diff options
Diffstat (limited to 'src/common/settings.h')
| -rw-r--r-- | src/common/settings.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 0eb98939c..00e4421f7 100644 --- a/src/common/settings.h +++ b/src/common/settings.h | |||
| @@ -421,6 +421,7 @@ struct Values { | |||
| 421 | ResolutionScalingInfo resolution_info{}; | 421 | ResolutionScalingInfo resolution_info{}; |
| 422 | SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; | 422 | SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; |
| 423 | SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; | 423 | SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; |
| 424 | SwitchableSetting<int, true> fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"}; | ||
| 424 | SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; | 425 | SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; |
| 425 | // *nix platforms may have issues with the borderless windowed fullscreen mode. | 426 | // *nix platforms may have issues with the borderless windowed fullscreen mode. |
| 426 | // Default to exclusive fullscreen on these platforms for now. | 427 | // Default to exclusive fullscreen on these platforms for now. |
| @@ -442,7 +443,7 @@ struct Values { | |||
| 442 | SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; | 443 | SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; |
| 443 | SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; | 444 | SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; |
| 444 | SwitchableSetting<bool> use_vsync{true, "use_vsync"}; | 445 | SwitchableSetting<bool> use_vsync{true, "use_vsync"}; |
| 445 | SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, | 446 | SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, |
| 446 | ShaderBackend::SPIRV, "shader_backend"}; | 447 | ShaderBackend::SPIRV, "shader_backend"}; |
| 447 | SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; | 448 | SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; |
| 448 | SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; | 449 | SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; |