summaryrefslogtreecommitdiff
path: root/src/common/settings.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/common/settings.h')
-rw-r--r--src/common/settings.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 0eb98939c..00e4421f7 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -421,6 +421,7 @@ struct Values {
421 ResolutionScalingInfo resolution_info{}; 421 ResolutionScalingInfo resolution_info{};
422 SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; 422 SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
423 SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; 423 SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
424 SwitchableSetting<int, true> fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"};
424 SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; 425 SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
425 // *nix platforms may have issues with the borderless windowed fullscreen mode. 426 // *nix platforms may have issues with the borderless windowed fullscreen mode.
426 // Default to exclusive fullscreen on these platforms for now. 427 // Default to exclusive fullscreen on these platforms for now.
@@ -442,7 +443,7 @@ struct Values {
442 SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; 443 SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
443 SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; 444 SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
444 SwitchableSetting<bool> use_vsync{true, "use_vsync"}; 445 SwitchableSetting<bool> use_vsync{true, "use_vsync"};
445 SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, 446 SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
446 ShaderBackend::SPIRV, "shader_backend"}; 447 ShaderBackend::SPIRV, "shader_backend"};
447 SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; 448 SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
448 SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; 449 SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};