diff options
Diffstat (limited to 'src/common/settings.h')
| -rw-r--r-- | src/common/settings.h | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index ce1bc647d..32dfb1d9f 100644 --- a/src/common/settings.h +++ b/src/common/settings.h | |||
| @@ -24,6 +24,12 @@ enum class RendererBackend : u32 { | |||
| 24 | Vulkan = 1, | 24 | Vulkan = 1, |
| 25 | }; | 25 | }; |
| 26 | 26 | ||
| 27 | enum class ShaderBackend : u32 { | ||
| 28 | GLSL = 0, | ||
| 29 | GLASM = 1, | ||
| 30 | SPIRV = 2, | ||
| 31 | }; | ||
| 32 | |||
| 27 | enum class GPUAccuracy : u32 { | 33 | enum class GPUAccuracy : u32 { |
| 28 | Normal = 0, | 34 | Normal = 0, |
| 29 | High = 1, | 35 | High = 1, |
| @@ -308,6 +314,9 @@ struct Values { | |||
| 308 | // Renderer | 314 | // Renderer |
| 309 | Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"}; | 315 | Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"}; |
| 310 | BasicSetting<bool> renderer_debug{false, "debug"}; | 316 | BasicSetting<bool> renderer_debug{false, "debug"}; |
| 317 | BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; | ||
| 318 | BasicSetting<bool> disable_shader_loop_safety_checks{false, | ||
| 319 | "disable_shader_loop_safety_checks"}; | ||
| 311 | Setting<int> vulkan_device{0, "vulkan_device"}; | 320 | Setting<int> vulkan_device{0, "vulkan_device"}; |
| 312 | 321 | ||
| 313 | Setting<u16> resolution_factor{1, "resolution_factor"}; | 322 | Setting<u16> resolution_factor{1, "resolution_factor"}; |
| @@ -331,7 +340,7 @@ struct Values { | |||
| 331 | Setting<bool> accelerate_astc{true, "accelerate_astc"}; | 340 | Setting<bool> accelerate_astc{true, "accelerate_astc"}; |
| 332 | Setting<bool> use_vsync{true, "use_vsync"}; | 341 | Setting<bool> use_vsync{true, "use_vsync"}; |
| 333 | BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"}; | 342 | BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"}; |
| 334 | Setting<bool> use_assembly_shaders{false, "use_assembly_shaders"}; | 343 | Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"}; |
| 335 | Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; | 344 | Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; |
| 336 | Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; | 345 | Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; |
| 337 | Setting<bool> use_caches_gc{false, "use_caches_gc"}; | 346 | Setting<bool> use_caches_gc{false, "use_caches_gc"}; |