |||
| 86 | enum class AntiAliasing : u32 { | ||
| 87 | None = 0, | ||
| 88 | Fxaa = 1, | ||
| 89 | Smaa = 2, | ||
| 90 | LastAA = Smaa, | ||
| 91 | }; | ||
| 92 | |||
| 93 | enum class AstcRecompression : u32 { | ||
| 94 | Uncompressed = 0, | ||
| 95 | Bc1 = 1, | ||
| 96 | Bc3 = 2, | ||
| 97 | }; | ||
| 98 | 24 | ||
| 99 | struct ResolutionScalingInfo { | 25 | struct ResolutionScalingInfo { |
| 100 | u32 up_scale{1}; | 26 | u32 up_scale{1}; |
| @@ -119,239 +45,47 @@ struct ResolutionScalingInfo { | |||
| 119 | } | 45 | } |
| 120 | }; | 46 | }; |
| 121 | 47 | ||
| 122 | /** The Setting class is a simple resource manager. It defines a label and default value alongside | 48 | #ifndef CANNOT_EXPLICITLY_INSTANTIATE |
| 123 | * the actual value of the setting for simpler and less-error prone use with frontend | 49 | // Instantiate the classes elsewhere (settings.cpp) to reduce compiler/linker work |
| 124 | * configurations. Specifying a default value and label is required. A minimum and maximum range can | 50 | #define SETTING(TYPE, RANGED) extern template class Setting<TYPE, RANGED> |
| 125 | * be specified for sanitization. | 51 | #define SWITCHABLE(TYPE, RANGED) extern template class SwitchableSetting<TYPE, RANGED> |
| 126 | */ | 52 | |
| 127 | template <typename Type, bool ranged = false> | 53 | SETTING(AudioEngine, false); |
| 128 | class Setting { | 54 | SETTING(bool, false); |
| 129 | protected: | 55 | SETTING(int, false); |
| 130 | Setting() = default; | 56 | SETTING(s32, false); |
| 131 | 57 | SETTING(std::string, false); | |
| 132 | /** | 58 | SETTING(std::string, false); |
| 133 | * Only sets the setting to the given initializer, leaving the other members to their default | 59 | SETTING(u16, false); |
| 134 | * initializers. | 60 | SWITCHABLE(AnisotropyMode, true); |
| 135 | * | 61 | SWITCHABLE(AntiAliasing, false); |
| 136 | * @param global_val Initial value of the setting | 62 | SWITCHABLE(AspectRatio, true); |
| 137 | */ | 63 | SWITCHABLE(AstcDecodeMode, true); |
| 138 | explicit Setting(const Type& val) : value{val} {} | 64 | SWITCHABLE(AstcRecompression, true); |
| 139 | 65 | SWITCHABLE(AudioMode, true); | |
| 140 | public: | 66 | SWITCHABLE(CpuAccuracy, true); |
| 141 | /** | 67 | SWITCHABLE(FullscreenMode, true); |
| 142 | * Sets a default value, label, and setting value. | 68 | SWITCHABLE(GpuAccuracy, true); |
| 143 | * | 69 | SWITCHABLE(Language, true); |
| 144 | * @param default_val Initial value of the setting, and default value of the setting | 70 | SWITCHABLE(NvdecEmulation, false); |
| 145 | * @param name Label for the setting | 71 | SWITCHABLE(Region, true); |
| 146 | */ | 72 | SWITCHABLE(RendererBackend, true); |
| 147 | explicit Setting(const Type& default_val, const std::string& name) | 73 | SWITCHABLE(ScalingFilter, false); |
| 148 | requires(!ranged) | 74 | SWITCHABLE(ShaderBackend, true); |
| 149 | : value{default_val}, default_value{default_val}, label{name} {} | 75 | SWITCHABLE(TimeZone, true); |
| 150 | virtual ~Setting() = default; | 76 | SETTING(VSyncMode, true); |
| 151 | 77 | SWITCHABLE(bool, false); | |
| 152 | /** | 78 | SWITCHABLE(int, false); |
| 153 | * Sets a default value, minimum value, maximum value, and label. | 79 | SWITCHABLE(int, true); |
| 154 | * | 80 | SWITCHABLE(s64, false); |
| 155 | * @param default_val Initial value of the setting, and default value of the setting | 81 | SWITCHABLE(u16, true); |
| 156 | * @param min_val Sets the minimum allowed value of the setting | 82 | SWITCHABLE(u32, false); |
| 157 | * @param max_val Sets the maximum allowed value of the setting | 83 | SWITCHABLE(u8, false); |
| 158 | * @param name Label for the setting | 84 | SWITCHABLE(u8, true); |
| 159 | */ | 85 | |
| 160 | explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val, | 86 | #undef SETTING |
| 161 | const std::string& name) | 87 | #undef SWITCHABLE |
| 162 | requires(ranged) | 88 | #endif |
| 163 | : value{default_val}, | ||
| 164 | default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {} | ||
| 165 | |||
| 166 | /** | ||
| 167 | * Returns a reference to the setting's value. | ||
| 168 | * | ||
| 169 | * @returns A reference to the setting | ||
| 170 | */ | ||
| 171 | [[nodiscard]] virtual const Type& GetValue() const { | ||
| 172 | return value; | ||
| 173 | } | ||
| 174 | |||
| 175 | /** | ||
| 176 | * Sets the setting to the given value. | ||
| 177 | * | ||
| 178 | * @param val The desired value | ||
| 179 | */ | ||
| 180 | virtual void SetValue(const Type& val) { | ||
| 181 | Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; | ||
| 182 | std::swap(value, temp); | ||
| 183 | } | ||
| 184 | |||
| 185 | /** | ||
| 186 | * Returns the value that this setting was created with. | ||
| 187 | * | ||
| 188 | * @returns A reference to the default value | ||
| 189 | */ | ||
| 190 | [[nodiscard]] const Type& GetDefault() const { | ||
| 191 | return default_value; | ||
| 192 | } | ||
| 193 | |||
| 194 | /** | ||
| 195 | * Returns the label this setting was created with. | ||
| 196 | * | ||
| 197 | * @returns A reference to the label | ||
| 198 | */ | ||
| 199 | [[nodiscard]] const std::string& GetLabel() const { | ||
| 200 | return label; | ||
| 201 | } | ||
| 202 | |||
| 203 | /** | ||
| 204 | * Assigns a value to the setting. | ||
| 205 | * | ||
| 206 | * @param val The desired setting value | ||
| 207 | * | ||
| 208 | * @returns A reference to the setting | ||
| 209 | */ | ||
| 210 | virtual const Type& operator=(const Type& val) { | ||
| 211 | Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; | ||
| 212 | std::swap(value, temp); | ||
| 213 | return value; | ||
| 214 | } | ||
| 215 | |||
| 216 | /** | ||
| 217 | * Returns a reference to the setting. | ||
| 218 | * | ||
| 219 | * @returns A reference to the setting | ||
| 220 | */ | ||
| 221 | explicit virtual operator const Type&() const { | ||
| 222 | return value; | ||
| 223 | } | ||
| 224 | |||
| 225 | protected: | ||
| 226 | Type value{}; ///< The setting | ||
| 227 | const Type default_value{}; ///< The default value | ||
| 228 | const Type maximum{}; ///< Maximum allowed value of the setting | ||
| 229 | const Type minimum{}; ///< Minimum allowed value of the setting | ||
| 230 | const std::string label{}; ///< The setting's label | ||
| 231 | }; | ||
| 232 | |||
| 233 | /** | ||
| 234 | * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a | ||
| 235 | * custom setting to switch to when a guest application specifically requires it. The effect is that | ||
| 236 | * other components of the emulator can access the setting's intended value without any need for the | ||
| 237 | * component to ask whether the custom or global setting is needed at the moment. | ||
| 238 | * | ||
| 239 | * By default, the global setting is used. | ||
| 240 | */ | ||
| 241 | template <typename Type, bool ranged = false> | ||
| 242 | class SwitchableSetting : virtual public Setting<Type, ranged> { | ||
| 243 | public: | ||
| 244 | /** | ||
| 245 | * Sets a default value, label, and setting value. | ||
| 246 | * | ||
| 247 | * @param default_val Initial value of the setting, and default value of the setting | ||
| 248 | * @param name Label for the setting | ||
| 249 | */ | ||
| 250 | explicit SwitchableSetting(const Type& default_val, const std::string& name) | ||
| 251 | requires(!ranged) | ||
| 252 | : Setting<Type>{default_val, name} {} | ||
| 253 | virtual ~SwitchableSetting() = default; | ||
| 254 | |||
| 255 | /** | ||
| 256 | * Sets a default value, minimum value, maximum value, and label. | ||
| 257 | * | ||
| 258 | * @param default_val Initial value of the setting, and default value of the setting | ||
| 259 | * @param min_val Sets the minimum allowed value of the setting | ||
| 260 | * @param max_val Sets the maximum allowed value of the setting | ||
| 261 | * @param name Label for the setting | ||
| 262 | */ | ||
| 263 | explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val, | ||
| 264 | const std::string& name) | ||
| 265 | requires(ranged) | ||
| 266 | : Setting<Type, true>{default_val, min_val, max_val, name} {} | ||
| 267 | |||
| 268 | /** | ||
| 269 | * Tells this setting to represent either the global or custom setting when other member | ||
| 270 | * functions are used. | ||
| 271 | * | ||
| 272 | * @param to_global Whether to use the global or custom setting. | ||
| 273 | */ | ||
| 274 | void SetGlobal(bool to_global) { | ||
| 275 | use_global = to_global; | ||
| 276 | } | ||
| 277 | |||
| 278 | /** | ||
| 279 | * Returns whether this setting is using the global setting or not. | ||
| 280 | * | ||
| 281 | * @returns The global state | ||
| 282 | */ | ||
| 283 | [[nodiscard]] bool UsingGlobal() const { | ||
| 284 | return use_global; | ||
| 285 | } | ||
| 286 | |||
| 287 | /** | ||
| 288 | * Returns either the global or custom setting depending on the values of this setting's global | ||
| 289 | * state or if the global value was specifically requested. | ||
| 290 | * | ||
| 291 | * @param need_global Request global value regardless of setting's state; defaults to false | ||
| 292 | * | ||
| 293 | * @returns The required value of the setting | ||
| 294 | */ | ||
| 295 | [[nodiscard]] virtual const Type& GetValue() const override { | ||
| 296 | if (use_global) { | ||
| 297 | return this->value; | ||
| 298 | } | ||
| 299 | return custom; | ||
| 300 | } | ||
| 301 | [[nodiscard]] virtual const Type& GetValue(bool need_global) const { | ||
| 302 | if (use_global || need_global) { | ||
| 303 | return this->value; | ||
| 304 | } | ||
| 305 | return custom; | ||
| 306 | } | ||
| 307 | |||
| 308 | /** | ||
| 309 | * Sets the current setting value depending on the global state. | ||
| 310 | * | ||
| 311 | * @param val The new value | ||
| 312 | */ | ||
| 313 | void SetValue(const Type& val) override { | ||
| 314 | Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; | ||
| 315 | if (use_global) { | ||
| 316 | std::swap(this->value, temp); | ||
| 317 | } else { | ||
| 318 | std::swap(custom, temp); | ||
| 319 | } | ||
| 320 | } | ||
| 321 | |||
| 322 | /** | ||
| 323 | * Assigns the current setting value depending on the global state. | ||
| 324 | * | ||
| 325 | * @param val The new value | ||
| 326 | * | ||
| 327 | * @returns A reference to the current setting value | ||
| 328 | */ | ||
| 329 | const Type& operator=(const Type& val) override { | ||
| 330 | Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; | ||
| 331 | if (use_global) { | ||
| 332 | std::swap(this->value, temp); | ||
| 333 | return this->value; | ||
| 334 | } | ||
| 335 | std::swap(custom, temp); | ||
| 336 | return custom; | ||
| 337 | } | ||
| 338 | |||
| 339 | /** | ||
| 340 | * Returns the current setting value depending on the global state. | ||
| 341 | * | ||
| 342 | * @returns A reference to the current setting value | ||
| 343 | */ | ||
| 344 | virtual explicit operator const Type&() const override { | ||
| 345 | if (use_global) { | ||
| 346 | return this->value; | ||
| 347 | } | ||
| 348 | return custom; | ||
| 349 | } | ||
| 350 | |||
| 351 | protected: | ||
| 352 | bool use_global{true}; ///< The setting's global state | ||
| 353 | Type custom{}; ///< The custom value of the setting | ||
| 354 | }; | ||
| 355 | 89 | ||
| 356 | /** | 90 | /** |
| 357 | * The InputSetting class allows for getting a reference to either the global or custom members. | 91 | * The InputSetting class allows for getting a reference to either the global or custom members. |
| @@ -391,208 +125,388 @@ struct TouchFromButtonMap { | |||
| 391 | }; | 125 | }; |
| 392 | 126 | ||
| 393 | struct Values { | 127 | struct Values { |
| 128 | Linkage linkage{}; | ||
| 129 | |||
| 394 | // Audio | 130 | // Audio |
| 395 | Setting<std::string> sink_id{"auto", "output_engine"}; | 131 | Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio, |
| 396 | Setting<std::string> audio_output_device_id{"auto", "output_device"}; | 132 | Specialization::RuntimeList}; |
| 397 | Setting<std::string> audio_input_device_id{"auto", "input_device"}; | 133 | Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio, |
| 398 | Setting<bool> audio_muted{false, "audio_muted"}; | 134 | Specialization::RuntimeList}; |
| 399 | SwitchableSetting<u8, true> volume{100, 0, 200, "volume"}; | 135 | Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio, |
| 400 | Setting<bool> dump_audio_commands{false, "dump_audio_commands"}; | 136 | Specialization::RuntimeList}; |
| 137 | SwitchableSetting<AudioMode, true> sound_index{ | ||
| 138 | linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround, | ||
| 139 | "sound_index", Category::SystemAudio, Specialization::Default, true, | ||
| 140 | true}; | ||
| 141 | SwitchableSetting<u8, true> volume{linkage, | ||
| 142 | 100, | ||
| 143 | 0, | ||
| 144 | 200, | ||
| 145 | "volume", | ||
| 146 | Category::Audio, | ||
| 147 | Specialization::Scalar | Specialization::Percentage, | ||
| 148 | true, | ||
| 149 | true}; | ||
| 150 | Setting<bool, false> audio_muted{ | ||
| 151 | linkage, false, "audio_muted", Category::Audio, Specialization::Default, false, true}; | ||
| 152 | Setting<bool, false> dump_audio_commands{ | ||
| 153 | linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false}; | ||
| 401 | 154 | ||
| 402 | // Core | 155 | // Core |
| 403 | SwitchableSetting<bool> use_multi_core{true, "use_multi_core"}; | 156 | SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core}; |
| 404 | SwitchableSetting<bool> use_unsafe_extended_memory_layout{false, | 157 | SwitchableSetting<MemoryLayout, true> memory_layout_mode{linkage, |
| 405 | "use_unsafe_extended_memory_layout"}; | 158 | MemoryLayout::Memory_4Gb, |
| 159 | MemoryLayout::Memory_4Gb, | ||
| 160 | MemoryLayout::Memory_8Gb, | ||
| 161 | "memory_layout_mode", | ||
| 162 | Category::Core}; | ||
| 163 | SwitchableSetting<bool> use_speed_limit{ | ||
| 164 | linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, false, true}; | ||
| 165 | SwitchableSetting<u16, true> speed_limit{linkage, | ||
| 166 | 100, | ||
| 167 | 0, | ||
| 168 | 9999, | ||
| 169 | "speed_limit", | ||
| 170 | Category::Core, | ||
| 171 | Specialization::Countable | Specialization::Percentage, | ||
| 172 | true, | ||
| 173 | true, | ||
| 174 | &use_speed_limit}; | ||
| 406 | 175 | ||
| 407 | // Cpu | 176 | // Cpu |
| 408 | SwitchableSetting<CPUAccuracy, true> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, | 177 | SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto, |
| 409 | CPUAccuracy::Paranoid, "cpu_accuracy"}; | 178 | CpuAccuracy::Auto, CpuAccuracy::Paranoid, |
| 410 | // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021 | 179 | "cpu_accuracy", Category::Cpu}; |
| 411 | Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; | 180 | Setting<bool> cpu_debug_mode{linkage, false, "cpu_debug_mode", Category::CpuDebug}; |
| 412 | Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"}; | 181 | |
| 413 | 182 | Setting<bool> cpuopt_page_tables{linkage, true, "cpuopt_page_tables", Category::CpuDebug}; | |
| 414 | Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"}; | 183 | Setting<bool> cpuopt_block_linking{linkage, true, "cpuopt_block_linking", Category::CpuDebug}; |
| 415 | Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"}; | 184 | Setting<bool> cpuopt_return_stack_buffer{linkage, true, "cpuopt_return_stack_buffer", |
| 416 | Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"}; | 185 | Category::CpuDebug}; |
| 417 | Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"}; | 186 | Setting<bool> cpuopt_fast_dispatcher{linkage, true, "cpuopt_fast_dispatcher", |
| 418 | Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"}; | 187 | Category::CpuDebug}; |
| 419 | Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"}; | 188 | Setting<bool> cpuopt_context_elimination{linkage, true, "cpuopt_context_elimination", |
| 420 | Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"}; | 189 | Category::CpuDebug}; |
| 421 | Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"}; | 190 | Setting<bool> cpuopt_const_prop{linkage, true, "cpuopt_const_prop", Category::CpuDebug}; |
| 422 | Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"}; | 191 | Setting<bool> cpuopt_misc_ir{linkage, true, "cpuopt_misc_ir", Category::CpuDebug}; |
| 423 | Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"}; | 192 | Setting<bool> cpuopt_reduce_misalign_checks{linkage, true, "cpuopt_reduce_misalign_checks", |
| 424 | Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"}; | 193 | Category::CpuDebug}; |
| 425 | Setting<bool> cpuopt_ignore_memory_aborts{true, "cpuopt_ignore_memory_aborts"}; | 194 | Setting<bool> cpuopt_fastmem{linkage, true, "cpuopt_fastmem", Category::CpuDebug}; |
| 426 | 195 | Setting<bool> cpuopt_fastmem_exclusives{linkage, true, "cpuopt_fastmem_exclusives", | |
| 427 | SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"}; | 196 | Category::CpuDebug}; |
| 428 | SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"}; | 197 | Setting<bool> cpuopt_recompile_exclusives{linkage, true, "cpuopt_recompile_exclusives", |
| 198 | Category::CpuDebug}; | ||
| 199 | Setting<bool> cpuopt_ignore_memory_aborts{linkage, true, "cpuopt_ignore_memory_aborts", | ||
| 200 | Category::CpuDebug}; | ||
| 201 | |||
| 202 | SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{linkage, true, "cpuopt_unsafe_unfuse_fma", | ||
| 203 | Category::CpuUnsafe}; | ||
| 204 | SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{ | ||
| 205 | linkage, true, "cpuopt_unsafe_reduce_fp_error", Category::CpuUnsafe}; | ||
| 429 | SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{ | 206 | SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{ |
| 430 | true, "cpuopt_unsafe_ignore_standard_fpcr"}; | 207 | linkage, true, "cpuopt_unsafe_ignore_standard_fpcr", Category::CpuUnsafe}; |
| 431 | SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"}; | 208 | SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{ |
| 432 | SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; | 209 | linkage, true, "cpuopt_unsafe_inaccurate_nan", Category::CpuUnsafe}; |
| 210 | SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{ | ||
| 211 | linkage, true, "cpuopt_unsafe_fastmem_check", Category::CpuUnsafe}; | ||
| 433 | SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{ | 212 | SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{ |
| 434 | true, "cpuopt_unsafe_ignore_global_monitor"}; | 213 | linkage, true, "cpuopt_unsafe_ignore_global_monitor", Category::CpuUnsafe}; |
| 435 | 214 | ||
| 436 | // Renderer | 215 | // Renderer |
| 437 | SwitchableSetting<RendererBackend, true> renderer_backend{ | 216 | SwitchableSetting<RendererBackend, true> renderer_backend{ |
| 438 | RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"}; | 217 | linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, |
| 439 | SwitchableSetting<bool> async_presentation{false, "async_presentation"}; | 218 | "backend", Category::Renderer}; |
| 440 | SwitchableSetting<bool> renderer_force_max_clock{false, "force_max_clock"}; | 219 | SwitchableSetting<ShaderBackend, true> shader_backend{ |
| 441 | Setting<bool> renderer_debug{false, "debug"}; | 220 | linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV, |
| 442 | Setting<bool> renderer_shader_feedback{false, "shader_feedback"}; | 221 | "shader_backend", Category::Renderer, Specialization::RuntimeList}; |
| 443 | Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; | 222 | SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer, |
| 444 | Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"}; | 223 | Specialization::RuntimeList}; |
| 445 | SwitchableSetting<int> vulkan_device{0, "vulkan_device"}; | 224 | |
| 446 | 225 | SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache", | |
| 447 | ResolutionScalingInfo resolution_info{}; | 226 | Category::Renderer}; |
| 448 | SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; | 227 | SwitchableSetting<bool> use_asynchronous_gpu_emulation{ |
| 449 | SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; | 228 | linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer}; |
| 450 | SwitchableSetting<int, true> fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"}; | 229 | SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage, |
| 451 | SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; | 230 | AstcDecodeMode::Gpu, |
| 231 | AstcDecodeMode::Cpu, | ||
| 232 | AstcDecodeMode::CpuAsynchronous, | ||
| 233 | "accelerate_astc", | ||
| 234 | Category::Renderer}; | ||
| 235 | Setting<VSyncMode, true> vsync_mode{ | ||
| 236 | linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed, | ||
| 237 | "use_vsync", Category::Renderer, Specialization::RuntimeList, true, | ||
| 238 | true}; | ||
| 239 | SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu, | ||
| 240 | "nvdec_emulation", Category::Renderer}; | ||
| 452 | // *nix platforms may have issues with the borderless windowed fullscreen mode. | 241 | // *nix platforms may have issues with the borderless windowed fullscreen mode. |
| 453 | // Default to exclusive fullscreen on these platforms for now. | 242 | // Default to exclusive fullscreen on these platforms for now. |
| 454 | SwitchableSetting<FullscreenMode, true> fullscreen_mode{ | 243 | SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage, |
| 455 | #ifdef _WIN32 | 244 | #ifdef _WIN32 |
| 456 | FullscreenMode::Borderless, | 245 | FullscreenMode::Borderless, |
| 457 | #else | 246 | #else |
| 458 | FullscreenMode::Exclusive, | 247 | FullscreenMode::Exclusive, |
| 459 | #endif | 248 | #endif |
| 460 | FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"}; | 249 | FullscreenMode::Borderless, |
| 461 | SwitchableSetting<int, true> aspect_ratio{0, 0, 4, "aspect_ratio"}; | 250 | FullscreenMode::Exclusive, |
| 462 | SwitchableSetting<int, true> max_anisotropy{0, 0, 5, "max_anisotropy"}; | 251 | "fullscreen_mode", |
| 463 | SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"}; | 252 | Category::Renderer, |
| 464 | SwitchableSetting<u16, true> speed_limit{100, 0, 9999, "speed_limit"}; | 253 | Specialization::Default, |
| 465 | SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; | 254 | true, |
| 466 | SwitchableSetting<GPUAccuracy, true> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, | 255 | true}; |
| 467 | GPUAccuracy::Extreme, "gpu_accuracy"}; | 256 | SwitchableSetting<AspectRatio, true> aspect_ratio{linkage, |
| 468 | SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; | 257 | AspectRatio::R16_9, |
| 469 | SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; | 258 | AspectRatio::R16_9, |
| 470 | SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; | 259 | AspectRatio::Stretch, |
| 471 | SwitchableSetting<bool> async_astc{false, "async_astc"}; | 260 | "aspect_ratio", |
| 472 | Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, | 261 | Category::Renderer, |
| 473 | VSyncMode::FIFORelaxed, "use_vsync"}; | 262 | Specialization::Default, |
| 474 | SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"}; | 263 | true, |
| 475 | SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, | 264 | true}; |
| 476 | ShaderBackend::SPIRV, "shader_backend"}; | 265 | |
| 477 | SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; | 266 | ResolutionScalingInfo resolution_info{}; |
| 478 | SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; | 267 | SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X, |
| 479 | SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true, | 268 | "resolution_setup", Category::Renderer}; |
| 480 | "use_vulkan_driver_pipeline_cache"}; | 269 | SwitchableSetting<ScalingFilter> scaling_filter{linkage, |
| 481 | SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"}; | 270 | ScalingFilter::Bilinear, |
| 482 | SwitchableSetting<AstcRecompression, true> astc_recompression{ | 271 | "scaling_filter", |
| 483 | AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3, | 272 | Category::Renderer, |
| 484 | "astc_recompression"}; | 273 | Specialization::Default, |
| 485 | SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"}; | 274 | true, |
| 486 | SwitchableSetting<bool> barrier_feedback_loops{true, "barrier_feedback_loops"}; | 275 | true}; |
| 487 | 276 | SwitchableSetting<AntiAliasing> anti_aliasing{linkage, | |
| 488 | SwitchableSetting<u8> bg_red{0, "bg_red"}; | 277 | AntiAliasing::None, |
| 489 | SwitchableSetting<u8> bg_green{0, "bg_green"}; | 278 | "anti_aliasing", |
| 490 | SwitchableSetting<u8> bg_blue{0, "bg_blue"}; | 279 | Category::Renderer, |
| 280 | Specialization::Default, | ||
| 281 | true, | ||
| 282 | true}; | ||
| 283 | SwitchableSetting<int, true> fsr_sharpening_slider{linkage, | ||
| 284 | 25, | ||
| 285 | 0, | ||
| 286 | 200, | ||
| 287 | "fsr_sharpening_slider", | ||
| 288 | Category::Renderer, | ||
| 289 | Specialization::Scalar | | ||
| 290 | Specialization::Percentage, | ||
| 291 | true, | ||
| 292 | true}; | ||
| 293 | |||
| 294 | SwitchableSetting<u8, false> bg_red{ | ||
| 295 | linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true}; | ||
| 296 | SwitchableSetting<u8, false> bg_green{ | ||
| 297 | linkage, 0, "bg_green", Category::Renderer, Specialization::Default, true, true}; | ||
| 298 | SwitchableSetting<u8, false> bg_blue{ | ||
| 299 | linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true}; | ||
| 300 | |||
| 301 | SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage, | ||
| 302 | GpuAccuracy::High, | ||
| 303 | GpuAccuracy::Normal, | ||
| 304 | GpuAccuracy::Extreme, | ||
| 305 | "gpu_accuracy", | ||
| 306 | Category::RendererAdvanced, | ||
| 307 | Specialization::Default, | ||
| 308 | true, | ||
| 309 | true}; | ||
| 310 | SwitchableSetting<AnisotropyMode, true> max_anisotropy{ | ||
| 311 | linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16, | ||
| 312 | "max_anisotropy", Category::RendererAdvanced}; | ||
| 313 | SwitchableSetting<AstcRecompression, true> astc_recompression{linkage, | ||
| 314 | AstcRecompression::Uncompressed, | ||
| 315 | AstcRecompression::Uncompressed, | ||
| 316 | AstcRecompression::Bc3, | ||
| 317 | "astc_recompression", | ||
| 318 | Category::RendererAdvanced}; | ||
| 319 | SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation", | ||
| 320 | Category::RendererAdvanced}; | ||
| 321 | SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock", | ||
| 322 | Category::RendererAdvanced}; | ||
| 323 | SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing", | ||
| 324 | Category::RendererAdvanced}; | ||
| 325 | SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders", | ||
| 326 | Category::RendererAdvanced}; | ||
| 327 | SwitchableSetting<bool> use_fast_gpu_time{ | ||
| 328 | linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, Specialization::Default, | ||
| 329 | true, true}; | ||
| 330 | SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{linkage, | ||
| 331 | true, | ||
| 332 | "use_vulkan_driver_pipeline_cache", | ||
| 333 | Category::RendererAdvanced, | ||
| 334 | Specialization::Default, | ||
| 335 | true, | ||
| 336 | true}; | ||
| 337 | SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines", | ||
| 338 | Category::RendererAdvanced}; | ||
| 339 | SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate", | ||
| 340 | Category::RendererAdvanced}; | ||
| 341 | SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops", | ||
| 342 | Category::RendererAdvanced}; | ||
| 343 | |||
| 344 | Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug}; | ||
| 345 | Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback", | ||
| 346 | Category::RendererDebug}; | ||
| 347 | Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath", | ||
| 348 | Category::RendererDebug}; | ||
| 349 | Setting<bool> disable_shader_loop_safety_checks{ | ||
| 350 | linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug}; | ||
| 491 | 351 | ||
| 492 | // System | 352 | // System |
| 493 | SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"}; | 353 | SwitchableSetting<Language, true> language_index{linkage, |
| 494 | Setting<std::string> device_name{"Yuzu", "device_name"}; | 354 | Language::EnglishAmerican, |
| 355 | Language::Japanese, | ||
| 356 | Language::PortugueseBrazilian, | ||
| 357 | "language_index", | ||
| 358 | Category::System}; | ||
| 359 | SwitchableSetting<Region, true> region_index{linkage, Region::Usa, Region::Japan, | ||
| 360 | Region::Taiwan, "region_index", Category::System}; | ||
| 361 | SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto, | ||
| 362 | TimeZone::Auto, TimeZone::Zulu, | ||
| 363 | "time_zone_index", Category::System}; | ||
| 495 | // Measured in seconds since epoch | 364 | // Measured in seconds since epoch |
| 496 | std::optional<s64> custom_rtc; | 365 | SwitchableSetting<bool> custom_rtc_enabled{ |
| 366 | linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true}; | ||
| 367 | SwitchableSetting<s64> custom_rtc{ | ||
| 368 | linkage, 0, "custom_rtc", Category::System, Specialization::Time, | ||
| 369 | true, true, &custom_rtc_enabled}; | ||
| 497 | // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` | 370 | // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` |
| 498 | s64 custom_rtc_differential; | 371 | s64 custom_rtc_differential; |
| 372 | SwitchableSetting<bool> rng_seed_enabled{ | ||
| 373 | linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true}; | ||
| 374 | SwitchableSetting<u32> rng_seed{ | ||
| 375 | linkage, 0, "rng_seed", Category::System, Specialization::Hex, | ||
| 376 | true, true, &rng_seed_enabled}; | ||
| 377 | Setting<std::string> device_name{ | ||
| 378 | linkage, "yuzu", "device_name", Category::System, Specialization::Default, true, true}; | ||
| 499 | 379 | ||
| 500 | Setting<s32> current_user{0, "current_user"}; | 380 | Setting<s32> current_user{linkage, 0, "current_user", Category::System}; |
| 501 | SwitchableSetting<s32, true> language_index{1, 0, 17, "language_index"}; | 381 | |
| 502 | SwitchableSetting<s32, true> region_index{1, 0, 6, "region_index"}; | 382 | SwitchableSetting<bool> use_docked_mode{linkage, true, "use_docked_mode", Category::System}; |
| 503 | SwitchableSetting<s32, true> time_zone_index{0, 0, 45, "time_zone_index"}; | ||
| 504 | SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"}; | ||
| 505 | 383 | ||
| 506 | // Controls | 384 | // Controls |
| 507 | InputSetting<std::array<PlayerInput, 10>> players; | 385 | InputSetting<std::array<PlayerInput, 10>> players; |
| 508 | 386 | ||
| 509 | SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"}; | 387 | Setting<bool> enable_raw_input{ |
| 510 | 388 | linkage, false, "enable_raw_input", Category::Controls, Specialization::Default, | |
| 511 | Setting<bool> enable_raw_input{false, "enable_raw_input"}; | 389 | // Only read/write enable_raw_input on Windows platforms |
| 512 | Setting<bool> controller_navigation{true, "controller_navigation"}; | 390 | #ifdef _WIN32 |
| 513 | Setting<bool> enable_joycon_driver{true, "enable_joycon_driver"}; | 391 | true |
| 514 | Setting<bool> enable_procon_driver{false, "enable_procon_driver"}; | 392 | #else |
| 515 | 393 | false | |
| 516 | SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"}; | 394 | #endif |
| 517 | SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"}; | 395 | }; |
| 518 | 396 | Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls}; | |
| 519 | SwitchableSetting<bool> motion_enabled{true, "motion_enabled"}; | 397 | Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls}; |
| 520 | Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; | 398 | Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls}; |
| 521 | Setting<bool> enable_udp_controller{false, "enable_udp_controller"}; | 399 | |
| 522 | 400 | SwitchableSetting<bool> vibration_enabled{linkage, true, "vibration_enabled", | |
| 523 | Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"}; | 401 | Category::Controls}; |
| 524 | Setting<bool> tas_enable{false, "tas_enable"}; | 402 | SwitchableSetting<bool> enable_accurate_vibrations{linkage, false, "enable_accurate_vibrations", |
| 525 | Setting<bool> tas_loop{false, "tas_loop"}; | 403 | Category::Controls}; |
| 526 | 404 | ||
| 527 | Setting<bool> mouse_panning{false, "mouse_panning"}; | 405 | SwitchableSetting<bool> motion_enabled{linkage, true, "motion_enabled", Category::Controls}; |
| 528 | Setting<u8, true> mouse_panning_x_sensitivity{50, 1, 100, "mouse_panning_x_sensitivity"}; | 406 | Setting<std::string> udp_input_servers{linkage, "127.0.0.1:26760", "udp_input_servers", |
| 529 | Setting<u8, true> mouse_panning_y_sensitivity{50, 1, 100, "mouse_panning_y_sensitivity"}; | 407 | Category::Controls}; |
| 530 | Setting<u8, true> mouse_panning_deadzone_counterweight{20, 0, 100, | 408 | Setting<bool> enable_udp_controller{linkage, false, "enable_udp_controller", |
| 531 | "mouse_panning_deadzone_counterweight"}; | 409 | Category::Controls}; |
| 532 | Setting<u8, true> mouse_panning_decay_strength{18, 0, 100, "mouse_panning_decay_strength"}; | 410 | |
| 533 | Setting<u8, true> mouse_panning_min_decay{6, 0, 100, "mouse_panning_min_decay"}; | 411 | Setting<bool> pause_tas_on_load{linkage, true, "pause_tas_on_load", Category::Controls}; |
| 534 | 412 | Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls}; | |
| 535 | Setting<bool> mouse_enabled{false, "mouse_enabled"}; | 413 | Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls}; |
| 536 | Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; | 414 | |
| 537 | Setting<bool> keyboard_enabled{false, "keyboard_enabled"}; | 415 | Setting<bool> mouse_panning{ |
| 538 | 416 | linkage, false, "mouse_panning", Category::Controls, Specialization::Default, false}; | |
| 539 | Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"}; | 417 | Setting<u8, true> mouse_panning_sensitivity{ |
| 418 | linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls}; | ||
| 419 | Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls}; | ||
| 420 | |||
| 421 | Setting<u8, true> mouse_panning_x_sensitivity{ | ||
| 422 | linkage, 50, 1, 100, "mouse_panning_x_sensitivity", Category::Controls}; | ||
| 423 | Setting<u8, true> mouse_panning_y_sensitivity{ | ||
| 424 | linkage, 50, 1, 100, "mouse_panning_y_sensitivity", Category::Controls}; | ||
| 425 | Setting<u8, true> mouse_panning_deadzone_counterweight{ | ||
| 426 | linkage, 20, 0, 100, "mouse_panning_deadzone_counterweight", Category::Controls}; | ||
| 427 | Setting<u8, true> mouse_panning_decay_strength{ | ||
| 428 | linkage, 18, 0, 100, "mouse_panning_decay_strength", Category::Controls}; | ||
| 429 | Setting<u8, true> mouse_panning_min_decay{ | ||
| 430 | linkage, 6, 0, 100, "mouse_panning_min_decay", Category::Controls}; | ||
| 431 | |||
| 432 | Setting<bool> emulate_analog_keyboard{linkage, false, "emulate_analog_keyboard", | ||
| 433 | Category::Controls}; | ||
| 434 | Setting<bool> keyboard_enabled{linkage, false, "keyboard_enabled", Category::Controls}; | ||
| 435 | |||
| 436 | Setting<bool> debug_pad_enabled{linkage, false, "debug_pad_enabled", Category::Controls}; | ||
| 540 | ButtonsRaw debug_pad_buttons; | 437 | ButtonsRaw debug_pad_buttons; |
| 541 | AnalogsRaw debug_pad_analogs; | 438 | AnalogsRaw debug_pad_analogs; |
| 542 | 439 | ||
| 543 | TouchscreenInput touchscreen; | 440 | TouchscreenInput touchscreen; |
| 544 | 441 | ||
| 545 | Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"}; | 442 | Setting<std::string> touch_device{linkage, "min_x:100,min_y:50,max_x:1800,max_y:850", |
| 546 | Setting<int> touch_from_button_map_index{0, "touch_from_button_map"}; | 443 | "touch_device", Category::Controls}; |
| 444 | Setting<int> touch_from_button_map_index{linkage, 0, "touch_from_button_map", | ||
| 445 | Category::Controls}; | ||
| 547 | std::vector<TouchFromButtonMap> touch_from_button_maps; | 446 | std::vector<TouchFromButtonMap> touch_from_button_maps; |
| 548 | 447 | ||
| 549 | Setting<bool> enable_ring_controller{true, "enable_ring_controller"}; | 448 | Setting<bool> enable_ring_controller{linkage, true, "enable_ring_controller", |
| 449 | Category::Controls}; | ||
| 550 | RingconRaw ringcon_analogs; | 450 | RingconRaw ringcon_analogs; |
| 551 | 451 | ||
| 552 | Setting<bool> enable_ir_sensor{false, "enable_ir_sensor"}; | 452 | Setting<bool> enable_ir_sensor{linkage, false, "enable_ir_sensor", Category::Controls}; |
| 553 | Setting<std::string> ir_sensor_device{"auto", "ir_sensor_device"}; | 453 | Setting<std::string> ir_sensor_device{linkage, "auto", "ir_sensor_device", Category::Controls}; |
| 554 | 454 | ||
| 555 | Setting<bool> random_amiibo_id{false, "random_amiibo_id"}; | 455 | Setting<bool> random_amiibo_id{linkage, false, "random_amiibo_id", Category::Controls}; |
| 556 | 456 | ||
| 557 | // Data Storage | 457 | // Data Storage |
| 558 | Setting<bool> use_virtual_sd{true, "use_virtual_sd"}; | 458 | Setting<bool> use_virtual_sd{linkage, true, "use_virtual_sd", Category::DataStorage}; |
| 559 | Setting<bool> gamecard_inserted{false, "gamecard_inserted"}; | 459 | Setting<bool> gamecard_inserted{linkage, false, "gamecard_inserted", Category::DataStorage}; |
| 560 | Setting<bool> gamecard_current_game{false, "gamecard_current_game"}; | 460 | Setting<bool> gamecard_current_game{linkage, false, "gamecard_current_game", |
| 561 | Setting<std::string> gamecard_path{std::string(), "gamecard_path"}; | 461 | Category::DataStorage}; |
| 462 | Setting<std::string> gamecard_path{linkage, std::string(), "gamecard_path", | ||
| 463 | Category::DataStorage}; | ||
| 562 | 464 | ||
| 563 | // Debugging | 465 | // Debugging |
| 564 | bool record_frame_times; | 466 | bool record_frame_times; |
| 565 | Setting<bool> use_gdbstub{false, "use_gdbstub"}; | 467 | Setting<bool> use_gdbstub{linkage, false, "use_gdbstub", Category::Debugging}; |
| 566 | Setting<u16> gdbstub_port{6543, "gdbstub_port"}; | 468 | Setting<u16> gdbstub_port{linkage, 6543, "gdbstub_port", Category::Debugging}; |
| 567 | Setting<std::string> program_args{std::string(), "program_args"}; | 469 | Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging}; |
| 568 | Setting<bool> dump_exefs{false, "dump_exefs"}; | 470 | Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging}; |
| 569 | Setting<bool> dump_nso{false, "dump_nso"}; | 471 | Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging}; |
| 570 | Setting<bool> dump_shaders{false, "dump_shaders"}; | 472 | Setting<bool> dump_shaders{ |
| 571 | Setting<bool> dump_macros{false, "dump_macros"}; | 473 | linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default, |
| 572 | Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"}; | 474 | false}; |
| 573 | Setting<bool> reporting_services{false, "reporting_services"}; | 475 | Setting<bool> dump_macros{ |
| 574 | Setting<bool> quest_flag{false, "quest_flag"}; | 476 | linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false}; |
| 575 | Setting<bool> disable_macro_jit{false, "disable_macro_jit"}; | 477 | Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging}; |
| 576 | Setting<bool> disable_macro_hle{false, "disable_macro_hle"}; | 478 | Setting<bool> reporting_services{ |
| 577 | Setting<bool> extended_logging{false, "extended_logging"}; | 479 | linkage, false, "reporting_services", Category::Debugging, Specialization::Default, false}; |
| 578 | Setting<bool> use_debug_asserts{false, "use_debug_asserts"}; | 480 | Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging}; |
| 579 | Setting<bool> use_auto_stub{false, "use_auto_stub"}; | 481 | Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit", |
| 580 | Setting<bool> enable_all_controllers{false, "enable_all_controllers"}; | 482 | Category::DebuggingGraphics}; |
| 581 | Setting<bool> create_crash_dumps{false, "create_crash_dumps"}; | 483 | Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle", |
| 582 | Setting<bool> perform_vulkan_check{true, "perform_vulkan_check"}; | 484 | Category::DebuggingGraphics}; |
| 485 | Setting<bool> extended_logging{ | ||
| 486 | linkage, false, "extended_logging", Category::Debugging, Specialization::Default, false}; | ||
| 487 | Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging}; | ||
| 488 | Setting<bool> use_auto_stub{ | ||
| 489 | linkage, false, "use_auto_stub", Category::Debugging, Specialization::Default, false}; | ||
| 490 | Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers", | ||
| 491 | Category::Debugging}; | ||
| 492 | Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging}; | ||
| 493 | Setting<bool> perform_vulkan_check{linkage, true, "perform_vulkan_check", Category::Debugging}; | ||
| 583 | 494 | ||
| 584 | // Miscellaneous | 495 | // Miscellaneous |
| 585 | Setting<std::string> log_filter{"*:Info", "log_filter"}; | 496 | Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous}; |
| 586 | Setting<bool> use_dev_keys{false, "use_dev_keys"}; | 497 | Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous}; |
| 587 | 498 | ||
| 588 | // Network | 499 | // Network |
| 589 | Setting<std::string> network_interface{std::string(), "network_interface"}; | 500 | Setting<std::string> network_interface{linkage, std::string(), "network_interface", |
| 501 | Category::Network}; | ||
| 590 | 502 | ||
| 591 | // WebService | 503 | // WebService |
| 592 | Setting<bool> enable_telemetry{true, "enable_telemetry"}; | 504 | Setting<bool> enable_telemetry{linkage, true, "enable_telemetry", Category::WebService}; |
| 593 | Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"}; | 505 | Setting<std::string> web_api_url{linkage, "https://api.yuzu-emu.org", "web_api_url", |
| 594 | Setting<std::string> yuzu_username{std::string(), "yuzu_username"}; | 506 | Category::WebService}; |
| 595 | Setting<std::string> yuzu_token{std::string(), "yuzu_token"}; | 507 | Setting<std::string> yuzu_username{linkage, std::string(), "yuzu_username", |
| 508 | Category::WebService}; | ||
| 509 | Setting<std::string> yuzu_token{linkage, std::string(), "yuzu_token", Category::WebService}; | ||
| 596 | 510 | ||
| 597 | // Add-Ons | 511 | // Add-Ons |
| 598 | std::map<u64, std::vector<std::string>> disabled_addons; | 512 | std::map<u64, std::vector<std::string>> disabled_addons; |
| @@ -600,9 +514,6 @@ struct Values { | |||
| 600 | 514 | ||
| 601 | extern Values values; | 515 | extern Values values; |
| 602 | 516 | ||
| 603 | bool IsConfiguringGlobal(); | ||
| 604 | void SetConfiguringGlobal(bool is_global); | ||
| 605 | |||
| 606 | bool IsGPULevelExtreme(); | 517 | bool IsGPULevelExtreme(); |
| 607 | bool IsGPULevelHigh(); | 518 | bool IsGPULevelHigh(); |
| 608 | 519 | ||
| @@ -610,7 +521,7 @@ bool IsFastmemEnabled(); | |||
| 610 | 521 | ||
| 611 | float Volume(); | 522 | float Volume(); |
| 612 | 523 | ||
| 613 | std::string GetTimeZoneString(); | 524 | std::string GetTimeZoneString(TimeZone time_zone); |
| 614 | 525 | ||
| 615 | void LogSettings(); | 526 | void LogSettings(); |
| 616 | 527 | ||
| @@ -619,4 +530,7 @@ void UpdateRescalingInfo(); | |||
| 619 | // Restore the global state of all applicable settings in the Values struct | 530 | // Restore the global state of all applicable settings in the Values struct |
| 620 | void RestoreGlobalState(bool is_powered_on); | 531 | void RestoreGlobalState(bool is_powered_on); |
| 621 | 532 | ||
| 533 | bool IsConfiguringGlobal(); | ||
| 534 | void SetConfiguringGlobal(bool is_global); | ||
| 535 | |||
| 622 | } // namespace Settings | 536 | } // namespace Settings |